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-rw-r--r--src/managers/input/InputManager.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp
index 3c9c59b9..ab5e59a0 100644
--- a/src/managers/input/InputManager.cpp
+++ b/src/managers/input/InputManager.cpp
@@ -289,7 +289,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) {
// if we are holding a pointer button,
// and we're not dnd-ing, don't refocus. Keep focus on last surface.
- if (!PROTO::data->dndActive() && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_lastFocus && g_pSeatManager->state.pointerFocus && !m_bHardInput) {
+ if (!PROTO::data->dndActive() && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_lastFocus && g_pCompositor->m_lastFocus->mapped && g_pSeatManager->state.pointerFocus &&
+ !m_bHardInput) {
foundSurface = g_pSeatManager->state.pointerFocus.lock();
// IME popups aren't desktop-like elements