diff options
Diffstat (limited to 'src/managers/input/InputManager.cpp')
| -rw-r--r-- | src/managers/input/InputManager.cpp | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp index 81ceae79..6d493e5b 100644 --- a/src/managers/input/InputManager.cpp +++ b/src/managers/input/InputManager.cpp @@ -250,7 +250,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { if (!PSLS) return; - foundSurface = PSLS->surface.lock()->surface(); + foundSurface = PSLS->surface->surface(); surfacePos = PMONITOR->vecPosition; } @@ -408,7 +408,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { m_pFoundSurfaceToFocus = foundSurface; } - if (currentlyDraggedWindow.lock() && pFoundWindow != currentlyDraggedWindow.lock()) { + if (currentlyDraggedWindow.lock() && pFoundWindow != currentlyDraggedWindow) { wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y); wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y); return; @@ -434,8 +434,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { if (FOLLOWMOUSE != 1 && !refocus) { if (pFoundWindow != g_pCompositor->m_pLastWindow.lock() && g_pCompositor->m_pLastWindow.lock() && - ((pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR == 2) || - (g_pCompositor->m_pLastWindow.lock()->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR != 0))) { + ((pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR == 2) || (g_pCompositor->m_pLastWindow->m_bIsFloating != pFoundWindow->m_bIsFloating && *PFLOATBEHAVIOR != 0))) { // enter if change floating style if (FOLLOWMOUSE != 3 && allowKeyboardRefocus) g_pCompositor->focusWindow(pFoundWindow, foundSurface); @@ -446,12 +445,12 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) { wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y); } - if (pFoundWindow == g_pCompositor->m_pLastWindow.lock()) { + if (pFoundWindow == g_pCompositor->m_pLastWindow) { m_pLastMouseSurface = foundSurface; wlr_seat_pointer_notify_enter(g_pCompositor->m_sSeat.seat, foundSurface, surfaceLocal.x, surfaceLocal.y); } - if (FOLLOWMOUSE != 0 || pFoundWindow == g_pCompositor->m_pLastWindow.lock()) + if (FOLLOWMOUSE != 0 || pFoundWindow == g_pCompositor->m_pLastWindow) wlr_seat_pointer_notify_motion(g_pCompositor->m_sSeat.seat, time, surfaceLocal.x, surfaceLocal.y); m_bLastFocusOnLS = false; @@ -671,7 +670,7 @@ void CInputManager::processMouseDownNormal(wlr_pointer_button_event* e) { } // if clicked on a floating window make it top - if (g_pCompositor->m_pLastWindow.lock() && g_pCompositor->m_pLastWindow.lock()->m_bIsFloating) + if (g_pCompositor->m_pLastWindow.lock() && g_pCompositor->m_pLastWindow->m_bIsFloating) g_pCompositor->changeWindowZOrder(g_pCompositor->m_pLastWindow.lock(), true); break; @@ -1172,9 +1171,9 @@ void CInputManager::destroyKeyboard(SP<IKeyboard> pKeyboard) { std::erase_if(m_vKeyboards, [pKeyboard](const auto& other) { return other == pKeyboard; }); if (m_vKeyboards.size() > 0) { - g_pCompositor->m_sSeat.keyboard = m_vKeyboards.back(); - g_pCompositor->m_sSeat.keyboard.lock()->active = true; - wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, g_pCompositor->m_sSeat.keyboard.lock()->wlr()); + g_pCompositor->m_sSeat.keyboard = m_vKeyboards.back(); + g_pCompositor->m_sSeat.keyboard->active = true; + wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, g_pCompositor->m_sSeat.keyboard->wlr()); } else { g_pCompositor->m_sSeat.keyboard.reset(); wlr_seat_set_keyboard(g_pCompositor->m_sSeat.seat, nullptr); @@ -1278,7 +1277,7 @@ bool CInputManager::shouldIgnoreVirtualKeyboard(SP<IKeyboard> pKeyboard) { CVirtualKeyboard* vk = (CVirtualKeyboard*)pKeyboard.get(); - return !pKeyboard || (!m_sIMERelay.m_pIME.expired() && m_sIMERelay.m_pIME.lock()->grabClient() == vk->getClient()); + return !pKeyboard || (!m_sIMERelay.m_pIME.expired() && m_sIMERelay.m_pIME->grabClient() == vk->getClient()); } void CInputManager::refocus() { |
