diff options
Diffstat (limited to 'src/render/pass/FramebufferElement.cpp')
| -rw-r--r-- | src/render/pass/FramebufferElement.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/render/pass/FramebufferElement.cpp b/src/render/pass/FramebufferElement.cpp index 77a29fba..bc7c686a 100644 --- a/src/render/pass/FramebufferElement.cpp +++ b/src/render/pass/FramebufferElement.cpp @@ -6,7 +6,7 @@ CFramebufferElement::CFramebufferElement(const CFramebufferElement::SFramebuffer } void CFramebufferElement::draw(const CRegion& damage) { - CFramebuffer* fb = nullptr; + SP<IFramebuffer> fb = nullptr; if (m_data.main) { switch (m_data.framebufferID) { @@ -22,12 +22,12 @@ void CFramebufferElement::draw(const CRegion& damage) { } else { switch (m_data.framebufferID) { - case FB_MONITOR_RENDER_EXTRA_OFFLOAD: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->offloadFB; break; - case FB_MONITOR_RENDER_EXTRA_MIRROR: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorFB; break; - case FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorSwapFB; break; - case FB_MONITOR_RENDER_EXTRA_OFF_MAIN: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->offMainFB; break; - case FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->monitorMirrorFB; break; - case FB_MONITOR_RENDER_EXTRA_BLUR: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->blurFB; break; + case FB_MONITOR_RENDER_EXTRA_OFFLOAD: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->offloadFB; break; + case FB_MONITOR_RENDER_EXTRA_MIRROR: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorFB; break; + case FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorSwapFB; break; + case FB_MONITOR_RENDER_EXTRA_OFF_MAIN: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->offMainFB; break; + case FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->monitorMirrorFB; break; + case FB_MONITOR_RENDER_EXTRA_BLUR: fb = g_pHyprOpenGL->m_renderData.pCurrentMonData->blurFB; break; } if (!fb) { |
