diff options
Diffstat (limited to 'src/render/decorations/CHyprDropShadowDecoration.cpp')
| -rw-r--r-- | src/render/decorations/CHyprDropShadowDecoration.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp index 68a82c3a..ac6c5b43 100644 --- a/src/render/decorations/CHyprDropShadowDecoration.cpp +++ b/src/render/decorations/CHyprDropShadowDecoration.cpp @@ -150,8 +150,8 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D // first, clear with black (fully transparent) g_pHyprOpenGL->clear(CColor(0, 0, 0, 1)); - // render white shadow - g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, 1), a); + // render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit) + g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, m_pWindow->m_cRealShadowColor.col().a), a); // render black window box ("clip") g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), ROUNDING * pMonitor->scale); @@ -159,7 +159,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a, const Vector2D alphaSwapFB.bind(); // alpha swap just has the shadow color. It will be the "texture" to render. - g_pHyprOpenGL->clear(m_pWindow->m_cRealShadowColor.col()); + g_pHyprOpenGL->clear(m_pWindow->m_cRealShadowColor.col().stripA()); LASTFB->bind(); |
