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path: root/src/render/decorations/CHyprDropShadowDecoration.cpp
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Diffstat (limited to 'src/render/decorations/CHyprDropShadowDecoration.cpp')
-rw-r--r--src/render/decorations/CHyprDropShadowDecoration.cpp70
1 files changed, 38 insertions, 32 deletions
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp
index bba2c639..4f7ff822 100644
--- a/src/render/decorations/CHyprDropShadowDecoration.cpp
+++ b/src/render/decorations/CHyprDropShadowDecoration.cpp
@@ -3,7 +3,7 @@
#include "../../Compositor.hpp"
#include "../../config/ConfigValue.hpp"
-CHyprDropShadowDecoration::CHyprDropShadowDecoration(CWindow* pWindow) : IHyprWindowDecoration(pWindow) {
+CHyprDropShadowDecoration::CHyprDropShadowDecoration(PHLWINDOW pWindow) : IHyprWindowDecoration(pWindow) {
m_pWindow = pWindow;
}
@@ -24,7 +24,7 @@ SDecorationPositioningInfo CHyprDropShadowDecoration::getPositioningInfo() {
}
void CHyprDropShadowDecoration::onPositioningReply(const SDecorationPositioningReply& reply) {
- updateWindow(m_pWindow);
+ updateWindow(m_pWindow.lock());
}
uint64_t CHyprDropShadowDecoration::getDecorationFlags() {
@@ -41,31 +41,33 @@ void CHyprDropShadowDecoration::damageEntire() {
if (*PSHADOWS != 1)
return; // disabled
- CBox shadowBox = {m_pWindow->m_vRealPosition.value().x - m_seExtents.topLeft.x, m_pWindow->m_vRealPosition.value().y - m_seExtents.topLeft.y,
- m_pWindow->m_vRealSize.value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
- m_pWindow->m_vRealSize.value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
+ const auto PWINDOW = m_pWindow.lock();
- const auto PWORKSPACE = m_pWindow->m_pWorkspace;
- if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
+ CBox shadowBox = {PWINDOW->m_vRealPosition.value().x - m_seExtents.topLeft.x, PWINDOW->m_vRealPosition.value().y - m_seExtents.topLeft.y,
+ PWINDOW->m_vRealSize.value().x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x,
+ PWINDOW->m_vRealSize.value().y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y};
+
+ const auto PWORKSPACE = PWINDOW->m_pWorkspace;
+ if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !PWINDOW->m_bPinned)
shadowBox.translate(PWORKSPACE->m_vRenderOffset.value());
- shadowBox.translate(m_pWindow->m_vFloatingOffset);
+ shadowBox.translate(PWINDOW->m_vFloatingOffset);
static auto PSHADOWIGNOREWINDOW = CConfigValue<Hyprlang::INT>("decoration:shadow_ignore_window");
- const auto ROUNDING = m_pWindow->rounding();
+ const auto ROUNDING = PWINDOW->rounding();
const auto ROUNDINGSIZE = ROUNDING - M_SQRT1_2 * ROUNDING + 1;
CRegion shadowRegion(shadowBox);
if (*PSHADOWIGNOREWINDOW) {
- CBox surfaceBox = m_pWindow->getWindowMainSurfaceBox();
- if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !m_pWindow->m_bPinned)
+ CBox surfaceBox = PWINDOW->getWindowMainSurfaceBox();
+ if (PWORKSPACE && PWORKSPACE->m_vRenderOffset.isBeingAnimated() && !PWINDOW->m_bPinned)
surfaceBox.translate(PWORKSPACE->m_vRenderOffset.value());
- surfaceBox.translate(m_pWindow->m_vFloatingOffset);
+ surfaceBox.translate(PWINDOW->m_vFloatingOffset);
surfaceBox.expand(-ROUNDINGSIZE);
shadowRegion.subtract(CRegion(surfaceBox));
}
for (auto& m : g_pCompositor->m_vMonitors) {
- if (!g_pHyprRenderer->shouldRenderWindow(m_pWindow, m.get())) {
+ if (!g_pHyprRenderer->shouldRenderWindow(PWINDOW, m.get())) {
const CRegion monitorRegion({m->vecPosition, m->vecSize});
shadowRegion.subtract(monitorRegion);
}
@@ -74,9 +76,11 @@ void CHyprDropShadowDecoration::damageEntire() {
g_pHyprRenderer->damageRegion(shadowRegion);
}
-void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
- m_vLastWindowPos = m_pWindow->m_vRealPosition.value();
- m_vLastWindowSize = m_pWindow->m_vRealSize.value();
+void CHyprDropShadowDecoration::updateWindow(PHLWINDOW pWindow) {
+ const auto PWINDOW = m_pWindow.lock();
+
+ m_vLastWindowPos = PWINDOW->m_vRealPosition.value();
+ m_vLastWindowSize = PWINDOW->m_vRealSize.value();
m_bLastWindowBox = {m_vLastWindowPos.x, m_vLastWindowPos.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
m_bLastWindowBoxWithDecos = g_pDecorationPositioner->getBoxWithIncludedDecos(pWindow);
@@ -84,19 +88,21 @@ void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
- if (!g_pCompositor->windowValidMapped(m_pWindow))
+ const auto PWINDOW = m_pWindow.lock();
+
+ if (!validMapped(PWINDOW))
return;
- if (m_pWindow->m_cRealShadowColor.value() == CColor(0, 0, 0, 0))
+ if (PWINDOW->m_cRealShadowColor.value() == CColor(0, 0, 0, 0))
return; // don't draw invisible shadows
- if (!m_pWindow->m_sSpecialRenderData.decorate)
+ if (!PWINDOW->m_sSpecialRenderData.decorate)
return;
- if (!m_pWindow->m_sSpecialRenderData.shadow)
+ if (!PWINDOW->m_sSpecialRenderData.shadow)
return;
- if (m_pWindow->m_sAdditionalConfigData.forceNoShadow)
+ if (PWINDOW->m_sAdditionalConfigData.forceNoShadow)
return;
static auto PSHADOWS = CConfigValue<Hyprlang::INT>("decoration:drop_shadow");
@@ -108,10 +114,10 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
if (*PSHADOWS != 1)
return; // disabled
- const auto ROUNDINGBASE = m_pWindow->rounding();
- const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + m_pWindow->getRealBorderSize() : 0;
- const auto PWORKSPACE = m_pWindow->m_pWorkspace;
- const auto WORKSPACEOFFSET = PWORKSPACE && !m_pWindow->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
+ const auto ROUNDINGBASE = PWINDOW->rounding();
+ const auto ROUNDING = ROUNDINGBASE > 0 ? ROUNDINGBASE + PWINDOW->getRealBorderSize() : 0;
+ const auto PWORKSPACE = PWINDOW->m_pWorkspace;
+ const auto WORKSPACEOFFSET = PWORKSPACE && !PWINDOW->m_bPinned ? PWORKSPACE->m_vRenderOffset.value() : Vector2D();
// draw the shadow
CBox fullBox = m_bLastWindowBoxWithDecos;
@@ -126,13 +132,13 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
// scale the box in relation to the center of the box
fullBox.scaleFromCenter(SHADOWSCALE).translate(*PSHADOWOFFSET);
- updateWindow(m_pWindow);
+ updateWindow(PWINDOW);
m_vLastWindowPos += WORKSPACEOFFSET;
m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2},
{fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2,
fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}};
- fullBox.translate(m_pWindow->m_vFloatingOffset);
+ fullBox.translate(PWINDOW->m_vFloatingOffset);
if (fullBox.width < 1 || fullBox.height < 1)
return; // don't draw invisible shadows
@@ -154,8 +160,8 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
windowBox.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
withDecos.translate(-pMonitor->vecPosition + WORKSPACEOFFSET);
- windowBox.translate(m_pWindow->m_vFloatingOffset);
- withDecos.translate(m_pWindow->m_vFloatingOffset);
+ windowBox.translate(PWINDOW->m_vFloatingOffset);
+ withDecos.translate(PWINDOW->m_vFloatingOffset);
auto scaledExtentss = withDecos.extentsFrom(windowBox);
scaledExtentss = scaledExtentss * pMonitor->scale;
@@ -181,7 +187,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
g_pHyprOpenGL->renderRect(&fullBox, CColor(0, 0, 0, 1), 0);
// render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit)
- g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, m_pWindow->m_cRealShadowColor.value().a), a);
+ g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a);
// render black window box ("clip")
g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), ROUNDING * pMonitor->scale);
@@ -189,7 +195,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
alphaSwapFB.bind();
// alpha swap just has the shadow color. It will be the "texture" to render.
- g_pHyprOpenGL->renderRect(&fullBox, m_pWindow->m_cRealShadowColor.value().stripA(), 0);
+ g_pHyprOpenGL->renderRect(&fullBox, PWINDOW->m_cRealShadowColor.value().stripA(), 0);
LASTFB->bind();
@@ -202,7 +208,7 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
g_pHyprOpenGL->m_RenderData.damage = saveDamage;
} else {
- g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, m_pWindow->m_cRealShadowColor.value(), a);
+ g_pHyprOpenGL->renderRoundedShadow(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_cRealShadowColor.value(), a);
}
if (m_seExtents != m_seReportedExtents)