summaryrefslogtreecommitdiff
path: root/src/managers/input/InputManager.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/managers/input/InputManager.cpp')
-rw-r--r--src/managers/input/InputManager.cpp522
1 files changed, 522 insertions, 0 deletions
diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp
new file mode 100644
index 00000000..26e20ffb
--- /dev/null
+++ b/src/managers/input/InputManager.cpp
@@ -0,0 +1,522 @@
+#include "InputManager.hpp"
+#include "../../Compositor.hpp"
+
+void CInputManager::onMouseMoved(wlr_pointer_motion_event* e) {
+
+ float sensitivity = g_pConfigManager->getFloat("general:sensitivity");
+
+ const auto DELTA = g_pConfigManager->getInt("input:force_no_accel") == 1 ? Vector2D(e->unaccel_dx, e->unaccel_dy) : Vector2D(e->delta_x, e->delta_y);
+
+ if (g_pConfigManager->getInt("general:apply_sens_to_raw") == 1)
+ wlr_relative_pointer_manager_v1_send_relative_motion(g_pCompositor->m_sWLRRelPointerMgr, g_pCompositor->m_sSeat.seat, (uint64_t)e->time_msec * 1000, DELTA.x * sensitivity, DELTA.y * sensitivity, e->unaccel_dx * sensitivity, e->unaccel_dy * sensitivity);
+ else
+ wlr_relative_pointer_manager_v1_send_relative_motion(g_pCompositor->m_sWLRRelPointerMgr, g_pCompositor->m_sSeat.seat, (uint64_t)e->time_msec * 1000, DELTA.x, DELTA.y, e->unaccel_dx, e->unaccel_dy);
+
+ wlr_cursor_move(g_pCompositor->m_sWLRCursor, &e->pointer->base, DELTA.x * sensitivity, DELTA.y * sensitivity);
+
+ mouseMoveUnified(e->time_msec);
+}
+
+void CInputManager::onMouseWarp(wlr_pointer_motion_absolute_event* e) {
+ wlr_cursor_warp_absolute(g_pCompositor->m_sWLRCursor, &e->pointer->base, e->x, e->y);
+
+ mouseMoveUnified(e->time_msec);
+}
+
+void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
+
+ if (!g_pCompositor->m_bReadyToProcess)
+ return;
+
+ if (!g_pCompositor->m_sSeat.mouse) {
+ Debug::log(ERR, "BUG THIS: Mouse move on mouse nullptr!");
+ return;
+ }
+
+ Vector2D mouseCoords = getMouseCoordsInternal();
+ const auto PMONITOR = g_pCompositor->getMonitorFromCursor();
+
+ // constraints
+ // All constraints TODO: multiple mice?
+ if (g_pCompositor->m_sSeat.mouse->currentConstraint) {
+ // XWayland windows sometimes issue constraints weirdly.
+ // TODO: We probably should search their parent. wlr_xwayland_surface->parent
+ const auto CONSTRAINTWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
+
+ if (!CONSTRAINTWINDOW) {
+ g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
+ } else {
+ // Native Wayland apps know how 2 constrain themselves.
+ // XWayland, we just have to accept them. Might cause issues, but thats XWayland for ya.
+ const auto CONSTRAINTPOS = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->x, CONSTRAINTWINDOW->m_uSurface.xwayland->y) : CONSTRAINTWINDOW->m_vRealPosition.vec();
+ const auto CONSTRAINTSIZE = CONSTRAINTWINDOW->m_bIsX11 ? Vector2D(CONSTRAINTWINDOW->m_uSurface.xwayland->width, CONSTRAINTWINDOW->m_uSurface.xwayland->height) : CONSTRAINTWINDOW->m_vRealSize.vec();
+
+ if (!VECINRECT(mouseCoords, CONSTRAINTPOS.x, CONSTRAINTPOS.y, CONSTRAINTPOS.x + CONSTRAINTSIZE.x, CONSTRAINTPOS.y + CONSTRAINTSIZE.y)) {
+ if (g_pCompositor->m_sSeat.mouse->constraintActive) {
+ Vector2D deltaToFit;
+
+ if (mouseCoords.x < CONSTRAINTPOS.x)
+ deltaToFit.x = CONSTRAINTPOS.x - mouseCoords.x;
+ else if (mouseCoords.x > CONSTRAINTPOS.x + CONSTRAINTSIZE.x)
+ deltaToFit.x = CONSTRAINTPOS.x + CONSTRAINTSIZE.x - mouseCoords.x;
+
+ if (mouseCoords.y < CONSTRAINTPOS.y)
+ deltaToFit.y = CONSTRAINTPOS.y - mouseCoords.y;
+ else if (mouseCoords.y > CONSTRAINTPOS.y + CONSTRAINTSIZE.y)
+ deltaToFit.y = CONSTRAINTPOS.y + CONSTRAINTSIZE.y - mouseCoords.y;
+
+ wlr_cursor_move(g_pCompositor->m_sWLRCursor, g_pCompositor->m_sSeat.mouse->mouse, deltaToFit.x, deltaToFit.y);
+
+ mouseCoords = mouseCoords + deltaToFit;
+ }
+ } else {
+ if ((!CONSTRAINTWINDOW->m_bIsX11 && PMONITOR && CONSTRAINTWINDOW->m_iWorkspaceID == PMONITOR->activeWorkspace) || (CONSTRAINTWINDOW->m_bIsX11)) {
+ g_pCompositor->m_sSeat.mouse->constraintActive = true;
+ }
+ }
+ }
+ }
+
+ // update stuff
+ updateDragIcon();
+
+ g_pLayoutManager->getCurrentLayout()->onMouseMove(getMouseCoordsInternal());
+
+ // focus
+ wlr_surface* foundSurface = nullptr;
+
+ if (PMONITOR && PMONITOR != g_pCompositor->m_pLastMonitor) {
+ g_pCompositor->m_pLastMonitor = PMONITOR;
+
+ // set active workspace and deactivate all other in wlr
+ const auto ACTIVEWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
+ g_pCompositor->deactivateAllWLRWorkspaces(ACTIVEWORKSPACE->m_pWlrHandle);
+ ACTIVEWORKSPACE->setActive(true);
+
+ // event
+ g_pEventManager->postEvent(SHyprIPCEvent("activemon", PMONITOR->szName + "," + ACTIVEWORKSPACE->m_szName));
+ }
+
+ Vector2D surfaceCoords;
+ Vector2D surfacePos = Vector2D(-1337, -1337);
+ CWindow* pFoundWindow = nullptr;
+
+ // overlay is above fullscreen
+ if (!foundSurface)
+ foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
+
+ // then, we check if the workspace doesnt have a fullscreen window
+ const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
+ if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) {
+ pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
+ foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
+ surfacePos = pFoundWindow->m_vRealPosition.vec();
+
+ // only check floating because tiled cant be over fullscreen
+ for (auto w = g_pCompositor->m_lWindows.rbegin(); w != g_pCompositor->m_lWindows.rend(); w++) {
+ wlr_box box = {w->m_vRealPosition.vec().x, w->m_vRealPosition.vec().y, w->m_vRealSize.vec().x, w->m_vRealSize.vec().y};
+ if (((w->m_bIsFloating && w->m_bIsMapped && w->m_bCreatedOverFullscreen) || (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID && PMONITOR->specialWorkspaceOpen)) && wlr_box_contains_point(&box, mouseCoords.x, mouseCoords.y) && g_pCompositor->isWorkspaceVisible(w->m_iWorkspaceID) && !w->m_bHidden) {
+ pFoundWindow = &(*w);
+
+ if (!pFoundWindow->m_bIsX11) {
+ foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
+ } else {
+ foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
+ surfacePos = pFoundWindow->m_vRealPosition.vec();
+ }
+
+ break;
+ }
+ }
+ }
+
+ if (!foundSurface)
+ foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords);
+
+ // then windows
+ if (!foundSurface) {
+ pFoundWindow = g_pCompositor->vectorToWindowIdeal(mouseCoords);
+ if (pFoundWindow) {
+ if (!pFoundWindow->m_bIsX11) {
+ foundSurface = g_pCompositor->vectorWindowToSurface(mouseCoords, pFoundWindow, surfaceCoords);
+ } else {
+ foundSurface = g_pXWaylandManager->getWindowSurface(pFoundWindow);
+ surfacePos = pFoundWindow->m_vRealPosition.vec();
+ }
+ }
+ }
+
+ // then surfaces below
+ if (!foundSurface)
+ foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM], &surfaceCoords);
+
+ if (!foundSurface)
+ foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords);
+
+
+ if (!foundSurface) {
+ wlr_xcursor_manager_set_cursor_image(g_pCompositor->m_sWLRXCursorMgr, "left_ptr", g_pCompositor->m_sWLRCursor);
+
+ wlr_seat_pointer_clear_focus(g_pCompositor->m_sSeat.seat);
+
+ return;
+ }
+
+ if (time)
+ wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
+
+ Vector2D surfaceLocal = surfacePos == Vector2D(-1337, -1337) ? surfaceCoords : mouseCoords - surfacePos;
+
+ if (pFoundWindow) {
+ if (g_pConfigManager->getInt("input:follow_mouse") == 0 && !refocus) {
+ if (pFoundWindow != g_pCompositor->m_pLastWindow && g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating)) {
+ // enter if change floating style
+ g_pCompositor->focusWindow(pFoundWindow, foundSurface);
+ wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
+ }
+ wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
+ return; // don't enter any new surfaces
+ } else {
+ g_pCompositor->focusWindow(pFoundWindow, foundSurface);
+ }
+ }
+ else
+ g_pCompositor->focusSurface(foundSurface);
+
+ wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y);
+ wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y);
+}
+
+void CInputManager::onMouseButton(wlr_pointer_button_event* e) {
+ wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
+
+ const auto PKEYBOARD = wlr_seat_get_keyboard(g_pCompositor->m_sSeat.seat);
+
+ switch (e->state) {
+ case WLR_BUTTON_PRESSED:
+ if (!g_pCompositor->m_sSeat.mouse->currentConstraint)
+ refocus();
+
+ // if clicked on a floating window make it top
+ if (g_pCompositor->windowValidMapped(g_pCompositor->m_pLastWindow) && g_pCompositor->m_pLastWindow->m_bIsFloating)
+ g_pCompositor->moveWindowToTop(g_pCompositor->m_pLastWindow);
+
+ if ((e->button == BTN_LEFT || e->button == BTN_RIGHT) && wlr_keyboard_get_modifiers(PKEYBOARD) == (uint32_t)g_pConfigManager->getInt("general:main_mod_internal")) {
+ currentlyDraggedWindow = g_pCompositor->windowFromCursor();
+ dragButton = e->button;
+
+ g_pLayoutManager->getCurrentLayout()->onBeginDragWindow();
+
+ return;
+ }
+ break;
+ case WLR_BUTTON_RELEASED:
+ if (currentlyDraggedWindow) {
+ g_pLayoutManager->getCurrentLayout()->onEndDragWindow();
+ currentlyDraggedWindow = nullptr;
+ dragButton = -1;
+ }
+
+ break;
+ }
+
+ // notify app if we didnt handle it
+ if (g_pCompositor->doesSeatAcceptInput(g_pCompositor->m_pLastFocus)) {
+ wlr_seat_pointer_notify_button(g_pCompositor->m_sSeat.seat, e->time_msec, e->button, e->state);
+ }
+
+}
+
+Vector2D CInputManager::getMouseCoordsInternal() {
+ return Vector2D(g_pCompositor->m_sWLRCursor->x, g_pCompositor->m_sWLRCursor->y);
+}
+
+void CInputManager::newKeyboard(wlr_input_device* keyboard) {
+ m_lKeyboards.push_back(SKeyboard());
+
+ const auto PNEWKEYBOARD = &m_lKeyboards.back();
+
+ PNEWKEYBOARD->keyboard = keyboard;
+
+ const auto REPEATRATE = g_pConfigManager->getInt("input:repeat_rate");
+ const auto REPEATDELAY = g_pConfigManager->getInt("input:repeat_delay");
+
+ wlr_keyboard_set_repeat_info(keyboard->keyboard, std::max(0, REPEATRATE), std::max(0, REPEATDELAY));
+
+ PNEWKEYBOARD->hyprListener_keyboardMod.initCallback(&keyboard->keyboard->events.modifiers, &Events::listener_keyboardMod, PNEWKEYBOARD, "Keyboard");
+ PNEWKEYBOARD->hyprListener_keyboardKey.initCallback(&keyboard->keyboard->events.key, &Events::listener_keyboardKey, PNEWKEYBOARD, "Keyboard");
+ PNEWKEYBOARD->hyprListener_keyboardDestroy.initCallback(&keyboard->events.destroy, &Events::listener_keyboardDestroy, PNEWKEYBOARD, "Keyboard");
+
+ if (m_pActiveKeyboard)
+ m_pActiveKeyboard->active = false;
+ m_pActiveKeyboard = PNEWKEYBOARD;
+
+ setKeyboardLayout();
+
+ wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, keyboard->keyboard);
+
+ Debug::log(LOG, "New keyboard created, pointers Hypr: %x and WLR: %x", PNEWKEYBOARD, keyboard);
+}
+
+void CInputManager::setKeyboardLayout() {
+
+ const auto RULES = g_pConfigManager->getString("input:kb_rules");
+ const auto MODEL = g_pConfigManager->getString("input:kb_model");
+ const auto LAYOUT = g_pConfigManager->getString("input:kb_layout");
+ const auto VARIANT = g_pConfigManager->getString("input:kb_variant");
+ const auto OPTIONS = g_pConfigManager->getString("input:kb_options");
+
+ xkb_rule_names rules = {
+ .rules = RULES.c_str(),
+ .model = MODEL.c_str(),
+ .layout = LAYOUT.c_str(),
+ .variant = VARIANT.c_str(),
+ .options = OPTIONS.c_str()
+ };
+
+ const auto CONTEXT = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
+ const auto KEYMAP = xkb_keymap_new_from_names(CONTEXT, &rules, XKB_KEYMAP_COMPILE_NO_FLAGS);
+
+ if (!KEYMAP) {
+ Debug::log(ERR, "Keyboard layout %s with variant %s (rules: %s, model: %s, options: %s) couldn't have been loaded.", rules.layout, rules.variant, rules.rules, rules.model, rules.options);
+ xkb_context_unref(CONTEXT);
+ return;
+ }
+
+ const auto PLASTKEEB = m_pActiveKeyboard->keyboard->keyboard;
+
+ if (!PLASTKEEB) {
+ xkb_keymap_unref(KEYMAP);
+ xkb_context_unref(CONTEXT);
+
+ Debug::log(ERR, "No Seat Keyboard???");
+ return;
+ }
+
+ wlr_keyboard_set_keymap(PLASTKEEB, KEYMAP);
+
+ wlr_keyboard_modifiers wlrMods = {0};
+
+ if (g_pConfigManager->getInt("input:numlock_by_default") == 1) {
+ // lock numlock
+ const auto IDX = xkb_map_mod_get_index(KEYMAP, XKB_MOD_NAME_NUM);
+
+ if (IDX != XKB_MOD_INVALID)
+ wlrMods.locked |= (uint32_t)1 << IDX;
+ }
+
+ if (wlrMods.locked != 0) {
+ wlr_seat_keyboard_notify_modifiers(g_pCompositor->m_sSeat.seat, &wlrMods);
+ }
+
+ xkb_keymap_unref(KEYMAP);
+ xkb_context_unref(CONTEXT);
+
+ Debug::log(LOG, "Set the keyboard layout to %s and variant to %s", rules.layout, rules.variant);
+}
+
+void CInputManager::newMouse(wlr_input_device* mouse) {
+ m_lMice.emplace_back();
+ const auto PMOUSE = &m_lMice.back();
+
+ PMOUSE->mouse = mouse;
+
+ if (wlr_input_device_is_libinput(mouse)) {
+ const auto LIBINPUTDEV = (libinput_device*)wlr_libinput_get_device_handle(mouse);
+
+ if (libinput_device_config_tap_get_finger_count(LIBINPUTDEV)) // this is for tapping (like on a laptop)
+ libinput_device_config_tap_set_enabled(LIBINPUTDEV, LIBINPUT_CONFIG_TAP_ENABLED);
+
+ if (libinput_device_config_scroll_has_natural_scroll(LIBINPUTDEV))
+ libinput_device_config_scroll_set_natural_scroll_enabled(LIBINPUTDEV, g_pConfigManager->getInt("input:natural_scroll"));
+
+ if (libinput_device_config_dwt_is_available(LIBINPUTDEV)) {
+ const auto DWT = static_cast<enum libinput_config_dwt_state>(g_pConfigManager->getInt("input:touchpad:disable_while_typing") != 0);
+ libinput_device_config_dwt_set_enabled(LIBINPUTDEV, DWT);
+ }
+ }
+
+ PMOUSE->hyprListener_destroyMouse.initCallback(&mouse->events.destroy, &Events::listener_destroyMouse, PMOUSE, "Mouse");
+
+ wlr_cursor_attach_input_device(g_pCompositor->m_sWLRCursor, mouse);
+
+ g_pCompositor->m_sSeat.mouse = PMOUSE;
+
+ Debug::log(LOG, "New mouse created, pointer WLR: %x", mouse);
+}
+
+void CInputManager::destroyKeyboard(SKeyboard* pKeyboard) {
+ pKeyboard->hyprListener_keyboardDestroy.removeCallback();
+ pKeyboard->hyprListener_keyboardMod.removeCallback();
+ pKeyboard->hyprListener_keyboardKey.removeCallback();
+
+ if (pKeyboard->active) {
+ m_lKeyboards.remove(*pKeyboard);
+
+ if (m_lKeyboards.size() > 0) {
+ m_pActiveKeyboard = &m_lKeyboards.back();
+ m_pActiveKeyboard->active = true;
+ } else {
+ m_pActiveKeyboard = nullptr;
+ }
+ }
+
+ m_lKeyboards.remove(*pKeyboard);
+}
+
+void CInputManager::destroyMouse(wlr_input_device* mouse) {
+ for (auto& m : m_lMice) {
+ if (m.mouse == mouse) {
+ m_lMice.remove(m);
+ break;
+ }
+ }
+
+ g_pCompositor->m_sSeat.mouse = m_lMice.size() > 0 ? &m_lMice.front() : nullptr;
+
+ if (g_pCompositor->m_sSeat.mouse)
+ g_pCompositor->m_sSeat.mouse->currentConstraint = nullptr;
+}
+
+void CInputManager::onKeyboardKey(wlr_keyboard_key_event* e, SKeyboard* pKeyboard) {
+ const auto KEYCODE = e->keycode + 8; // Because to xkbcommon it's +8 from libinput
+
+ const xkb_keysym_t* keysyms;
+ int syms = xkb_state_key_get_syms(pKeyboard->keyboard->keyboard->xkb_state, KEYCODE, &keysyms);
+
+ const auto MODS = wlr_keyboard_get_modifiers(pKeyboard->keyboard->keyboard);
+
+ wlr_idle_notify_activity(g_pCompositor->m_sWLRIdle, g_pCompositor->m_sSeat.seat);
+
+ bool found = false;
+ if (e->state == WL_KEYBOARD_KEY_STATE_PRESSED) {
+ for (int i = 0; i < syms; ++i)
+ found = g_pKeybindManager->handleKeybinds(MODS, keysyms[i]) || found;
+ } else if (e->state == WL_KEYBOARD_KEY_STATE_RELEASED) {
+ // hee hee
+ }
+
+ if (!found) {
+ wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, pKeyboard->keyboard->keyboard);
+ wlr_seat_keyboard_notify_key(g_pCompositor->m_sSeat.seat, e->time_msec, e->keycode, e->state);
+ }
+}
+
+void CInputManager::onKeyboardMod(void* data, SKeyboard* pKeyboard) {
+ wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, pKeyboard->keyboard->keyboard);
+ wlr_seat_keyboard_notify_modifiers(g_pCompositor->m_sSeat.seat, &pKeyboard->keyboard->keyboard->modifiers);
+}
+
+void CInputManager::refocus() {
+ mouseMoveUnified(0, true);
+}
+
+void CInputManager::updateDragIcon() {
+ if (!g_pInputManager->m_sDrag.dragIcon)
+ return;
+
+ switch (g_pInputManager->m_sDrag.dragIcon->drag->grab_type) {
+ case WLR_DRAG_GRAB_KEYBOARD:
+ break;
+ case WLR_DRAG_GRAB_KEYBOARD_POINTER:
+ g_pInputManager->m_sDrag.pos = g_pInputManager->getMouseCoordsInternal();
+ break;
+ default:
+ break;
+ }
+}
+
+void CInputManager::recheckConstraint(SMouse* pMouse) {
+ if (!pMouse->currentConstraint)
+ return;
+
+ const auto PREGION = &pMouse->currentConstraint->region;
+
+ if (pMouse->currentConstraint->type == WLR_POINTER_CONSTRAINT_V1_CONFINED) {
+ pixman_region32_copy(&pMouse->confinedTo, PREGION);
+ } else {
+ pixman_region32_clear(&pMouse->confinedTo);
+ }
+
+ const auto PWINDOW = g_pCompositor->getConstraintWindow(g_pCompositor->m_sSeat.mouse);
+ const auto PWINDOWNAME = PWINDOW ? PWINDOW->m_szTitle : "";
+
+ Debug::log(LOG, "Constraint rechecked: %i, %i to %i, %i for %x (window name: %s)", PREGION->extents.x1, PREGION->extents.y1, PREGION->extents.x2, PREGION->extents.y2, pMouse->currentConstraint->surface, PWINDOWNAME.c_str());
+}
+
+void CInputManager::constrainMouse(SMouse* pMouse, wlr_pointer_constraint_v1* constraint) {
+
+ if (pMouse->currentConstraint == constraint)
+ return;
+
+ const auto PWINDOW = g_pCompositor->getWindowFromSurface(constraint->surface);
+ const auto MOUSECOORDS = getMouseCoordsInternal();
+
+ pMouse->hyprListener_commitConstraint.removeCallback();
+
+ if (pMouse->currentConstraint) {
+ if (!constraint) {
+ // warpe to hint
+
+ if (constraint->current.committed & WLR_POINTER_CONSTRAINT_V1_STATE_CURSOR_HINT) {
+ if (PWINDOW) {
+ if (PWINDOW->m_bIsX11) {
+ wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
+ constraint->current.cursor_hint.x + PWINDOW->m_uSurface.xwayland->x, PWINDOW->m_uSurface.xwayland->y + PWINDOW->m_vRealPosition.vec().y);
+
+ wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
+ } else {
+ wlr_cursor_warp(g_pCompositor->m_sWLRCursor, nullptr,
+ constraint->current.cursor_hint.x + PWINDOW->m_vRealPosition.vec().x, constraint->current.cursor_hint.y + PWINDOW->m_vRealPosition.vec().y);
+
+ wlr_seat_pointer_warp(constraint->seat, constraint->current.cursor_hint.x, constraint->current.cursor_hint.y);
+ }
+ }
+ }
+ }
+
+ wlr_pointer_constraint_v1_send_deactivated(pMouse->currentConstraint);
+ }
+
+ pMouse->currentConstraint = constraint;
+ pMouse->constraintActive = true;
+
+ if (pixman_region32_not_empty(&constraint->current.region)) {
+ pixman_region32_intersect(&constraint->region, &constraint->surface->input_region, &constraint->current.region);
+ } else {
+ pixman_region32_copy(&constraint->region, &constraint->surface->input_region);
+ }
+
+ // warp to the constraint
+ recheckConstraint(pMouse);
+
+ wlr_pointer_constraint_v1_send_activated(pMouse->currentConstraint);
+
+ pMouse->hyprListener_commitConstraint.initCallback(&pMouse->currentConstraint->surface->events.commit, &Events::listener_commitConstraint, pMouse, "Mouse constraint commit");
+
+ Debug::log(LOG, "Constrained mouse to %x", pMouse->currentConstraint);
+}
+
+void Events::listener_commitConstraint(void* owner, void* data) {
+ //g_pInputManager->recheckConstraint((SMouse*)owner);
+}
+
+void CInputManager::updateCapabilities(wlr_input_device* pDev) {
+ // TODO: this is dumb
+
+ switch (pDev->type) {
+ case WLR_INPUT_DEVICE_KEYBOARD:
+ m_uiCapabilities |= WL_SEAT_CAPABILITY_KEYBOARD;
+ break;
+ case WLR_INPUT_DEVICE_POINTER:
+ m_uiCapabilities |= WL_SEAT_CAPABILITY_POINTER;
+ break;
+ case WLR_INPUT_DEVICE_TOUCH:
+ m_uiCapabilities |= WL_SEAT_CAPABILITY_TOUCH;
+ break;
+ default:
+ break;
+ }
+
+ wlr_seat_set_capabilities(g_pCompositor->m_sSeat.seat, m_uiCapabilities);
+} \ No newline at end of file