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-rw-r--r--src/render/OpenGL.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 90355c7f..4080437e 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -690,7 +690,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
if (pixman_region32_not_empty(&damage)) {
// render our great blurred FB
static auto *const PBLURIGNOREOPACITY = &g_pConfigManager->getConfigValuePtr("decoration:blur_ignore_opacity")->intValue;
- renderTextureInternalWithDamage(POUTFB->m_cTex, &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, USENEWOPTIM ? round : 0, false, false, false);
+ renderTextureInternalWithDamage(POUTFB->m_cTex, USENEWOPTIM ? pBox : &MONITORBOX, *PBLURIGNOREOPACITY ? 255.f : a, &damage, USENEWOPTIM ? round : 0, false, false, false);
// render the window, but clear stencil
if (!USENEWOPTIM) {