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-rw-r--r--src/render/OpenGL.cpp19
1 files changed, 16 insertions, 3 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index b86a69d7..330b2578 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -163,13 +163,13 @@ void CHyprOpenGLImpl::renderRect(wlr_box* box, const CColor& col) {
glDisableVertexAttribArray(m_shQUAD.posAttrib);
}
-void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha) {
+void CHyprOpenGLImpl::renderTexture(wlr_texture* tex,float matrix[9], float alpha, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
- renderTexture(CTexture(tex), matrix, alpha);
+ renderTexture(CTexture(tex), matrix, alpha, round);
}
-void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha) {
+void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float alpha, int round) {
RASSERT(m_RenderData.pMonitor, "Tried to render texture without begin()!");
RASSERT((tex.m_iTexID > 0), "Attempted to draw NULL texture!");
@@ -210,6 +210,19 @@ void CHyprOpenGLImpl::renderTexture(const CTexture& tex, float matrix[9], float
glUniform1i(shader->tex, 0);
glUniform1f(shader->alpha, alpha / 255.f);
+ // round is in px
+ // so we need to do some maf
+
+ const auto TOPLEFT = Vector2D(round, round);
+ const auto BOTTOMRIGHT = Vector2D(tex.m_vSize.x - round, tex.m_vSize.y - round);
+ const auto FULLSIZE = tex.m_vSize;
+
+ // Rounded corners
+ glUniform2f(glGetUniformLocation(shader->program, "topLeft"), (float)TOPLEFT.x, (float)TOPLEFT.y);
+ glUniform2f(glGetUniformLocation(shader->program, "bottomRight"), (float)BOTTOMRIGHT.x, (float)BOTTOMRIGHT.y);
+ glUniform2f(glGetUniformLocation(shader->program, "fullSize"), (float)FULLSIZE.x, (float)FULLSIZE.y);
+ glUniform1f(glGetUniformLocation(shader->program, "radius"), round);
+
glVertexAttribPointer(shader->posAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);
glVertexAttribPointer(shader->texAttrib, 2, GL_FLOAT, GL_FALSE, 0, fullVerts);