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path: root/src/render/pass/FramebufferElement.cpp
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Diffstat (limited to 'src/render/pass/FramebufferElement.cpp')
-rw-r--r--src/render/pass/FramebufferElement.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/render/pass/FramebufferElement.cpp b/src/render/pass/FramebufferElement.cpp
index 8271777f..7cfa8b4b 100644
--- a/src/render/pass/FramebufferElement.cpp
+++ b/src/render/pass/FramebufferElement.cpp
@@ -1,18 +1,18 @@
#include "FramebufferElement.hpp"
#include "../OpenGL.hpp"
-CFramebufferElement::CFramebufferElement(const CFramebufferElement::SFramebufferElementData& data_) : data(data_) {
+CFramebufferElement::CFramebufferElement(const CFramebufferElement::SFramebufferElementData& data_) : m_data(data_) {
;
}
void CFramebufferElement::draw(const CRegion& damage) {
CFramebuffer* fb = nullptr;
- if (data.main) {
- switch (data.framebufferID) {
- case FB_MONITOR_RENDER_MAIN: fb = g_pHyprOpenGL->m_RenderData.mainFB; break;
- case FB_MONITOR_RENDER_CURRENT: fb = g_pHyprOpenGL->m_RenderData.currentFB; break;
- case FB_MONITOR_RENDER_OUT: fb = g_pHyprOpenGL->m_RenderData.outFB; break;
+ if (m_data.main) {
+ switch (m_data.framebufferID) {
+ case FB_MONITOR_RENDER_MAIN: fb = g_pHyprOpenGL->m_renderData.mainFB; break;
+ case FB_MONITOR_RENDER_CURRENT: fb = g_pHyprOpenGL->m_renderData.currentFB; break;
+ case FB_MONITOR_RENDER_OUT: fb = g_pHyprOpenGL->m_renderData.outFB; break;
}
if (!fb) {
@@ -21,13 +21,13 @@ void CFramebufferElement::draw(const CRegion& damage) {
}
} else {
- switch (data.framebufferID) {
- case FB_MONITOR_RENDER_EXTRA_OFFLOAD: fb = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->offloadFB; break;
- case FB_MONITOR_RENDER_EXTRA_MIRROR: fb = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorFB; break;
- case FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP: fb = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorSwapFB; break;
- case FB_MONITOR_RENDER_EXTRA_OFF_MAIN: fb = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->offMainFB; break;
- case FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR: fb = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->monitorMirrorFB; break;
- case FB_MONITOR_RENDER_EXTRA_BLUR: fb = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFB; break;
+ switch (m_data.framebufferID) {
+ case FB_MONITOR_RENDER_EXTRA_OFFLOAD: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->offloadFB; break;
+ case FB_MONITOR_RENDER_EXTRA_MIRROR: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorFB; break;
+ case FB_MONITOR_RENDER_EXTRA_MIRROR_SWAP: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->mirrorSwapFB; break;
+ case FB_MONITOR_RENDER_EXTRA_OFF_MAIN: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->offMainFB; break;
+ case FB_MONITOR_RENDER_EXTRA_MONITOR_MIRROR: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->monitorMirrorFB; break;
+ case FB_MONITOR_RENDER_EXTRA_BLUR: fb = &g_pHyprOpenGL->m_renderData.pCurrentMonData->blurFB; break;
}
if (!fb) {