diff options
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 499 |
1 files changed, 250 insertions, 249 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index c67f8a49..70a0aa3a 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -5,9 +5,10 @@ #include "Shaders.hpp" CHyprOpenGLImpl::CHyprOpenGLImpl() { - RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)), "Couldn't unset current EGL!"); + RASSERT(eglMakeCurrent(wlr_egl_get_display(g_pCompositor->m_sWLREGL), EGL_NO_SURFACE, EGL_NO_SURFACE, wlr_egl_get_context(g_pCompositor->m_sWLREGL)), + "Couldn't unset current EGL!"); - auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS); + auto* const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS); RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!"); @@ -21,9 +22,9 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() { Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER)); Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' ')); - #ifdef GLES2 +#ifdef GLES2 Debug::log(WARN, "!RENDERER: Using the legacy GLES2 renderer!"); - #endif +#endif pixman_region32_init(&m_rOriginalDamageRegion); @@ -111,8 +112,8 @@ void CHyprOpenGLImpl::begin(CMonitor* pMonitor, pixman_region32_t* pDamage, bool if (m_mMonitorRenderResources.find(pMonitor) == m_mMonitorRenderResources.end() || m_RenderData.pCurrentMonData->primaryFB.m_Size != pMonitor->vecPixelSize) { m_RenderData.pCurrentMonData->stencilTex.allocate(); - m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; - m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; + m_RenderData.pCurrentMonData->primaryFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; + m_RenderData.pCurrentMonData->mirrorFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; m_RenderData.pCurrentMonData->mirrorSwapFB.m_pStencilTex = &m_RenderData.pCurrentMonData->stencilTex; m_RenderData.pCurrentMonData->primaryFB.alloc(pMonitor->vecPixelSize.x, pMonitor->vecPixelSize.y); @@ -145,132 +146,132 @@ void CHyprOpenGLImpl::end() { pixman_region32_copy(m_RenderData.pDamage, &m_rOriginalDamageRegion); if (!m_RenderData.pMonitor->mirrors.empty()) - g_pHyprOpenGL->saveBufferForMirror(); // save with original damage region + g_pHyprOpenGL->saveBufferForMirror(); // save with original damage region glBindFramebuffer(GL_FRAMEBUFFER, m_iWLROutputFb); wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; clear(CColor(11, 11, 11, 255)); - m_bEndFrame = true; + m_bEndFrame = true; m_bApplyFinalShader = true; renderTexture(m_RenderData.pCurrentMonData->primaryFB.m_cTex, &monbox, 255.f, 0); m_bApplyFinalShader = false; - m_bEndFrame = false; + m_bEndFrame = false; } // reset our data m_RenderData.pMonitor = nullptr; - m_iWLROutputFb = 0; + m_iWLROutputFb = 0; } void CHyprOpenGLImpl::initShaders() { - GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC); - m_RenderData.pCurrentMonData->m_shQUAD.program = prog; - m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj"); - m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color"); - m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft"); - m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize"); - m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius"); + GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC); + m_RenderData.pCurrentMonData->m_shQUAD.program = prog; + m_RenderData.pCurrentMonData->m_shQUAD.proj = glGetUniformLocation(prog, "proj"); + m_RenderData.pCurrentMonData->m_shQUAD.color = glGetUniformLocation(prog, "color"); + m_RenderData.pCurrentMonData->m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos"); + m_RenderData.pCurrentMonData->m_shQUAD.topLeft = glGetUniformLocation(prog, "topLeft"); + m_RenderData.pCurrentMonData->m_shQUAD.fullSize = glGetUniformLocation(prog, "fullSize"); + m_RenderData.pCurrentMonData->m_shQUAD.radius = glGetUniformLocation(prog, "radius"); m_RenderData.pCurrentMonData->m_shQUAD.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample"); - prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA); - m_RenderData.pCurrentMonData->m_shRGBA.program = prog; - m_RenderData.pCurrentMonData->m_shRGBA.proj = glGetUniformLocation(prog, "proj"); - m_RenderData.pCurrentMonData->m_shRGBA.tex = glGetUniformLocation(prog, "tex"); - m_RenderData.pCurrentMonData->m_shRGBA.alpha = glGetUniformLocation(prog, "alpha"); - m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); - m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft"); - m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize"); - m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius"); + prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA); + m_RenderData.pCurrentMonData->m_shRGBA.program = prog; + m_RenderData.pCurrentMonData->m_shRGBA.proj = glGetUniformLocation(prog, "proj"); + m_RenderData.pCurrentMonData->m_shRGBA.tex = glGetUniformLocation(prog, "tex"); + m_RenderData.pCurrentMonData->m_shRGBA.alpha = glGetUniformLocation(prog, "alpha"); + m_RenderData.pCurrentMonData->m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord"); + m_RenderData.pCurrentMonData->m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos"); + m_RenderData.pCurrentMonData->m_shRGBA.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); + m_RenderData.pCurrentMonData->m_shRGBA.topLeft = glGetUniformLocation(prog, "topLeft"); + m_RenderData.pCurrentMonData->m_shRGBA.fullSize = glGetUniformLocation(prog, "fullSize"); + m_RenderData.pCurrentMonData->m_shRGBA.radius = glGetUniformLocation(prog, "radius"); m_RenderData.pCurrentMonData->m_shRGBA.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample"); - m_RenderData.pCurrentMonData->m_shRGBA.applyTint = glGetUniformLocation(prog, "applyTint"); - m_RenderData.pCurrentMonData->m_shRGBA.tint = glGetUniformLocation(prog, "tint"); - - prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX); - m_RenderData.pCurrentMonData->m_shRGBX.program = prog; - m_RenderData.pCurrentMonData->m_shRGBX.tex = glGetUniformLocation(prog, "tex"); - m_RenderData.pCurrentMonData->m_shRGBX.proj = glGetUniformLocation(prog, "proj"); - m_RenderData.pCurrentMonData->m_shRGBX.alpha = glGetUniformLocation(prog, "alpha"); - m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); - m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft"); - m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize"); - m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius"); + m_RenderData.pCurrentMonData->m_shRGBA.applyTint = glGetUniformLocation(prog, "applyTint"); + m_RenderData.pCurrentMonData->m_shRGBA.tint = glGetUniformLocation(prog, "tint"); + + prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX); + m_RenderData.pCurrentMonData->m_shRGBX.program = prog; + m_RenderData.pCurrentMonData->m_shRGBX.tex = glGetUniformLocation(prog, "tex"); + m_RenderData.pCurrentMonData->m_shRGBX.proj = glGetUniformLocation(prog, "proj"); + m_RenderData.pCurrentMonData->m_shRGBX.alpha = glGetUniformLocation(prog, "alpha"); + m_RenderData.pCurrentMonData->m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord"); + m_RenderData.pCurrentMonData->m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos"); + m_RenderData.pCurrentMonData->m_shRGBX.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); + m_RenderData.pCurrentMonData->m_shRGBX.topLeft = glGetUniformLocation(prog, "topLeft"); + m_RenderData.pCurrentMonData->m_shRGBX.fullSize = glGetUniformLocation(prog, "fullSize"); + m_RenderData.pCurrentMonData->m_shRGBX.radius = glGetUniformLocation(prog, "radius"); m_RenderData.pCurrentMonData->m_shRGBX.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample"); - m_RenderData.pCurrentMonData->m_shRGBX.applyTint = glGetUniformLocation(prog, "applyTint"); - m_RenderData.pCurrentMonData->m_shRGBX.tint = glGetUniformLocation(prog, "tint"); - - prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT); - m_RenderData.pCurrentMonData->m_shEXT.program = prog; - m_RenderData.pCurrentMonData->m_shEXT.tex = glGetUniformLocation(prog, "tex"); - m_RenderData.pCurrentMonData->m_shEXT.proj = glGetUniformLocation(prog, "proj"); - m_RenderData.pCurrentMonData->m_shEXT.alpha = glGetUniformLocation(prog, "alpha"); - m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); - m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft"); - m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize"); - m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius"); + m_RenderData.pCurrentMonData->m_shRGBX.applyTint = glGetUniformLocation(prog, "applyTint"); + m_RenderData.pCurrentMonData->m_shRGBX.tint = glGetUniformLocation(prog, "tint"); + + prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT); + m_RenderData.pCurrentMonData->m_shEXT.program = prog; + m_RenderData.pCurrentMonData->m_shEXT.tex = glGetUniformLocation(prog, "tex"); + m_RenderData.pCurrentMonData->m_shEXT.proj = glGetUniformLocation(prog, "proj"); + m_RenderData.pCurrentMonData->m_shEXT.alpha = glGetUniformLocation(prog, "alpha"); + m_RenderData.pCurrentMonData->m_shEXT.posAttrib = glGetAttribLocation(prog, "pos"); + m_RenderData.pCurrentMonData->m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord"); + m_RenderData.pCurrentMonData->m_shEXT.discardOpaque = glGetUniformLocation(prog, "discardOpaque"); + m_RenderData.pCurrentMonData->m_shEXT.topLeft = glGetUniformLocation(prog, "topLeft"); + m_RenderData.pCurrentMonData->m_shEXT.fullSize = glGetUniformLocation(prog, "fullSize"); + m_RenderData.pCurrentMonData->m_shEXT.radius = glGetUniformLocation(prog, "radius"); m_RenderData.pCurrentMonData->m_shEXT.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample"); - m_RenderData.pCurrentMonData->m_shEXT.applyTint = glGetUniformLocation(prog, "applyTint"); - m_RenderData.pCurrentMonData->m_shEXT.tint = glGetUniformLocation(prog, "tint"); - - prog = createProgram(TEXVERTSRC, FRAGBLUR1); - m_RenderData.pCurrentMonData->m_shBLUR1.program = prog; - m_RenderData.pCurrentMonData->m_shBLUR1.tex = glGetUniformLocation(prog, "tex"); - m_RenderData.pCurrentMonData->m_shBLUR1.alpha = glGetUniformLocation(prog, "alpha"); - m_RenderData.pCurrentMonData->m_shBLUR1.proj = glGetUniformLocation(prog, "proj"); + m_RenderData.pCurrentMonData->m_shEXT.applyTint = glGetUniformLocation(prog, "applyTint"); + m_RenderData.pCurrentMonData->m_shEXT.tint = glGetUniformLocation(prog, "tint"); + + prog = createProgram(TEXVERTSRC, FRAGBLUR1); + m_RenderData.pCurrentMonData->m_shBLUR1.program = prog; + m_RenderData.pCurrentMonData->m_shBLUR1.tex = glGetUniformLocation(prog, "tex"); + m_RenderData.pCurrentMonData->m_shBLUR1.alpha = glGetUniformLocation(prog, "alpha"); + m_RenderData.pCurrentMonData->m_shBLUR1.proj = glGetUniformLocation(prog, "proj"); m_RenderData.pCurrentMonData->m_shBLUR1.posAttrib = glGetAttribLocation(prog, "pos"); m_RenderData.pCurrentMonData->m_shBLUR1.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_RenderData.pCurrentMonData->m_shBLUR1.radius = glGetUniformLocation(prog, "radius"); + m_RenderData.pCurrentMonData->m_shBLUR1.radius = glGetUniformLocation(prog, "radius"); m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel = glGetUniformLocation(prog, "halfpixel"); - prog = createProgram(TEXVERTSRC, FRAGBLUR2); - m_RenderData.pCurrentMonData->m_shBLUR2.program = prog; - m_RenderData.pCurrentMonData->m_shBLUR2.tex = glGetUniformLocation(prog, "tex"); - m_RenderData.pCurrentMonData->m_shBLUR2.alpha = glGetUniformLocation(prog, "alpha"); - m_RenderData.pCurrentMonData->m_shBLUR2.proj = glGetUniformLocation(prog, "proj"); + prog = createProgram(TEXVERTSRC, FRAGBLUR2); + m_RenderData.pCurrentMonData->m_shBLUR2.program = prog; + m_RenderData.pCurrentMonData->m_shBLUR2.tex = glGetUniformLocation(prog, "tex"); + m_RenderData.pCurrentMonData->m_shBLUR2.alpha = glGetUniformLocation(prog, "alpha"); + m_RenderData.pCurrentMonData->m_shBLUR2.proj = glGetUniformLocation(prog, "proj"); m_RenderData.pCurrentMonData->m_shBLUR2.posAttrib = glGetAttribLocation(prog, "pos"); m_RenderData.pCurrentMonData->m_shBLUR2.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_RenderData.pCurrentMonData->m_shBLUR2.radius = glGetUniformLocation(prog, "radius"); + m_RenderData.pCurrentMonData->m_shBLUR2.radius = glGetUniformLocation(prog, "radius"); m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel = glGetUniformLocation(prog, "halfpixel"); - prog = createProgram(QUADVERTSRC, FRAGSHADOW); - m_RenderData.pCurrentMonData->m_shSHADOW.program = prog; - m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj"); - m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft"); + prog = createProgram(QUADVERTSRC, FRAGSHADOW); + m_RenderData.pCurrentMonData->m_shSHADOW.program = prog; + m_RenderData.pCurrentMonData->m_shSHADOW.proj = glGetUniformLocation(prog, "proj"); + m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib = glGetAttribLocation(prog, "pos"); + m_RenderData.pCurrentMonData->m_shSHADOW.texAttrib = glGetAttribLocation(prog, "texcoord"); + m_RenderData.pCurrentMonData->m_shSHADOW.topLeft = glGetUniformLocation(prog, "topLeft"); m_RenderData.pCurrentMonData->m_shSHADOW.bottomRight = glGetUniformLocation(prog, "bottomRight"); - m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize"); - m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius"); - m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range"); + m_RenderData.pCurrentMonData->m_shSHADOW.fullSize = glGetUniformLocation(prog, "fullSize"); + m_RenderData.pCurrentMonData->m_shSHADOW.radius = glGetUniformLocation(prog, "radius"); + m_RenderData.pCurrentMonData->m_shSHADOW.range = glGetUniformLocation(prog, "range"); m_RenderData.pCurrentMonData->m_shSHADOW.shadowPower = glGetUniformLocation(prog, "shadowPower"); - m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color"); - - prog = createProgram(QUADVERTSRC, FRAGBORDER1); - m_RenderData.pCurrentMonData->m_shBORDER1.program = prog; - m_RenderData.pCurrentMonData->m_shBORDER1.proj = glGetUniformLocation(prog, "proj"); - m_RenderData.pCurrentMonData->m_shBORDER1.thick = glGetUniformLocation(prog, "thick"); - m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib = glGetAttribLocation(prog, "pos"); - m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib = glGetAttribLocation(prog, "texcoord"); - m_RenderData.pCurrentMonData->m_shBORDER1.topLeft = glGetUniformLocation(prog, "topLeft"); - m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight = glGetUniformLocation(prog, "bottomRight"); - m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize"); + m_RenderData.pCurrentMonData->m_shSHADOW.color = glGetUniformLocation(prog, "color"); + + prog = createProgram(QUADVERTSRC, FRAGBORDER1); + m_RenderData.pCurrentMonData->m_shBORDER1.program = prog; + m_RenderData.pCurrentMonData->m_shBORDER1.proj = glGetUniformLocation(prog, "proj"); + m_RenderData.pCurrentMonData->m_shBORDER1.thick = glGetUniformLocation(prog, "thick"); + m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib = glGetAttribLocation(prog, "pos"); + m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib = glGetAttribLocation(prog, "texcoord"); + m_RenderData.pCurrentMonData->m_shBORDER1.topLeft = glGetUniformLocation(prog, "topLeft"); + m_RenderData.pCurrentMonData->m_shBORDER1.bottomRight = glGetUniformLocation(prog, "bottomRight"); + m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize"); m_RenderData.pCurrentMonData->m_shBORDER1.fullSizeUntransformed = glGetUniformLocation(prog, "fullSizeUntransformed"); - m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius"); - m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample"); - m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient"); - m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength"); - m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle"); - m_RenderData.pCurrentMonData->m_shBORDER1.alpha = glGetUniformLocation(prog, "alpha"); + m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius"); + m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample"); + m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient"); + m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength"); + m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle"); + m_RenderData.pCurrentMonData->m_shBORDER1.alpha = glGetUniformLocation(prog, "alpha"); m_RenderData.pCurrentMonData->m_bShadersInitialized = true; @@ -294,14 +295,14 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) { std::string fragmentShader((std::istreambuf_iterator<char>(infile)), (std::istreambuf_iterator<char>())); m_sFinalScreenShader.program = createProgram(TEXVERTSRC, fragmentShader, true); - + if (!m_sFinalScreenShader.program) { g_pConfigManager->addParseError("Screen shader parser: Screen shader parse failed"); return; } - m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj"); - m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex"); + m_sFinalScreenShader.proj = glGetUniformLocation(m_sFinalScreenShader.program, "proj"); + m_sFinalScreenShader.tex = glGetUniformLocation(m_sFinalScreenShader.program, "tex"); m_sFinalScreenShader.texAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "texcoord"); m_sFinalScreenShader.posAttrib = glGetAttribLocation(m_sFinalScreenShader.program, "pos"); } @@ -359,13 +360,13 @@ void CHyprOpenGLImpl::scissor(const pixman_box32* pBox, bool transform) { } void CHyprOpenGLImpl::scissor(const int x, const int y, const int w, const int h, bool transform) { - wlr_box box = {x,y,w,h}; + wlr_box box = {x, y, w, h}; scissor(&box, transform); } void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col, int round) { - if(pixman_region32_not_empty(m_RenderData.pDamage)) - renderRectWithDamage(box, col, m_RenderData.pDamage, round); + if (pixman_region32_not_empty(m_RenderData.pDamage)) + renderRectWithDamage(box, col, m_RenderData.pDamage, round); } void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixman_region32_t* damage, int round) { @@ -373,7 +374,8 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!"); float matrix[9]; - wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here + wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, + m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); @@ -392,13 +394,13 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm glUniform4f(m_RenderData.pCurrentMonData->m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f); wlr_box transformedBox; - wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), - m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y); + wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, + m_RenderData.pMonitor->vecTransformedSize.y); - const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); - const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); + const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); + const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); - static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue; + static auto* const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue; // Rounded corners glUniform2f(m_RenderData.pCurrentMonData->m_shQUAD.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y); @@ -425,13 +427,13 @@ void CHyprOpenGLImpl::renderRectWithDamage(wlr_box* box, const CColor& col, pixm } } - pixman_region32_fini(&damageClip); + pixman_region32_fini(&damageClip); } else { - PIXMAN_DAMAGE_FOREACH(damage) { - const auto RECT = RECTSARR[i]; - scissor(&RECT); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } + PIXMAN_DAMAGE_FOREACH(damage) { + const auto RECT = RECTSARR[i]; + scissor(&RECT); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } } glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shQUAD.posAttrib); @@ -454,18 +456,19 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, wlr_box* pBox, float al scissor((wlr_box*)nullptr); } -void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA, bool allowCustomUV, bool allowDim) { +void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_box* pBox, float alpha, pixman_region32_t* damage, int round, bool discardOpaque, bool noAA, + bool allowCustomUV, bool allowDim) { RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!"); RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!"); if (!pixman_region32_not_empty(m_RenderData.pDamage)) - return; + return; - static auto *const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue; + static auto* const PDIMINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:dim_inactive")->intValue; // get transform const auto TRANSFORM = wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform); - float matrix[9]; + float matrix[9]; wlr_matrix_project_box(matrix, pBox, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix); float glMatrix[9]; @@ -479,21 +482,14 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b bool usingFinalShader = false; if (m_bApplyFinalShader && m_sFinalScreenShader.program) { - shader = &m_sFinalScreenShader; + shader = &m_sFinalScreenShader; usingFinalShader = true; } else { switch (tex.m_iType) { - case TEXTURE_RGBA: - shader = &m_RenderData.pCurrentMonData->m_shRGBA; - break; - case TEXTURE_RGBX: - shader = &m_RenderData.pCurrentMonData->m_shRGBX; - break; - case TEXTURE_EXTERNAL: - shader = &m_RenderData.pCurrentMonData->m_shEXT; - break; - default: - RASSERT(false, "tex.m_iTarget unsupported!"); + case TEXTURE_RGBA: shader = &m_RenderData.pCurrentMonData->m_shRGBA; break; + case TEXTURE_RGBX: shader = &m_RenderData.pCurrentMonData->m_shRGBX; break; + case TEXTURE_EXTERNAL: shader = &m_RenderData.pCurrentMonData->m_shEXT; break; + default: RASSERT(false, "tex.m_iTarget unsupported!"); } } @@ -517,12 +513,12 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b } wlr_box transformedBox; - wlr_box_transform(&transformedBox, pBox, wlr_output_transform_invert(m_RenderData.pMonitor->transform), - m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y); + wlr_box_transform(&transformedBox, pBox, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, + m_RenderData.pMonitor->vecTransformedSize.y); - const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); - const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); - static auto *const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue; + const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); + const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); + static auto* const PMULTISAMPLEEDGES = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue; if (!usingFinalShader) { // Rounded corners @@ -541,10 +537,10 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b } const float verts[] = { - m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right - m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left - m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right - m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left + m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVTopLeft.y, // top right + m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVTopLeft.y, // top left + m_RenderData.primarySurfaceUVBottomRight.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom right + m_RenderData.primarySurfaceUVTopLeft.x, m_RenderData.primarySurfaceUVBottomRight.y, // bottom left }; glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); @@ -571,13 +567,13 @@ void CHyprOpenGLImpl::renderTextureInternalWithDamage(const CTexture& tex, wlr_b } } - pixman_region32_fini(&damageClip); + pixman_region32_fini(&damageClip); } else { - PIXMAN_DAMAGE_FOREACH(damage) { - const auto RECT = RECTSARR[i]; - scissor(&RECT); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } + PIXMAN_DAMAGE_FOREACH(damage) { + const auto RECT = RECTSARR[i]; + scissor(&RECT); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } } glDisableVertexAttribArray(shader->posAttrib); @@ -597,27 +593,28 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p // get transforms for the full monitor const auto TRANSFORM = wlr_output_transform_invert(m_RenderData.pMonitor->transform); - float matrix[9]; - wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; + float matrix[9]; + wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; wlr_matrix_project_box(matrix, &MONITORBOX, TRANSFORM, 0, m_RenderData.pMonitor->output->transform_matrix); float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); // get the config settings - static auto *const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue; - static auto *const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue; + static auto* const PBLURSIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_size")->intValue; + static auto* const PBLURPASSES = &g_pConfigManager->getConfigValuePtr("decoration:blur_passes")->intValue; // prep damage pixman_region32_t damage; pixman_region32_init(&damage); pixman_region32_copy(&damage, originalDamage); - wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y); + wlr_region_transform(&damage, &damage, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, + m_RenderData.pMonitor->vecTransformedSize.y); wlr_region_expand(&damage, &damage, pow(2, *PBLURPASSES) * *PBLURSIZE); // helper - const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB; - const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB; + const auto PMIRRORFB = &m_RenderData.pCurrentMonData->mirrorFB; + const auto PMIRRORSWAPFB = &m_RenderData.pCurrentMonData->mirrorSwapFB; CFramebuffer* currentRenderToFB = &m_RenderData.pCurrentMonData->primaryFB; @@ -643,11 +640,13 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p wlr_matrix_transpose(glMatrix, glMatrix); glUniformMatrix3fv(pShader->proj, 1, GL_FALSE, glMatrix); #endif - glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a + glUniform1f(pShader->radius, *PBLURSIZE * (a / 255.f)); // this makes the blursize change with a if (pShader == &m_RenderData.pCurrentMonData->m_shBLUR1) - glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f)); + glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR1.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x / 2.f), + 0.5f / (m_RenderData.pMonitor->vecPixelSize.y / 2.f)); else - glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f), 0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f)); + glUniform2f(m_RenderData.pCurrentMonData->m_shBLUR2.halfpixel, 0.5f / (m_RenderData.pMonitor->vecPixelSize.x * 2.f), + 0.5f / (m_RenderData.pMonitor->vecPixelSize.y * 2.f)); glUniform1i(pShader->tex, 0); glVertexAttribPointer(pShader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts); @@ -682,19 +681,19 @@ CFramebuffer* CHyprOpenGLImpl::blurMainFramebufferWithDamage(float a, wlr_box* p // damage region will be scaled, make a temp pixman_region32_t tempDamage; pixman_region32_init(&tempDamage); - wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET + wlr_region_scale(&tempDamage, &damage, 1.f / 2.f); // when DOWNscaling, we make the region twice as small because it's the TARGET drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // and draw for (int i = 1; i < *PBLURPASSES; ++i) { wlr_region_scale(&tempDamage, &damage, 1.f / (1 << (i + 1))); - drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down + drawPass(&m_RenderData.pCurrentMonData->m_shBLUR1, &tempDamage); // down } for (int i = *PBLURPASSES - 1; i >= 0; --i) { - wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big - drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up + wlr_region_scale(&tempDamage, &damage, 1.f / (1 << i)); // when upsampling we make the region twice as big + drawPass(&m_RenderData.pCurrentMonData->m_shBLUR2, &tempDamage); // up } // finish @@ -714,9 +713,9 @@ void CHyprOpenGLImpl::markBlurDirtyForMonitor(CMonitor* pMonitor) { } void CHyprOpenGLImpl::preRender(CMonitor* pMonitor) { - static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue; - static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue; - static auto *const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue; + static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue; + static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue; + static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue; if (!*PBLURNEWOPTIMIZE || !m_mMonitorRenderResources[pMonitor].blurFBDirty || !*PBLUR) return; @@ -739,14 +738,14 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() { // make the fake dmg pixman_region32_t fakeDamage; pixman_region32_init_rect(&fakeDamage, 0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y); - wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; - const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage); + wlr_box wholeMonitor = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; + const auto POUTFB = blurMainFramebufferWithDamage(255, &wholeMonitor, &fakeDamage); // render onto blurFB m_RenderData.pCurrentMonData->blurFB.alloc(m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y); m_RenderData.pCurrentMonData->blurFB.bind(); - clear(CColor(0,0,0,0)); + clear(CColor(0, 0, 0, 0)); m_bEndFrame = true; // fix transformed renderTextureInternalWithDamage(POUTFB->m_cTex, &wholeMonitor, 255, &fakeDamage, 0, false, true, false); @@ -760,14 +759,14 @@ void CHyprOpenGLImpl::preBlurForCurrentMonitor() { } void CHyprOpenGLImpl::preWindowPass() { - static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue; - static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue; - static auto *const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue; + static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue; + static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue; + static auto* const PBLUR = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue; if (!m_RenderData.pCurrentMonData->blurFBDirty || !*PBLURNEWOPTIMIZE || !*PBLUR) return; - auto windowShouldBeBlurred = [&] (CWindow* pWindow) -> bool { + auto windowShouldBeBlurred = [&](CWindow* pWindow) -> bool { if (!pWindow) return false; @@ -781,8 +780,8 @@ void CHyprOpenGLImpl::preWindowPass() { pixman_region32_t inverseOpaque; pixman_region32_init(&inverseOpaque); - const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); - const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f; + const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(pWindow->m_iWorkspaceID); + const float A = pWindow->m_fAlpha.fl() * pWindow->m_fActiveInactiveAlpha.fl() * PWORKSPACE->m_fAlpha.fl() / 255.f; if (A >= 255.f) { pixman_box32_t surfbox = {0, 0, PSURFACE->current.width, PSURFACE->current.height}; @@ -808,7 +807,7 @@ void CHyprOpenGLImpl::preWindowPass() { // check if window is valid if (!windowShouldBeBlurred(w.get())) continue; - + hasWindows = true; break; } @@ -824,20 +823,21 @@ void CHyprOpenGLImpl::preWindowPass() { void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round, bool blockBlurOptimization) { RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!"); - static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue; - static auto *const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue; - static auto *const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue; - static auto *const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue; + static auto* const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue; + static auto* const PNOBLUROVERSIZED = &g_pConfigManager->getConfigValuePtr("decoration:no_blur_on_oversized")->intValue; + static auto* const PBLURNEWOPTIMIZE = &g_pConfigManager->getConfigValuePtr("decoration:blur_new_optimizations")->intValue; + static auto* const PBLURXRAY = &g_pConfigManager->getConfigValuePtr("decoration:blur_xray")->intValue; // make a damage region for this window pixman_region32_t damage; pixman_region32_init(&damage); - pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box + pixman_region32_intersect_rect(&damage, m_RenderData.pDamage, pBox->x, pBox->y, pBox->width, pBox->height); // clip it to the box - if(!pixman_region32_not_empty(&damage)) - return; + if (!pixman_region32_not_empty(&damage)) + return; - if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) { + if (*PBLURENABLED == 0 || (*PNOBLUROVERSIZED && m_RenderData.primarySurfaceUVTopLeft != Vector2D(-1, -1)) || + (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBlur)) { renderTexture(tex, pBox, a, round, false, true); return; } @@ -861,7 +861,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, } // vvv TODO: layered blur fbs? - const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID) )); + const bool USENEWOPTIMIZE = + (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) && + m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID))); CFramebuffer* POUTFB = nullptr; if (!USENEWOPTIMIZE) { @@ -886,7 +888,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, m_RenderData.pCurrentMonData->primaryFB.bind(); // make a stencil for rounded corners to work with blur - scissor((wlr_box*)nullptr); // allow the entire window and stencil to render + scissor((wlr_box*)nullptr); // allow the entire window and stencil to render glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); @@ -897,9 +899,9 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); if (USENEWOPTIMIZE) - renderRect(pBox, CColor(0,0,0,0), round); + renderRect(pBox, CColor(0, 0, 0, 0), round); else - renderTexture(tex, pBox, a, round, true, true); // discard opaque + renderTexture(tex, pBox, a, round, true, true); // discard opaque glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glStencilFunc(GL_EQUAL, 1, -1); @@ -908,8 +910,8 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, // stencil done. Render everything. wlr_box MONITORBOX = {0, 0, m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y}; // render our great blurred FB - static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue; - m_bEndFrame = true; // fix transformed + static auto* const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue; + m_bEndFrame = true; // fix transformed renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, 0, false, false, false); m_bEndFrame = false; @@ -939,10 +941,10 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad, RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!"); if (!pixman_region32_not_empty(m_RenderData.pDamage) || (m_pCurrentWindow && m_pCurrentWindow->m_sAdditionalConfigData.forceNoBorder)) - return; + return; - static auto *const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue; - static auto *const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue; + static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue; + static auto* const PMULTISAMPLE = &g_pConfigManager->getConfigValuePtr("decoration:multisample_edges")->intValue; if (*PBORDERSIZE < 1) return; @@ -958,7 +960,8 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad, round += round == 0 ? 0 : scaledBorderSize; float matrix[9]; - wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here + wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, + m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); @@ -983,10 +986,10 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad, glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.alpha, a); wlr_box transformedBox; - wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), - m_RenderData.pMonitor->vecTransformedSize.x, m_RenderData.pMonitor->vecTransformedSize.y); + wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform), m_RenderData.pMonitor->vecTransformedSize.x, + m_RenderData.pMonitor->vecTransformedSize.y); - const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); + const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y); const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height); glUniform2f(m_RenderData.pCurrentMonData->m_shBORDER1.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y); @@ -1015,13 +1018,13 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad, } } - pixman_region32_fini(&damageClip); + pixman_region32_fini(&damageClip); } else { - PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) { - const auto RECT = RECTSARR[i]; - scissor(&RECT); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } + PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) { + const auto RECT = RECTSARR[i]; + scissor(&RECT); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } } glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.posAttrib); @@ -1050,7 +1053,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra begin(PMONITOR, &fakeDamage, true); - clear(CColor(0, 0, 0, 0)); // JIC + clear(CColor(0, 0, 0, 0)); // JIC timespec now; clock_gettime(CLOCK_MONOTONIC, &now); @@ -1072,7 +1075,7 @@ void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFra pFramebuffer->bind(); - clear(CColor(0, 0, 0, 0)); // JIC + clear(CColor(0, 0, 0, 0)); // JIC g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, false, RENDER_PASS_ALL, true); @@ -1105,7 +1108,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) { begin(PMONITOR, &fakeDamage, true); - clear(CColor(0, 0, 0, 0)); // JIC + clear(CColor(0, 0, 0, 0)); // JIC timespec now; clock_gettime(CLOCK_MONOTONIC, &now); @@ -1128,7 +1131,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) { PFRAMEBUFFER->bind(); - clear(CColor(0, 0, 0, 0)); // JIC + clear(CColor(0, 0, 0, 0)); // JIC g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL); @@ -1169,13 +1172,13 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) { PFRAMEBUFFER->bind(); - clear(CColor(0, 0, 0, 0)); // JIC + clear(CColor(0, 0, 0, 0)); // JIC timespec now; clock_gettime(CLOCK_MONOTONIC, &now); const auto BLURLSSTATUS = pLayer->forceBlur; - pLayer->forceBlur = false; + pLayer->forceBlur = false; // draw the layer g_pHyprRenderer->renderLayer(pLayer, PMONITOR, &now); @@ -1199,19 +1202,15 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) { wlr_output_rollback(PMONITOR->output); } -void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) { +void CHyprOpenGLImpl::onWindowResizeStart(CWindow* pWindow) {} -} - -void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) { - -} +void CHyprOpenGLImpl::onWindowResizeEnd(CWindow* pWindow) {} void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) { RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!"); const auto PWINDOW = *pWindow; - auto it = m_mWindowFramebuffers.begin(); + auto it = m_mWindowFramebuffers.begin(); for (; it != m_mWindowFramebuffers.end(); it++) { if (it->first == PWINDOW) { break; @@ -1223,15 +1222,16 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) { const auto PMONITOR = g_pCompositor->getMonitorFromID(PWINDOW->m_iMonitorID); - wlr_box windowBox; + wlr_box windowBox; // some mafs to figure out the correct box // the originalClosedPos is relative to the monitor's pos - Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale))); + Vector2D scaleXY = Vector2D((PMONITOR->scale * PWINDOW->m_vRealSize.vec().x / (PWINDOW->m_vOriginalClosedSize.x * PMONITOR->scale)), + (PMONITOR->scale * PWINDOW->m_vRealSize.vec().y / (PWINDOW->m_vOriginalClosedSize.y * PMONITOR->scale))); - windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x; + windowBox.width = PMONITOR->vecTransformedSize.x * scaleXY.x; windowBox.height = PMONITOR->vecTransformedSize.y * scaleXY.y; - windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x); - windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y); + windowBox.x = ((PWINDOW->m_vRealPosition.vec().x - PMONITOR->vecPosition.x) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.x * PMONITOR->scale) * scaleXY.x); + windowBox.y = ((PWINDOW->m_vRealPosition.vec().y - PMONITOR->vecPosition.y) * PMONITOR->scale) - ((PWINDOW->m_vOriginalClosedPos.y * PMONITOR->scale) * scaleXY.y); pixman_region32_t fakeDamage; pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y); @@ -1244,7 +1244,7 @@ void CHyprOpenGLImpl::renderSnapshot(CWindow** pWindow) { pixman_region32_fini(&fakeDamage); - static auto *const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue; + static auto* const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue; if (*PDAMAGEMON) PMONITOR->forceFullFrames += 1; @@ -1254,7 +1254,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) { RASSERT(m_RenderData.pMonitor, "Tried to render snapshot rect without begin()!"); const auto PLAYER = *pLayer; - auto it = m_mLayerFramebuffers.begin(); + auto it = m_mLayerFramebuffers.begin(); for (; it != m_mLayerFramebuffers.end(); it++) { if (it->first == PLAYER) { break; @@ -1264,9 +1264,9 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) { if (it == m_mLayerFramebuffers.end() || !it->second.m_cTex.m_iTexID) return; - const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID); + const auto PMONITOR = g_pCompositor->getMonitorFromID(PLAYER->monitorID); - wlr_box monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y}; + wlr_box monbox = {0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y}; pixman_region32_t fakeDamage; pixman_region32_init_rect(&fakeDamage, 0, 0, PMONITOR->vecTransformedSize.x, PMONITOR->vecTransformedSize.y); @@ -1279,7 +1279,7 @@ void CHyprOpenGLImpl::renderSnapshot(SLayerSurface** pLayer) { pixman_region32_fini(&fakeDamage); - static auto *const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue; + static auto* const PDAMAGEMON = &g_pConfigManager->getConfigValuePtr("misc:damage_entire_on_snapshot")->intValue; if (*PDAMAGEMON) PMONITOR->forceFullFrames += 1; @@ -1291,16 +1291,17 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl RASSERT(m_pCurrentWindow, "Tried to render shadow without a window!"); if (!pixman_region32_not_empty(m_RenderData.pDamage)) - return; + return; - static auto *const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue; + static auto* const PSHADOWPOWER = &g_pConfigManager->getConfigValuePtr("decoration:shadow_render_power")->intValue; - const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); + const auto SHADOWPOWER = std::clamp((int)*PSHADOWPOWER, 1, 4); - const auto col = m_pCurrentWindow->m_cRealShadowColor.col(); + const auto col = m_pCurrentWindow->m_cRealShadowColor.col(); - float matrix[9]; - wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here + float matrix[9]; + wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, + m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here float glMatrix[9]; wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix); @@ -1318,9 +1319,9 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl #endif glUniform4f(m_RenderData.pCurrentMonData->m_shSHADOW.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f * a); - const auto TOPLEFT = Vector2D(range + round, range + round); + const auto TOPLEFT = Vector2D(range + round, range + round); const auto BOTTOMRIGHT = Vector2D(box->width - (range + round), box->height - (range + round)); - const auto FULLSIZE = Vector2D(box->width, box->height); + const auto FULLSIZE = Vector2D(box->width, box->height); // Rounded corners glUniform2f(m_RenderData.pCurrentMonData->m_shSHADOW.topLeft, (float)TOPLEFT.x, (float)TOPLEFT.y); @@ -1349,13 +1350,13 @@ void CHyprOpenGLImpl::renderRoundedShadow(wlr_box* box, int round, int range, fl } } - pixman_region32_fini(&damageClip); + pixman_region32_fini(&damageClip); } else { - PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) { - const auto RECT = RECTSARR[i]; - scissor(&RECT); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } + PIXMAN_DAMAGE_FOREACH(m_RenderData.pDamage) { + const auto RECT = RECTSARR[i]; + scissor(&RECT); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + } } glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shSHADOW.posAttrib); @@ -1375,7 +1376,7 @@ void CHyprOpenGLImpl::saveBufferForMirror() { } void CHyprOpenGLImpl::renderMirrored() { - wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y}; + wlr_box monbox = {0, 0, m_RenderData.pMonitor->vecPixelSize.x, m_RenderData.pMonitor->vecPixelSize.y}; const auto PFB = &m_mMonitorRenderResources[m_RenderData.pMonitor->pMirrorOf].monitorMirrorFB; @@ -1385,7 +1386,7 @@ void CHyprOpenGLImpl::renderMirrored() { renderTexture(PFB->m_cTex, &monbox, 255.f, 0, false, false); } -void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const CAIROSURFACE, double offsetY) { +void CHyprOpenGLImpl::renderSplash(cairo_t* const CAIRO, cairo_surface_t* const CAIROSURFACE, double offsetY) { cairo_select_font_face(CAIRO, "Sans", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_NORMAL); const auto FONTSIZE = (int)(m_RenderData.pMonitor->vecPixelSize.y / 76); @@ -1406,7 +1407,7 @@ void CHyprOpenGLImpl::renderSplash(cairo_t *const CAIRO, cairo_surface_t *const void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) { RASSERT(m_RenderData.pMonitor, "Tried to createBGTex without begin()!"); - static auto *const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue; + static auto* const PNOSPLASH = &g_pConfigManager->getConfigValuePtr("misc:disable_splash_rendering")->intValue; // release the last tex if exists const auto PTEX = &m_mMonitorBGTextures[pMonitor]; @@ -1425,7 +1426,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) { // get the adequate tex std::string texPath = "/usr/share/hyprland/wall_"; - Vector2D textureSize; + Vector2D textureSize; if (pMonitor->vecTransformedSize.x > 3850) { textureSize = Vector2D(7680, 4320); texPath += "8K.png"; @@ -1441,10 +1442,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) { // calc the target box const double MONRATIO = m_RenderData.pMonitor->vecTransformedSize.x / m_RenderData.pMonitor->vecTransformedSize.y; - const double WPRATIO = 1.77; + const double WPRATIO = 1.77; - Vector2D origin; - double scale; + Vector2D origin; + double scale; if (MONRATIO > WPRATIO) { scale = m_RenderData.pMonitor->vecTransformedSize.x / PTEX->m_vSize.x; @@ -1462,7 +1463,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) { // create a new one with cairo const auto CAIROSURFACE = cairo_image_surface_create_from_png(texPath.c_str()); - const auto CAIRO = cairo_create(CAIROSURFACE); + const auto CAIRO = cairo_create(CAIROSURFACE); // scale it to fit the current monitor cairo_scale(CAIRO, textureSize.x / pMonitor->vecTransformedSize.x, textureSize.y / pMonitor->vecTransformedSize.y); @@ -1476,10 +1477,10 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) { glBindTexture(GL_TEXTURE_2D, PTEX->m_iTexID); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - #ifndef GLES2 +#ifndef GLES2 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); - #endif +#endif glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureSize.x, textureSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, DATA); cairo_surface_destroy(CAIROSURFACE); @@ -1491,7 +1492,7 @@ void CHyprOpenGLImpl::createBGTextureForMonitor(CMonitor* pMonitor) { void CHyprOpenGLImpl::clearWithTex() { RASSERT(m_RenderData.pMonitor, "Tried to render BGtex without begin()!"); - static auto *const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue; + static auto* const PRENDERTEX = &g_pConfigManager->getConfigValuePtr("misc:disable_hyprland_logo")->intValue; if (!*PRENDERTEX) { auto TEXIT = m_mMonitorBGTextures.find(m_RenderData.pMonitor); |
