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-rw-r--r--src/render/OpenGL.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 8affb39d..99de2a29 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -55,7 +55,7 @@ public:
void renderRect(wlr_box*, const CColor&);
void renderTexture(wlr_texture*, wlr_box*, float a, int round = 0);
- void renderTexture(const CTexture&, wlr_box*, float a, int round = 0);
+ void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0);
void renderBorder(wlr_box*, const CColor&, int thick = 1, int round = 0);
@@ -104,7 +104,7 @@ private:
// returns the out FB, can be either Mirror or MirrorSwap
CFramebuffer* blurMainFramebufferWithDamage(float a, wlr_box* pBox, pixman_region32_t* damage);
- void renderTextureInternal(const CTexture&, wlr_box* pBox, float a, int round = 0, bool discardOpaque = false);
+ void renderTextureInternalWithDamage(const CTexture&, wlr_box* pBox, float a, pixman_region32_t* damage, int round = 0, bool discardOpaque = false);
void renderTextureWithBlurInternal(const CTexture&, wlr_box*, float a, int round = 0);
};