diff options
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index 754f3ff9..4746f5b1 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -2344,9 +2344,9 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif - glUniform4fv(m_shaders->m_shBORDER1.gradient, grad.m_vColorsOkLabA.size() / 4, (float*)grad.m_vColorsOkLabA.data()); - glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad.m_vColorsOkLabA.size() / 4); - glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0)); + glUniform4fv(m_shaders->m_shBORDER1.gradient, grad.m_colorsOkLabA.size() / 4, (float*)grad.m_colorsOkLabA.data()); + glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad.m_colorsOkLabA.size() / 4); + glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad.m_angle / (PI / 180.0)) % 360 * (PI / 180.0)); glUniform1f(m_shaders->m_shBORDER1.alpha, a); glUniform1i(m_shaders->m_shBORDER1.gradient2Length, 0); @@ -2437,13 +2437,13 @@ void CHyprOpenGLImpl::renderBorder(const CBox& box, const CGradientValueData& gr glUniformMatrix3fv(m_shaders->m_shBORDER1.proj, 1, GL_FALSE, glMatrix.getMatrix().data()); #endif - glUniform4fv(m_shaders->m_shBORDER1.gradient, grad1.m_vColorsOkLabA.size() / 4, (float*)grad1.m_vColorsOkLabA.data()); - glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad1.m_vColorsOkLabA.size() / 4); - glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad1.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0)); - if (grad2.m_vColorsOkLabA.size() > 0) - glUniform4fv(m_shaders->m_shBORDER1.gradient2, grad2.m_vColorsOkLabA.size() / 4, (float*)grad2.m_vColorsOkLabA.data()); - glUniform1i(m_shaders->m_shBORDER1.gradient2Length, grad2.m_vColorsOkLabA.size() / 4); - glUniform1f(m_shaders->m_shBORDER1.angle2, (int)(grad2.m_fAngle / (PI / 180.0)) % 360 * (PI / 180.0)); + glUniform4fv(m_shaders->m_shBORDER1.gradient, grad1.m_colorsOkLabA.size() / 4, (float*)grad1.m_colorsOkLabA.data()); + glUniform1i(m_shaders->m_shBORDER1.gradientLength, grad1.m_colorsOkLabA.size() / 4); + glUniform1f(m_shaders->m_shBORDER1.angle, (int)(grad1.m_angle / (PI / 180.0)) % 360 * (PI / 180.0)); + if (grad2.m_colorsOkLabA.size() > 0) + glUniform4fv(m_shaders->m_shBORDER1.gradient2, grad2.m_colorsOkLabA.size() / 4, (float*)grad2.m_colorsOkLabA.data()); + glUniform1i(m_shaders->m_shBORDER1.gradient2Length, grad2.m_colorsOkLabA.size() / 4); + glUniform1f(m_shaders->m_shBORDER1.angle2, (int)(grad2.m_angle / (PI / 180.0)) % 360 * (PI / 180.0)); glUniform1f(m_shaders->m_shBORDER1.alpha, a); glUniform1f(m_shaders->m_shBORDER1.gradientLerp, lerp); |
