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-rw-r--r--src/render/OpenGL.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 021b8893..20457308 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -821,7 +821,7 @@ void CHyprOpenGLImpl::preWindowPass() {
preBlurForCurrentMonitor();
}
-void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round) {
+void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox, float a, wlr_surface* pSurface, int round, bool blockBlurOptimization) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture with blur without begin()!");
static auto *const PBLURENABLED = &g_pConfigManager->getConfigValuePtr("decoration:blur")->intValue;
@@ -861,7 +861,7 @@ void CHyprOpenGLImpl::renderTextureWithBlur(const CTexture& tex, wlr_box* pBox,
}
// vvv TODO: layered blur fbs?
- const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && m_pCurrentWindow && (!m_pCurrentWindow->m_bIsFloating || *PBLURXRAY) && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID));
+ const bool USENEWOPTIMIZE = (*PBLURNEWOPTIMIZE && !blockBlurOptimization && ((m_pCurrentWindow && !m_pCurrentWindow->m_bIsFloating) || *PBLURXRAY) && m_RenderData.pCurrentMonData->blurFB.m_cTex.m_iTexID && (!m_pCurrentWindow || !g_pCompositor->isWorkspaceSpecial(m_pCurrentWindow->m_iWorkspaceID) ));
CFramebuffer* POUTFB = nullptr;
if (!USENEWOPTIMIZE) {