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path: root/src/render/decorations/CHyprDropShadowDecoration.cpp
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Diffstat (limited to 'src/render/decorations/CHyprDropShadowDecoration.cpp')
-rw-r--r--src/render/decorations/CHyprDropShadowDecoration.cpp71
1 files changed, 65 insertions, 6 deletions
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp
index 6933e687..40051942 100644
--- a/src/render/decorations/CHyprDropShadowDecoration.cpp
+++ b/src/render/decorations/CHyprDropShadowDecoration.cpp
@@ -35,6 +35,17 @@ void CHyprDropShadowDecoration::damageEntire() {
void CHyprDropShadowDecoration::updateWindow(CWindow* pWindow) {
damageEntire();
+
+ const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID);
+
+ const auto WORKSPACEOFFSET = PWORKSPACE ? PWORKSPACE->m_vRenderOffset.vec() : Vector2D();
+
+ if (pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET != m_vLastWindowPos || pWindow->m_vRealSize.vec() != m_vLastWindowSize) {
+ m_vLastWindowPos = pWindow->m_vRealPosition.vec() + WORKSPACEOFFSET;
+ m_vLastWindowSize = pWindow->m_vRealSize.vec();
+
+ damageEntire();
+ }
}
void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
@@ -45,22 +56,70 @@ void CHyprDropShadowDecoration::draw(SMonitor* pMonitor, float a) {
static auto *const PSHADOWS = &g_pConfigManager->getConfigValuePtr("decoration:drop_shadow")->intValue;
static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
+ static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
+ static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->strValue;
if (*PSHADOWS != 1)
return; // disabled
- // update the extents if needed
- if (*PSHADOWSIZE != m_seExtents.topLeft.x)
- m_seExtents = {{*PSHADOWSIZE + 2, *PSHADOWSIZE + 2}, {*PSHADOWSIZE + 2, *PSHADOWSIZE + 2}};
+ // get the real offset
+ Vector2D offset;
+ try {
+ if (const auto SPACEPOS = PSHADOWOFFSET->find(' '); SPACEPOS != std::string::npos) {
+ const auto X = PSHADOWOFFSET->substr(0, SPACEPOS);
+ const auto Y = PSHADOWOFFSET->substr(SPACEPOS + 1);
- m_vLastWindowPos = m_pWindow->m_vRealPosition.vec();
- m_vLastWindowSize = m_pWindow->m_vRealSize.vec();
+ if (isNumber(X, true) && isNumber(Y, true)) {
+ offset = Vector2D(std::stof(X), std::stof(Y));
+ }
+ }
+ } catch (std::exception& e) {
+ return; // cannot parse
+ }
+
+ // update the extents
+ m_seExtents = {{*PSHADOWSIZE + 2 - offset.x, *PSHADOWSIZE + 2 - offset.y}, {*PSHADOWSIZE + 2 + offset.x, *PSHADOWSIZE + 2 + offset.y}};
// draw the shadow
wlr_box fullBox = {m_vLastWindowPos.x - m_seExtents.topLeft.x + 2, m_vLastWindowPos.y - m_seExtents.topLeft.y + 2, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x - 4, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y - 4};
fullBox.x -= pMonitor->vecPosition.x;
fullBox.y -= pMonitor->vecPosition.y;
-
+
+ if (fullBox.width < 1 || fullBox.height < 1)
+ return; // don't draw invisible shadows
+
+ if (*PSHADOWIGNOREWINDOW) {
+ glClearStencil(0);
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ glEnable(GL_STENCIL_TEST);
+
+ glStencilFunc(GL_ALWAYS, 1, -1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+
+ wlr_box windowBox = {m_vLastWindowPos.x - pMonitor->vecPosition.x, m_vLastWindowPos.y - pMonitor->vecPosition.y, m_vLastWindowSize.x, m_vLastWindowSize.y};
+
+ scaleBox(&windowBox, pMonitor->scale);
+
+ if (windowBox.width < 1 || windowBox.height < 1) {
+ glDisable(GL_STENCIL_TEST);
+ return; // prevent assert failed
+ }
+
+ g_pHyprOpenGL->renderRect(&windowBox, CColor(0,0,0,0), *PROUNDING);
+
+ glStencilFunc(GL_NOTEQUAL, 1, -1);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ }
+
+ scaleBox(&fullBox, pMonitor->scale);
g_pHyprOpenGL->renderRoundedShadow(&fullBox, *PROUNDING, *PSHADOWSIZE, a);
+
+ if (*PSHADOWIGNOREWINDOW) {
+ // cleanup
+ glClearStencil(0);
+ glClear(GL_STENCIL_BUFFER_BIT);
+ glDisable(GL_STENCIL_TEST);
+ }
}