diff options
Diffstat (limited to 'src/render/Framebuffer.cpp')
| -rw-r--r-- | src/render/Framebuffer.cpp | 56 |
1 files changed, 30 insertions, 26 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index 93f8fe7f..6905eb36 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -12,29 +12,26 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) { uint32_t glFormat = NFormatUtils::drmFormatToGL(drmFormat); uint32_t glType = NFormatUtils::glFormatToType(glFormat); - if (!m_cTex) + if (!m_cTex) { m_cTex = makeShared<CTexture>(); - - if (!m_iFbAllocated) { - firstAlloc = true; - glGenFramebuffers(1, &m_iFb); - m_iFbAllocated = true; - } - - if (m_cTex->m_iTexID == 0) { - firstAlloc = true; m_cTex->allocate(); glBindTexture(GL_TEXTURE_2D, m_cTex->m_iTexID); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + firstAlloc = true; + } + + if (!m_iFbAllocated) { + glGenFramebuffers(1, &m_iFb); + m_iFbAllocated = true; + firstAlloc = true; } if (firstAlloc || m_vSize != Vector2D(w, h)) { glBindTexture(GL_TEXTURE_2D, m_cTex->m_iTexID); glTexImage2D(GL_TEXTURE_2D, 0, glFormat, w, h, 0, GL_RGBA, glType, nullptr); - glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex->m_iTexID, 0); @@ -43,9 +40,6 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) { if (m_pStencilTex) { glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); - - glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0); } #endif @@ -57,8 +51,7 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) { } glBindTexture(GL_TEXTURE_2D, 0); - if (g_pHyprOpenGL) - glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb); + glBindFramebuffer(GL_FRAMEBUFFER, 0); m_vSize = Vector2D(w, h); @@ -80,7 +73,7 @@ void CFramebuffer::addStencil(SP<CTexture> tex) { RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Failed adding a stencil to fbo!", status); glBindTexture(GL_TEXTURE_2D, 0); - glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb); + glBindFramebuffer(GL_FRAMEBUFFER, 0); #endif } @@ -90,25 +83,36 @@ void CFramebuffer::bind() { #else glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); #endif + if (g_pHyprOpenGL) glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y); else glViewport(0, 0, m_vSize.x, m_vSize.y); } -void CFramebuffer::release() { - if (!m_iFbAllocated && !m_cTex) - return; +void CFramebuffer::unbind() { +#ifndef GLES2 + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); +#else + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} - Debug::log(TRACE, "fb {} released", m_iFb); +void CFramebuffer::release() { + if (m_iFbAllocated) { + glBindFramebuffer(GL_FRAMEBUFFER, m_iFb); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); - if (m_iFbAllocated) glDeleteFramebuffers(1, &m_iFb); + m_iFbAllocated = false; + m_iFb = 0; + } + + if (m_cTex) + m_cTex.reset(); - m_cTex.reset(); - m_iFbAllocated = false; - m_vSize = Vector2D(); - m_iFb = 0; + m_vSize = Vector2D(); } CFramebuffer::~CFramebuffer() { |
