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Diffstat (limited to 'src/render/Framebuffer.cpp')
-rw-r--r--src/render/Framebuffer.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp
index a1b45fc8..32d2361b 100644
--- a/src/render/Framebuffer.cpp
+++ b/src/render/Framebuffer.cpp
@@ -10,7 +10,7 @@ bool CFramebuffer::alloc(int w, int h) {
glGenFramebuffers(1, &m_iFb);
}
- if (m_cTex.m_iTexID == 0) {
+ if (m_cTex.m_iTexID == 0) {
firstAlloc = true;
glGenTextures(1, &m_cTex.m_iTexID);
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
@@ -27,8 +27,8 @@ bool CFramebuffer::alloc(int w, int h) {
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
- // TODO: Allow this with gles2
- #ifndef GLES2
+// TODO: Allow this with gles2
+#ifndef GLES2
if (m_pStencilTex) {
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
@@ -37,7 +37,7 @@ bool CFramebuffer::alloc(int w, int h) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
- #endif
+#endif
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: %i)", status);
@@ -54,11 +54,11 @@ bool CFramebuffer::alloc(int w, int h) {
}
void CFramebuffer::bind() {
- #ifndef GLES2
+#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_iFb);
- #else
+#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
- #endif
+#endif
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
}
@@ -72,8 +72,8 @@ void CFramebuffer::release() {
}
m_cTex.m_iTexID = 0;
- m_iFb = -1;
- m_Size = Vector2D();
+ m_iFb = -1;
+ m_Size = Vector2D();
}
CFramebuffer::~CFramebuffer() {