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-rw-r--r--src/render/OpenGL.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
new file mode 100644
index 00000000..b86a69d7
--- /dev/null
+++ b/src/render/OpenGL.cpp
@@ -0,0 +1,225 @@
+#include "OpenGL.hpp"
+#include "../Compositor.hpp"
+
+CHyprOpenGLImpl::CHyprOpenGLImpl() {
+ RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, g_pCompositor->m_sWLREGL->context), "Couldn't make the EGL current!");
+
+ auto *const EXTENSIONS = (const char*)glGetString(GL_EXTENSIONS);
+
+ RASSERT(EXTENSIONS, "Couldn't retrieve openGL extensions!");
+
+ m_iDRMFD = g_pCompositor->m_iDRMFD;
+
+ m_szExtensions = EXTENSIONS;
+
+ Debug::log(LOG, "Creating the Hypr OpenGL Renderer!");
+ Debug::log(LOG, "Using: %s", glGetString(GL_VERSION));
+ Debug::log(LOG, "Vendor: %s", glGetString(GL_VENDOR));
+ Debug::log(LOG, "Renderer: %s", glGetString(GL_RENDERER));
+ Debug::log(LOG, "Supported extensions size: %d", std::count(m_szExtensions.begin(), m_szExtensions.end(), ' '));
+
+ // Init shaders
+
+ GLuint prog = createProgram(QUADVERTSRC, QUADFRAGSRC);
+ m_shQUAD.program = prog;
+ m_shQUAD.proj = glGetUniformLocation(prog, "proj");
+ m_shQUAD.color = glGetUniformLocation(prog, "color");
+ m_shQUAD.posAttrib = glGetAttribLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBA);
+ m_shRGBA.program = prog;
+ m_shRGBA.proj = glGetUniformLocation(prog, "proj");
+ m_shRGBA.tex = glGetUniformLocation(prog, "tex");
+ m_shRGBA.alpha = glGetUniformLocation(prog, "alpha");
+ m_shRGBA.texAttrib = glGetAttribLocation(prog, "texcoord");
+ m_shRGBA.posAttrib = glGetAttribLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCRGBX);
+ m_shRGBX.program = prog;
+ m_shRGBX.tex = glGetUniformLocation(prog, "tex");
+ m_shRGBX.proj = glGetUniformLocation(prog, "proj");
+ m_shRGBX.alpha = glGetUniformLocation(prog, "alpha");
+ m_shRGBX.texAttrib = glGetAttribLocation(prog, "texcoord");
+ m_shRGBX.posAttrib = glGetAttribLocation(prog, "pos");
+
+ prog = createProgram(TEXVERTSRC, TEXFRAGSRCEXT);
+ m_shEXT.program = prog;
+ m_shEXT.tex = glGetUniformLocation(prog, "tex");
+ m_shEXT.proj = glGetUniformLocation(prog, "proj");
+ m_shEXT.alpha = glGetUniformLocation(prog, "alpha");
+ m_shEXT.posAttrib = glGetAttribLocation(prog, "pos");
+ m_shEXT.texAttrib = glGetAttribLocation(prog, "texcoord");
+
+ Debug::log(LOG, "Shaders initialized successfully.");
+
+ // End shaders
+
+ RASSERT(eglMakeCurrent(g_pCompositor->m_sWLREGL->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT), "Couldn't unset current EGL!");
+
+ // Done!
+}
+
+GLuint CHyprOpenGLImpl::createProgram(const std::string& vert, const std::string& frag) {
+ auto vertCompiled = compileShader(GL_VERTEX_SHADER, vert);
+ RASSERT(vertCompiled, "Compiling shader failed. VERTEX NULL! Shader source:\n\n%s", vert.c_str());
+
+ auto fragCompiled = compileShader(GL_FRAGMENT_SHADER, frag);
+ RASSERT(fragCompiled, "Compiling shader failed. FRAGMENT NULL! Shader source:\n\n%s", frag.c_str());
+
+ auto prog = glCreateProgram();
+ glAttachShader(prog, vertCompiled);
+ glAttachShader(prog, fragCompiled);
+ glLinkProgram(prog);
+
+ glDetachShader(prog, vertCompiled);
+ glDetachShader(prog, fragCompiled);
+ glDeleteShader(vertCompiled);
+ glDeleteShader(fragCompiled);
+
+ GLint ok;
+ glGetProgramiv(prog, GL_LINK_STATUS, &ok);
+ RASSERT(ok != GL_FALSE, "createProgram() failed! GL_LINK_STATUS not OK!");
+
+ return prog;
+}
+
+GLuint CHyprOpenGLImpl::compileShader(const GLuint& type, std::string src) {
+ auto shader = glCreateShader(type);
+
+ auto shaderSource = src.c_str();
+
+ glShaderSource(shader, 1, (const GLchar**)&shaderSource, nullptr);
+ glCompileShader(shader);
+
+ GLint ok;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
+ RASSERT(ok != GL_FALSE, "compileShader() failed! GL_COMPILE_STATUS not OK!");
+
+ return shader;
+}
+
+void CHyprOpenGLImpl::begin(SMonitor* pMonitor) {
+ m_RenderData.pMonitor = pMonitor;
+
+ glViewport(0, 0, pMonitor->vecSize.x, pMonitor->vecSize.y);
+
+ wlr_matrix_projection(m_RenderData.projection, pMonitor->vecSize.x, pMonitor->vecSize.y, WL_OUTPUT_TRANSFORM_NORMAL); // TODO: this is deprecated
+
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+}
+
+void CHyprOpenGLImpl::end() {
+ m_RenderData.pMonitor = nullptr;
+}
+
+void CHyprOpenGLImpl::clear(const CColor& color) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render without begin()!");
+
+ glClearColor(color.r / 255.f, color.g / 255.f, color.b / 255.f, color.a / 255.f);
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+void CHyprOpenGLImpl::scissor(const wlr_box* pBox) {
+ RASSERT(m_RenderData.pMonitor, "Tried to scissor without begin()!");
+
+ if (!pBox) {
+ glDisable(GL_SCISSOR_TEST);
+ return;
+ }
+
+ glScissor(pBox->x, pBox->y, pBox->width, pBox->height);
+ glEnable(GL_SCISSOR_TEST);
+}
+
+void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
+ RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
+ RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
+
+ float matrix[9];
+ wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
+
+ float glMatrix[9];
+ wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
+ wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
+
+ wlr_matrix_transpose(glMatrix, glMatrix);
+
+ if (col.a == 255.f)
+ glDisable(GL_BLEND);
+ else
+ glEnable(GL_BLEND);
+
+ glUseProgram(m_shQUAD.program);
+
+ glUniformMatrix3fv(m_shQUAD.proj, 1, GL_FALSE, glMatrix);
+ glUniform4f(m_shQUAD.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
+
+ glVertexAttribPointer(m_shQUAD.posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+
+ glEnableVertexAttribArray(m_shQUAD.posAttrib);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableVertexAttribArray(m_shQUAD.posAttrib);
+}
+
+void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
+
+ renderTexture(CTexture(tex), matrix, alpha);
+}
+
+void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha) {
+ RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
+ RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
+
+ float glMatrix[9];
+ wlr_matrix_multiply(glMatrix, m_RenderData.projection, matrix);
+ wlr_matrix_multiply(glMatrix, matrixFlip180, glMatrix);
+
+ wlr_matrix_transpose(glMatrix, glMatrix);
+
+ CShader* shader = nullptr;
+
+ switch (tex.m_iType) {
+ case TEXTURE_RGBA:
+ shader = &m_shRGBA;
+ glEnable(GL_BLEND);
+ break;
+ case TEXTURE_RGBX:
+ shader = &m_shRGBX;
+ if (alpha == 255.f)
+ glDisable(GL_BLEND);
+ break;
+ case TEXTURE_EXTERNAL:
+ shader = &m_shEXT;
+ glEnable(GL_BLEND);
+ break;
+ default:
+ RASSERT(false, "tex.m_iTarget unsupported!");
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(tex.m_iTarget, tex.m_iTexID);
+
+ glTexParameteri(tex.m_iTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ glUseProgram(shader->program);
+
+ glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
+ glUniform1i(shader->tex, 0);
+ glUniform1f(shader->alpha, alpha / 255.f);
+
+ glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+ glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
+
+ glEnableVertexAttribArray(shader->posAttrib);
+ glEnableVertexAttribArray(shader->texAttrib);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+
+ glDisableVertexAttribArray(shader->posAttrib);
+ glDisableVertexAttribArray(shader->texAttrib);
+
+ glBindTexture(tex.m_iTarget, 0);
+} \ No newline at end of file