diff options
Diffstat (limited to 'src/render/decorations/CHyprDropShadowDecoration.cpp')
| -rw-r--r-- | src/render/decorations/CHyprDropShadowDecoration.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp index 893ad498..39398878 100644 --- a/src/render/decorations/CHyprDropShadowDecoration.cpp +++ b/src/render/decorations/CHyprDropShadowDecoration.cpp @@ -93,7 +93,7 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) { if (!validMapped(PWINDOW)) return; - if (PWINDOW->m_cRealShadowColor.value() == CColor(0, 0, 0, 0)) + if (PWINDOW->m_cRealShadowColor.value() == CHyprColor(0, 0, 0, 0)) return; // don't draw invisible shadows if (!PWINDOW->m_sWindowData.decorate.valueOrDefault()) @@ -181,13 +181,13 @@ void CHyprDropShadowDecoration::draw(PHLMONITOR pMonitor, float const& a) { // build the matte // 10-bit formats have dogshit alpha channels, so we have to use the matte to its fullest. // first, clear region of interest with black (fully transparent) - g_pHyprOpenGL->renderRect(&fullBox, CColor(0, 0, 0, 1), 0); + g_pHyprOpenGL->renderRect(&fullBox, CHyprColor(0, 0, 0, 1), 0); // render white shadow with the alpha of the shadow color (otherwise we clear with alpha later and shit it to 2 bit) - drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a); + drawShadowInternal(&fullBox, ROUNDING * pMonitor->scale, *PSHADOWSIZE * pMonitor->scale, CHyprColor(1, 1, 1, PWINDOW->m_cRealShadowColor.value().a), a); // render black window box ("clip") - g_pHyprOpenGL->renderRect(&windowBox, CColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale); + g_pHyprOpenGL->renderRect(&windowBox, CHyprColor(0, 0, 0, 1.0), (ROUNDING + 1 /* This fixes small pixel gaps. */) * pMonitor->scale); alphaSwapFB.bind(); @@ -215,7 +215,7 @@ eDecorationLayer CHyprDropShadowDecoration::getDecorationLayer() { return DECORATION_LAYER_BOTTOM; } -void CHyprDropShadowDecoration::drawShadowInternal(CBox* box, int round, int range, CColor color, float a) { +void CHyprDropShadowDecoration::drawShadowInternal(CBox* box, int round, int range, CHyprColor color, float a) { static auto PSHADOWSHARP = CConfigValue<Hyprlang::INT>("decoration:shadow:sharp"); g_pHyprOpenGL->blend(true); |
