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-rw-r--r--src/render/OpenGL.hpp83
1 files changed, 42 insertions, 41 deletions
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index e73a3119..4fceabc5 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -166,59 +166,62 @@ class CHyprOpenGLImpl {
CHyprOpenGLImpl();
~CHyprOpenGLImpl();
- void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
- void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
- void end();
+ void begin(PHLMONITOR, const CRegion& damage, CFramebuffer* fb = nullptr, std::optional<CRegion> finalDamage = {});
+ void beginSimple(PHLMONITOR, const CRegion& damage, SP<CRenderbuffer> rb = nullptr, CFramebuffer* fb = nullptr);
+ void end();
- void renderRect(CBox*, const CHyprColor&, int round = 0);
- void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float blurA = 1.f, bool xray = false);
- void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0);
- void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
- void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
- SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
- void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
- void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
- void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
- void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
- void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
+ void renderRect(CBox*, const CHyprColor&, int round = 0);
+ void renderRectWithBlur(CBox*, const CHyprColor&, int round = 0, float blurA = 1.f, bool xray = false);
+ void renderRectWithDamage(CBox*, const CHyprColor&, const CRegion& damage, int round = 0);
+ void renderTexture(SP<CTexture>, CBox*, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false);
+ void renderTextureWithDamage(SP<CTexture>, CBox*, const CRegion& damage, float a, int round = 0, bool discardActive = false, bool allowCustomUV = false,
+ SP<CSyncTimeline> waitTimeline = nullptr, uint64_t waitPoint = 0);
+ void renderTextureWithBlur(SP<CTexture>, CBox*, float a, SP<CWLSurfaceResource> pSurface, int round = 0, bool blockBlurOptimization = false, float blurA = 1.f);
+ void renderRoundedShadow(CBox*, int round, int range, const CHyprColor& color, float a = 1.0);
+ void renderBorder(CBox*, const CGradientValueData&, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
+ void renderBorder(CBox*, const CGradientValueData&, const CGradientValueData&, float lerp, int round, int borderSize, float a = 1.0, int outerRound = -1 /* use round */);
+ void renderTextureMatte(SP<CTexture> tex, CBox* pBox, CFramebuffer& matte);
- void setMonitorTransformEnabled(bool enabled);
- void setRenderModifEnabled(bool enabled);
+ void setMonitorTransformEnabled(bool enabled);
+ void setRenderModifEnabled(bool enabled);
- void saveMatrix();
- void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
- void restoreMatrix();
+ void saveMatrix();
+ void setMatrixScaleTranslate(const Vector2D& translate, const float& scale);
+ void restoreMatrix();
- void blend(bool enabled);
+ void blend(bool enabled);
- bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
+ bool shouldUseNewBlurOptimizations(PHLLS pLayer, PHLWINDOW pWindow);
- void clear(const CHyprColor&);
- void clearWithTex();
- void scissor(const CBox*, bool transform = true);
- void scissor(const pixman_box32*, bool transform = true);
- void scissor(const int x, const int y, const int w, const int h, bool transform = true);
+ void clear(const CHyprColor&);
+ void clearWithTex();
+ void scissor(const CBox*, bool transform = true);
+ void scissor(const pixman_box32*, bool transform = true);
+ void scissor(const int x, const int y, const int w, const int h, bool transform = true);
- void destroyMonitorResources(PHLMONITOR);
+ void destroyMonitorResources(PHLMONITOR);
- void markBlurDirtyForMonitor(PHLMONITOR);
+ void markBlurDirtyForMonitor(PHLMONITOR);
- void preWindowPass();
- bool preBlurQueued();
- void preRender(PHLMONITOR);
+ void preWindowPass();
+ bool preBlurQueued();
+ void preRender(PHLMONITOR);
- void saveBufferForMirror(CBox*);
- void renderMirrored();
+ void saveBufferForMirror(CBox*);
+ void renderMirrored();
- void applyScreenShader(const std::string& path);
+ void applyScreenShader(const std::string& path);
- void bindOffMain();
- void renderOffToMain(CFramebuffer* off);
- void bindBackOnMain();
+ void bindOffMain();
+ void renderOffToMain(CFramebuffer* off);
+ void bindBackOnMain();
- void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
+ SP<CTexture> loadAsset(const std::string& file);
+ SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
- uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
+ void setDamage(const CRegion& damage, std::optional<CRegion> finalDamage = {});
+
+ uint32_t getPreferredReadFormat(PHLMONITOR pMonitor);
std::vector<SDRMFormat> getDRMFormats();
EGLImageKHR createEGLImage(const Aquamarine::SDMABUFAttrs& attrs);
SP<CEGLSync> createEGLSync(int fenceFD);
@@ -298,8 +301,6 @@ class CHyprOpenGLImpl {
void initDRMFormats();
void initEGL(bool gbm);
EGLDeviceEXT eglDeviceFromDRMFD(int drmFD);
- SP<CTexture> loadAsset(const std::string& file);
- SP<CTexture> renderText(const std::string& text, CHyprColor col, int pt, bool italic = false);
void initAssets();
void initMissingAssetTexture();