diff options
Diffstat (limited to 'src/render/decorations/CHyprDropShadowDecoration.cpp')
| -rw-r--r-- | src/render/decorations/CHyprDropShadowDecoration.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp index ff9a195e..198a9c96 100644 --- a/src/render/decorations/CHyprDropShadowDecoration.cpp +++ b/src/render/decorations/CHyprDropShadowDecoration.cpp @@ -68,7 +68,7 @@ void CHyprDropShadowDecoration::damageEntire() { for (auto const& m : g_pCompositor->m_monitors) { if (!g_pHyprRenderer->shouldRenderWindow(PWINDOW, m)) { - const CRegion monitorRegion({m->vecPosition, m->vecSize}); + const CRegion monitorRegion({m->m_position, m->m_size}); shadowRegion.subtract(monitorRegion); } } @@ -125,7 +125,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { // draw the shadow CBox fullBox = m_bLastWindowBoxWithDecos; - fullBox.translate(-pMonitor->vecPosition + WORKSPACEOFFSET); + fullBox.translate(-pMonitor->m_position + WORKSPACEOFFSET); fullBox.x -= *PSHADOWSIZE; fullBox.y -= *PSHADOWSIZE; fullBox.w += 2 * *PSHADOWSIZE; @@ -138,9 +138,9 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { updateWindow(PWINDOW); m_vLastWindowPos += WORKSPACEOFFSET; - m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->vecPosition.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->vecPosition.y + 2}, - {fullBox.x + fullBox.width + pMonitor->vecPosition.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2, - fullBox.y + fullBox.height + pMonitor->vecPosition.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}}; + m_seExtents = {{m_vLastWindowPos.x - fullBox.x - pMonitor->m_position.x + 2, m_vLastWindowPos.y - fullBox.y - pMonitor->m_position.y + 2}, + {fullBox.x + fullBox.width + pMonitor->m_position.x - m_vLastWindowPos.x - m_vLastWindowSize.x + 2, + fullBox.y + fullBox.height + pMonitor->m_position.y - m_vLastWindowPos.y - m_vLastWindowSize.y + 2}}; fullBox.translate(PWINDOW->m_floatingOffset); @@ -155,25 +155,25 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { CFramebuffer& alphaSwapFB = g_pHyprOpenGL->m_RenderData.pCurrentMonData->mirrorSwapFB; auto* LASTFB = g_pHyprOpenGL->m_RenderData.currentFB; - fullBox.scale(pMonitor->scale).round(); + fullBox.scale(pMonitor->m_scale).round(); if (*PSHADOWIGNOREWINDOW) { CBox windowBox = m_bLastWindowBox; CBox withDecos = m_bLastWindowBoxWithDecos; // get window box - windowBox.translate(-pMonitor->vecPosition + WORKSPACEOFFSET); - withDecos.translate(-pMonitor->vecPosition + WORKSPACEOFFSET); + windowBox.translate(-pMonitor->m_position + WORKSPACEOFFSET); + withDecos.translate(-pMonitor->m_position + WORKSPACEOFFSET); windowBox.translate(PWINDOW->m_floatingOffset); withDecos.translate(PWINDOW->m_floatingOffset); auto scaledExtentss = withDecos.extentsFrom(windowBox); - scaledExtentss = scaledExtentss * pMonitor->scale; + scaledExtentss = scaledExtentss * pMonitor->m_scale; scaledExtentss = scaledExtentss.round(); // add extents - windowBox.scale(pMonitor->scale).round().addExtents(scaledExtentss); + windowBox.scale(pMonitor->m_scale).round().addExtents(scaledExtentss); if (windowBox.width < 1 || windowBox.height < 1) return; // prevent assert failed @@ -181,7 +181,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { CRegion saveDamage = g_pHyprOpenGL->m_RenderData.damage; g_pHyprOpenGL->m_RenderData.damage = fullBox; - g_pHyprOpenGL->m_RenderData.damage.subtract(windowBox.copy().expand(-ROUNDING * pMonitor->scale)).intersect(saveDamage); + g_pHyprOpenGL->m_RenderData.damage.subtract(windowBox.copy().expand(-ROUNDING * pMonitor->m_scale)).intersect(saveDamage); g_pHyprOpenGL->m_RenderData.renderModif.applyToRegion(g_pHyprOpenGL->m_RenderData.damage); alphaFB.bind(); @@ -192,10 +192,10 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { g_pHyprOpenGL->renderRect(fullBox, CHyprColor(0, 0, 0, 1), 0); // render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit) - drawShadowInternal(fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_realShadowColor->value().a), a); + drawShadowInternal(fullBox, ROUNDING * pMonitor->m_scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->m_scale, CHyprColor(1, 1, 1, PWINDOW->m_realShadowColor->value().a), a); // render black window box ("clip") - g_pHyprOpenGL->renderRect(windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale, ROUNDINGPOWER); + g_pHyprOpenGL->renderRect(windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->m_scale, ROUNDINGPOWER); alphaSwapFB.bind(); @@ -204,7 +204,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { LASTFB->bind(); - CBox monbox = {0, 0, pMonitor->vecTransformedSize.x, pMonitor->vecTransformedSize.y}; + CBox monbox = {0, 0, pMonitor->m_transformedSize.x, pMonitor->m_transformedSize.y}; g_pHyprOpenGL->setMonitorTransformEnabled(true); g_pHyprOpenGL->setRenderModifEnabled(false); @@ -214,7 +214,7 @@ void CHyprDropShadowDecoration::render(PHLMONITOR pMonitor, float const& a) { g_pHyprOpenGL->m_RenderData.damage = saveDamage; } else - drawShadowInternal(fullBox, ROUNDING * pMonitor->scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->scale, PWINDOW->m_realShadowColor->value(), a); + drawShadowInternal(fullBox, ROUNDING * pMonitor->m_scale, ROUNDINGPOWER, *PSHADOWSIZE * pMonitor->m_scale, PWINDOW->m_realShadowColor->value(), a); if (m_seExtents != m_seReportedExtents) g_pDecorationPositioner->repositionDeco(this); |
