diff options
Diffstat (limited to 'src/render/Framebuffer.cpp')
| -rw-r--r-- | src/render/Framebuffer.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp index 48e44570..cfafd4be 100644 --- a/src/render/Framebuffer.cpp +++ b/src/render/Framebuffer.cpp @@ -9,10 +9,8 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) { bool firstAlloc = false; RASSERT((w > 0 && h > 0), "cannot alloc a FB with negative / zero size! (attempted {}x{})", w, h); - const uint32_t glFormat = NFormatUtils::drmFormatToGL(drmFormat); - const uint32_t glType = NFormatUtils::glFormatToType(glFormat); - const bool sizeChanged = (m_size != Vector2D(w, h)); - const bool formatChanged = (drmFormat != m_drmFormat); + const bool sizeChanged = (m_size != Vector2D(w, h)); + const bool formatChanged = (drmFormat != m_drmFormat); if (!m_tex) { m_tex = makeShared<CTexture>(); @@ -32,14 +30,15 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) { } if (firstAlloc || sizeChanged || formatChanged) { + const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat); m_tex->bind(); - glTexImage2D(GL_TEXTURE_2D, 0, glFormat, w, h, 0, GL_RGBA, glType, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, w, h, 0, format->glFormat, format->glType, nullptr); glBindFramebuffer(GL_FRAMEBUFFER, m_fb); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex->m_texID, 0); if (m_stencilTex) { m_stencilTex->bind(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX8, w, h, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, nullptr); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_stencilTex->m_texID, 0); } @@ -59,9 +58,12 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) { } void CFramebuffer::addStencil(SP<CTexture> tex) { + if (m_stencilTex == tex) + return; + m_stencilTex = tex; m_stencilTex->bind(); - glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, m_size.x, m_size.y, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); + glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX8, m_size.x, m_size.y, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, nullptr); glBindFramebuffer(GL_FRAMEBUFFER, m_fb); |
