diff options
Diffstat (limited to 'src/render/OpenGL.cpp')
| -rw-r--r-- | src/render/OpenGL.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp index f4599a84..0780adf9 100644 --- a/src/render/OpenGL.cpp +++ b/src/render/OpenGL.cpp @@ -1597,17 +1597,17 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); } - const bool canPassHDRSurface = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? - m_renderData.surface->m_colorManagement->isHDR() && !m_renderData.surface->m_colorManagement->isWindowsScRGB() : - false; // windows scRGB requires CM shader - auto imageDescription = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? - m_renderData.surface->m_colorManagement->imageDescription() : - (data.cmBackToSRGB ? data.cmBackToSRGBSource->m_imageDescription : SImageDescription{}); + const bool isHDRSurface = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? m_renderData.surface->m_colorManagement->isHDR() : false; + const bool canPassHDRSurface = isHDRSurface && !m_renderData.surface->m_colorManagement->isWindowsScRGB(); // windows scRGB requires CM shader + + auto imageDescription = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? + m_renderData.surface->m_colorManagement->imageDescription() : + (data.cmBackToSRGB ? data.cmBackToSRGBSource->m_imageDescription : SImageDescription{}); const bool skipCM = !*PENABLECM || !m_cmSupported /* CM unsupported or disabled */ + || m_renderData.pMonitor->doesNoShaderCM() /* no shader needed */ || (imageDescription == m_renderData.pMonitor->m_imageDescription && !data.cmBackToSRGB) /* Source and target have the same image description */ - || ((*PPASS == 1 || (*PPASS == 2 && canPassHDRSurface)) && m_renderData.pMonitor->m_activeWorkspace && m_renderData.pMonitor->m_activeWorkspace->m_hasFullscreenWindow && - m_renderData.pMonitor->m_activeWorkspace->m_fullscreenMode == FSMODE_FULLSCREEN) /* Fullscreen window with pass cm enabled */; + || (((*PPASS && canPassHDRSurface) || (*PPASS == 1 && !isHDRSurface)) && m_renderData.pMonitor->inFullscreenMode()) /* Fullscreen window with pass cm enabled */; if (!skipCM && !usingFinalShader && (texType == TEXTURE_RGBA || texType == TEXTURE_RGBX)) shader = &m_shaders->m_shCM; |
