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-rw-r--r--src/render/Framebuffer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp
index 070bcc1b..98947297 100644
--- a/src/render/Framebuffer.cpp
+++ b/src/render/Framebuffer.cpp
@@ -49,7 +49,7 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: {}, GL Error: 0x{:x})", status, sc<int>(glGetError()));
- Debug::log(LOG, "Framebuffer created, status {}", status);
+ Log::logger->log(Log::DEBUG, "Framebuffer created, status {}", status);
}
glBindTexture(GL_TEXTURE_2D, 0);