diff options
Diffstat (limited to 'src/managers/input/InputManager.cpp')
| -rw-r--r-- | src/managers/input/InputManager.cpp | 58 |
1 files changed, 29 insertions, 29 deletions
diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp index 6c3b3699..a1158f42 100644 --- a/src/managers/input/InputManager.cpp +++ b/src/managers/input/InputManager.cpp @@ -149,24 +149,24 @@ void CInputManager::simulateMouseMovement() { } void CInputManager::sendMotionEventsToFocused() { - if (!g_pCompositor->m_pLastFocus || isConstrained()) + if (!g_pCompositor->m_lastFocus || isConstrained()) return; // todo: this sucks ass - const auto PWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_pLastFocus.lock()); - const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_pLastFocus.lock()); + const auto PWINDOW = g_pCompositor->getWindowFromSurface(g_pCompositor->m_lastFocus.lock()); + const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_lastFocus.lock()); const auto LOCAL = getMouseCoordsInternal() - (PWINDOW ? PWINDOW->m_vRealPosition->goal() : (PLS ? Vector2D{PLS->geometry.x, PLS->geometry.y} : Vector2D{})); m_bEmptyFocusCursorSet = false; - g_pSeatManager->setPointerFocus(g_pCompositor->m_pLastFocus.lock(), LOCAL); + g_pSeatManager->setPointerFocus(g_pCompositor->m_lastFocus.lock(), LOCAL); } void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { m_bLastInputMouse = mouse; - if (!g_pCompositor->m_bReadyToProcess || g_pCompositor->m_bIsShuttingDown || g_pCompositor->m_bUnsafeState) + if (!g_pCompositor->m_readyToProcess || g_pCompositor->m_isShuttingDown || g_pCompositor->m_unsafeState) return; Vector2D const mouseCoords = getMouseCoordsInternal(); @@ -205,7 +205,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { m_vLastCursorPosFloored = MOUSECOORDSFLOORED; - const auto PMONITOR = isLocked() && g_pCompositor->m_pLastMonitor ? g_pCompositor->m_pLastMonitor.lock() : g_pCompositor->getMonitorFromCursor(); + const auto PMONITOR = isLocked() && g_pCompositor->m_lastMonitor ? g_pCompositor->m_lastMonitor.lock() : g_pCompositor->getMonitorFromCursor(); // this can happen if there are no displays hooked up to Hyprland if (PMONITOR == nullptr) @@ -221,7 +221,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { // constraints if (!g_pSeatManager->mouse.expired() && isConstrained()) { - const auto SURF = CWLSurface::fromResource(g_pCompositor->m_pLastFocus.lock()); + const auto SURF = CWLSurface::fromResource(g_pCompositor->m_lastFocus.lock()); const auto CONSTRAINT = SURF ? SURF->constraint() : nullptr; if (CONSTRAINT) { @@ -245,7 +245,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { Debug::log(ERR, "BUG THIS: Null SURF/CONSTRAINT in mouse refocus. Ignoring constraints. {:x} {:x}", (uintptr_t)SURF.get(), (uintptr_t)CONSTRAINT.get()); } - if (PMONITOR != g_pCompositor->m_pLastMonitor && (*PMOUSEFOCUSMON || refocus) && m_pForcedFocus.expired()) + if (PMONITOR != g_pCompositor->m_lastMonitor && (*PMOUSEFOCUSMON || refocus) && m_pForcedFocus.expired()) g_pCompositor->setActiveMonitor(PMONITOR); if (g_pSessionLockManager->isSessionLocked()) { @@ -274,7 +274,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { // if we are holding a pointer button, // and we're not dnd-ing, don't refocus. Keep focus on last surface. - if (!PROTO::data->dndActive() && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_pLastFocus && g_pSeatManager->state.pointerFocus && !m_bHardInput) { + if (!PROTO::data->dndActive() && !m_lCurrentlyHeldButtons.empty() && g_pCompositor->m_lastFocus && g_pSeatManager->state.pointerFocus && !m_bHardInput) { foundSurface = g_pSeatManager->state.pointerFocus.lock(); // IME popups aren't desktop-like elements @@ -294,7 +294,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { const auto PWINDOW = HLSurface->getWindow(); surfacePos = BOX->pos(); pFoundLayerSurface = HLSurface->getLayer(); - pFoundWindow = !PWINDOW || PWINDOW->isHidden() ? g_pCompositor->m_pLastWindow.lock() : PWINDOW; + pFoundWindow = !PWINDOW || PWINDOW->isHidden() ? g_pCompositor->m_lastWindow.lock() : PWINDOW; } else // reset foundSurface, find one normally foundSurface = nullptr; } else // reset foundSurface, find one normally @@ -417,7 +417,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND], &surfaceCoords, &pFoundLayerSurface); if (g_pPointerManager->softwareLockedFor(PMONITOR->self.lock()) > 0 && !skipFrameSchedule) - g_pCompositor->scheduleFrameForMonitor(g_pCompositor->m_pLastMonitor.lock(), Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_MOVE); + g_pCompositor->scheduleFrameForMonitor(g_pCompositor->m_lastMonitor.lock(), Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_MOVE); // FIXME: This will be disabled during DnD operations because we do not exactly follow the spec // xdg-popup grabs should be keyboard-only, while they are absolute in our case... @@ -458,7 +458,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { g_pSeatManager->setPointerFocus(nullptr, {}); - if (refocus || g_pCompositor->m_pLastWindow.expired()) // if we are forcing a refocus, and we don't find a surface, clear the kb focus too! + if (refocus || g_pCompositor->m_lastWindow.expired()) // if we are forcing a refocus, and we don't find a surface, clear the kb focus too! g_pCompositor->focusWindow(nullptr); return; @@ -480,8 +480,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { bool allowKeyboardRefocus = true; - if (!refocus && g_pCompositor->m_pLastFocus) { - const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_pLastFocus.lock()); + if (!refocus && g_pCompositor->m_lastFocus) { + const auto PLS = g_pCompositor->getLayerSurfaceFromSurface(g_pCompositor->m_lastFocus.lock()); if (PLS && PLS->layerSurface->current.interactivity == ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE) allowKeyboardRefocus = false; @@ -518,8 +518,8 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { } if (FOLLOWMOUSE != 1 && !refocus) { - if (pFoundWindow != g_pCompositor->m_pLastWindow.lock() && g_pCompositor->m_pLastWindow.lock() && - ((pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR == 2) || (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR != 0))) { + if (pFoundWindow != g_pCompositor->m_lastWindow.lock() && g_pCompositor->m_lastWindow.lock() && + ((pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR == 2) || (g_pCompositor->m_lastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR != 0))) { // enter if change floating style if (FOLLOWMOUSE != 3 && allowKeyboardRefocus) g_pCompositor->focusWindow(pFoundWindow, foundSurface); @@ -527,10 +527,10 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { } else if (FOLLOWMOUSE == 2 || FOLLOWMOUSE == 3) g_pSeatManager->setPointerFocus(foundSurface, surfaceLocal); - if (pFoundWindow == g_pCompositor->m_pLastWindow) + if (pFoundWindow == g_pCompositor->m_lastWindow) g_pSeatManager->setPointerFocus(foundSurface, surfaceLocal); - if (FOLLOWMOUSE != 0 || pFoundWindow == g_pCompositor->m_pLastWindow) + if (FOLLOWMOUSE != 0 || pFoundWindow == g_pCompositor->m_lastWindow) g_pSeatManager->setPointerFocus(foundSurface, surfaceLocal); if (g_pSeatManager->state.pointerFocus == foundSurface) @@ -540,12 +540,12 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse) { return; // don't enter any new surfaces } else { if (allowKeyboardRefocus && ((FOLLOWMOUSE != 3 && (*PMOUSEREFOCUS || m_pLastMouseFocus.lock() != pFoundWindow)) || refocus)) { - if (m_pLastMouseFocus.lock() != pFoundWindow || g_pCompositor->m_pLastWindow.lock() != pFoundWindow || g_pCompositor->m_pLastFocus != foundSurface || refocus) { + if (m_pLastMouseFocus.lock() != pFoundWindow || g_pCompositor->m_lastWindow.lock() != pFoundWindow || g_pCompositor->m_lastFocus != foundSurface || refocus) { m_pLastMouseFocus = pFoundWindow; // TODO: this looks wrong. When over a popup, it constantly is switching. // Temp fix until that's figured out. Otherwise spams windowrule lookups and other shit. - if (m_pLastMouseFocus.lock() != pFoundWindow || g_pCompositor->m_pLastWindow.lock() != pFoundWindow) { + if (m_pLastMouseFocus.lock() != pFoundWindow || g_pCompositor->m_lastWindow.lock() != pFoundWindow) { if (m_fMousePosDelta > *PFOLLOWMOUSETHRESHOLD || refocus) { const bool hasNoFollowMouse = pFoundWindow && pFoundWindow->m_sWindowData.noFollowMouse.valueOrDefault(); @@ -747,7 +747,7 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) { break; if ((g_pSeatManager->mouse.expired() || !isConstrained()) /* No constraints */ - && (w && g_pCompositor->m_pLastWindow.lock() != w) /* window should change */) { + && (w && g_pCompositor->m_lastWindow.lock() != w) /* window should change */) { // a bit hacky // if we only pressed one button, allow us to refocus. m_lCurrentlyHeldButtons.size() > 0 will stick the focus if (m_lCurrentlyHeldButtons.size() == 1) { @@ -776,7 +776,7 @@ void CInputManager::processMouseDownNormal(const IPointer::SButtonEvent& e) { // notify app if we didnt handle it g_pSeatManager->sendPointerButton(e.timeMs, e.button, e.state); - if (const auto PMON = g_pCompositor->getMonitorFromVector(mouseCoords); PMON != g_pCompositor->m_pLastMonitor && PMON) + if (const auto PMON = g_pCompositor->getMonitorFromVector(mouseCoords); PMON != g_pCompositor->m_lastMonitor && PMON) g_pCompositor->setActiveMonitor(PMON); if (g_pSeatManager->seatGrab && e.state == WL_POINTER_BUTTON_STATE_PRESSED) { @@ -956,7 +956,7 @@ void CInputManager::setupKeyboard(SP<IKeyboard> keeb) { if (PKEEB->enabled) PROTO::idle->onActivity(); - if (PKEEB->enabled && *PDPMS && !g_pCompositor->m_bDPMSStateON) + if (PKEEB->enabled && *PDPMS && !g_pCompositor->m_dpmsStateOn) g_pKeybindManager->dpms("on"); }, keeb.get()); @@ -970,7 +970,7 @@ void CInputManager::setupKeyboard(SP<IKeyboard> keeb) { if (PKEEB->enabled) PROTO::idle->onActivity(); - if (PKEEB->enabled && *PDPMS && !g_pCompositor->m_bDPMSStateON) + if (PKEEB->enabled && *PDPMS && !g_pCompositor->m_dpmsStateOn) g_pKeybindManager->dpms("on"); }, keeb.get()); @@ -1467,15 +1467,15 @@ bool CInputManager::refocusLastWindow(PHLMONITOR pMonitor) { foundSurface = nullptr; } - if (!foundSurface && g_pCompositor->m_pLastWindow.lock() && g_pCompositor->m_pLastWindow->m_pWorkspace && g_pCompositor->m_pLastWindow->m_pWorkspace->isVisibleNotCovered()) { + if (!foundSurface && g_pCompositor->m_lastWindow.lock() && g_pCompositor->m_lastWindow->m_pWorkspace && g_pCompositor->m_lastWindow->m_pWorkspace->isVisibleNotCovered()) { // then the last focused window if we're on the same workspace as it - const auto PLASTWINDOW = g_pCompositor->m_pLastWindow.lock(); + const auto PLASTWINDOW = g_pCompositor->m_lastWindow.lock(); g_pCompositor->focusWindow(PLASTWINDOW); } else { // otherwise fall back to a normal refocus. if (foundSurface && !foundSurface->hlSurface->keyboardFocusable()) { - const auto PLASTWINDOW = g_pCompositor->m_pLastWindow.lock(); + const auto PLASTWINDOW = g_pCompositor->m_lastWindow.lock(); g_pCompositor->focusWindow(PLASTWINDOW); } @@ -1505,7 +1505,7 @@ void CInputManager::unconstrainMouse() { bool CInputManager::isConstrained() { return std::any_of(m_vConstraints.begin(), m_vConstraints.end(), [](auto const& c) { const auto constraint = c.lock(); - return constraint && constraint->isActive() && constraint->owner()->resource() == g_pCompositor->m_pLastFocus; + return constraint && constraint->isActive() && constraint->owner()->resource() == g_pCompositor->m_lastFocus; }); } @@ -1513,7 +1513,7 @@ bool CInputManager::isLocked() { if (!isConstrained()) return false; - const auto SURF = CWLSurface::fromResource(g_pCompositor->m_pLastFocus.lock()); + const auto SURF = CWLSurface::fromResource(g_pCompositor->m_lastFocus.lock()); const auto CONSTRAINT = SURF ? SURF->constraint() : nullptr; return CONSTRAINT && CONSTRAINT->isLocked(); |
