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-rw-r--r--src/managers/animation/DesktopAnimationManager.cpp491
1 files changed, 491 insertions, 0 deletions
diff --git a/src/managers/animation/DesktopAnimationManager.cpp b/src/managers/animation/DesktopAnimationManager.cpp
new file mode 100644
index 00000000..e55a0439
--- /dev/null
+++ b/src/managers/animation/DesktopAnimationManager.cpp
@@ -0,0 +1,491 @@
+#include "DesktopAnimationManager.hpp"
+
+#include "../../desktop/LayerSurface.hpp"
+#include "../../desktop/Window.hpp"
+#include "../../desktop/Workspace.hpp"
+
+#include "../../config/ConfigManager.hpp"
+#include "../../Compositor.hpp"
+#include "wlr-layer-shell-unstable-v1.hpp"
+
+void CDesktopAnimationManager::startAnimation(PHLWINDOW pWindow, eAnimationType type, bool force) {
+ const bool CLOSE = type == ANIMATION_TYPE_OUT;
+
+ if (CLOSE)
+ *pWindow->m_alpha = 0.F;
+ else {
+ pWindow->m_alpha->setValueAndWarp(0.F);
+ *pWindow->m_alpha = 1.F;
+ }
+
+ if (!CLOSE) {
+ pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
+ pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsIn"));
+ pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeIn"));
+ } else {
+ pWindow->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
+ pWindow->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("windowsOut"));
+ pWindow->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeOut"));
+ }
+
+ std::string ANIMSTYLE = pWindow->m_realPosition->getStyle();
+ std::ranges::transform(ANIMSTYLE, ANIMSTYLE.begin(), ::tolower);
+
+ CVarList animList(ANIMSTYLE, 0, 's');
+
+ // if the window is not being animated, that means the layout set a fixed size for it, don't animate.
+ if (!pWindow->m_realPosition->isBeingAnimated() && !pWindow->m_realSize->isBeingAnimated() && !force)
+ return;
+
+ // if the animation is disabled and we are leaving, ignore the anim to prevent the snapshot being fucked
+ if (!pWindow->m_realPosition->enabled() && !force)
+ return;
+
+ if (pWindow->m_windowData.animationStyle.hasValue()) {
+ const auto STYLE = pWindow->m_windowData.animationStyle.value();
+ // the window has config'd special anim
+ if (STYLE.starts_with("slide")) {
+ CVarList animList2(STYLE, 0, 's');
+ animationSlide(pWindow, animList2[1], CLOSE);
+ } else if (STYLE == "gnomed" || STYLE == "gnome")
+ animationGnomed(pWindow, CLOSE);
+ else {
+ // anim popin, fallback
+
+ float minPerc = 0.f;
+ if (STYLE.find("%") != std::string::npos) {
+ try {
+ auto percstr = STYLE.substr(STYLE.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) {
+ ; // oops
+ }
+ }
+
+ animationPopin(pWindow, CLOSE, minPerc / 100.f);
+ }
+ } else {
+ if (animList[0] == "slide")
+ animationSlide(pWindow, animList[1], CLOSE);
+ else if (animList[0] == "gnomed" || animList[0] == "gnome")
+ animationGnomed(pWindow, CLOSE);
+ else {
+ // anim popin, fallback
+
+ float minPerc = 0.f;
+ if (!ANIMSTYLE.starts_with("%")) {
+ try {
+ auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) {
+ ; // oops
+ }
+ }
+
+ animationPopin(pWindow, CLOSE, minPerc / 100.f);
+ }
+ }
+}
+
+void CDesktopAnimationManager::startAnimation(PHLLS ls, eAnimationType type, bool instant) {
+ const bool IN = type == ANIMATION_TYPE_IN;
+
+ if (IN) {
+ ls->m_alpha->setValueAndWarp(0.F);
+ *ls->m_alpha = 1.F;
+ } else
+ *ls->m_alpha = 0.F;
+
+ if (IN) {
+ ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
+ ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersIn"));
+ ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersIn"));
+ } else {
+ ls->m_realPosition->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
+ ls->m_realSize->setConfig(g_pConfigManager->getAnimationPropertyConfig("layersOut"));
+ ls->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig("fadeLayersOut"));
+ }
+
+ const auto ANIMSTYLE = ls->m_animationStyle.value_or(ls->m_realPosition->getStyle());
+ if (ANIMSTYLE.starts_with("slide")) {
+ // get closest edge
+ const auto MIDDLE = ls->m_geometry.middle();
+
+ const auto PMONITOR = g_pCompositor->getMonitorFromVector(MIDDLE);
+
+ if (!PMONITOR) { // can rarely happen on exit
+ ls->m_alpha->setValueAndWarp(IN ? 1.F : 0.F);
+ return;
+ }
+
+ int force = -1;
+
+ CVarList args(ANIMSTYLE, 0, 's');
+ if (args.size() > 1) {
+ const auto ARG2 = args[1];
+ if (ARG2 == "top")
+ force = 0;
+ else if (ARG2 == "bottom")
+ force = 1;
+ else if (ARG2 == "left")
+ force = 2;
+ else if (ARG2 == "right")
+ force = 3;
+ }
+
+ const std::array<Vector2D, 4> edgePoints = {
+ PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, 0.0},
+ PMONITOR->m_position + Vector2D{PMONITOR->m_size.x / 2, PMONITOR->m_size.y},
+ PMONITOR->m_position + Vector2D{0.0, PMONITOR->m_size.y},
+ PMONITOR->m_position + Vector2D{PMONITOR->m_size.x, PMONITOR->m_size.y / 2},
+ };
+
+ float closest = std::numeric_limits<float>::max();
+ int leader = force;
+ if (leader == -1) {
+ for (size_t i = 0; i < 4; ++i) {
+ float dist = MIDDLE.distance(edgePoints[i]);
+ if (dist < closest) {
+ leader = i;
+ closest = dist;
+ }
+ }
+ }
+
+ ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
+
+ Vector2D prePos;
+
+ switch (leader) {
+ case 0:
+ // TOP
+ prePos = {ls->m_geometry.x, PMONITOR->m_position.y - ls->m_geometry.h};
+ break;
+ case 1:
+ // BOTTOM
+ prePos = {ls->m_geometry.x, PMONITOR->m_position.y + PMONITOR->m_size.y};
+ break;
+ case 2:
+ // LEFT
+ prePos = {PMONITOR->m_position.x - ls->m_geometry.w, ls->m_geometry.y};
+ break;
+ case 3:
+ // RIGHT
+ prePos = {PMONITOR->m_position.x + PMONITOR->m_size.x, ls->m_geometry.y};
+ break;
+ default: UNREACHABLE();
+ }
+
+ if (IN) {
+ ls->m_realPosition->setValueAndWarp(prePos);
+ *ls->m_realPosition = ls->m_geometry.pos();
+ } else {
+ ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
+ *ls->m_realPosition = prePos;
+ }
+
+ } else if (ANIMSTYLE.starts_with("popin")) {
+ float minPerc = 0.f;
+ if (ANIMSTYLE.find("%") != std::string::npos) {
+ try {
+ auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' '));
+ minPerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) {
+ ; // oops
+ }
+ }
+
+ minPerc *= 0.01;
+
+ const auto GOALSIZE = (ls->m_geometry.size() * minPerc).clamp({5, 5});
+ const auto GOALPOS = ls->m_geometry.pos() + (ls->m_geometry.size() - GOALSIZE) / 2.f;
+
+ ls->m_alpha->setValueAndWarp(IN ? 0.f : 1.f);
+ *ls->m_alpha = IN ? 1.f : 0.f;
+
+ if (IN) {
+ ls->m_realSize->setValueAndWarp(GOALSIZE);
+ ls->m_realPosition->setValueAndWarp(GOALPOS);
+ *ls->m_realSize = ls->m_geometry.size();
+ *ls->m_realPosition = ls->m_geometry.pos();
+ } else {
+ ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
+ ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
+ *ls->m_realSize = GOALSIZE;
+ *ls->m_realPosition = GOALPOS;
+ }
+ } else {
+ // fade
+ ls->m_realPosition->setValueAndWarp(ls->m_geometry.pos());
+ ls->m_realSize->setValueAndWarp(ls->m_geometry.size());
+ *ls->m_alpha = IN ? 1.f : 0.f;
+ }
+
+ if (instant) {
+ ls->m_realPosition->warp();
+ ls->m_realSize->warp();
+ ls->m_alpha->warp();
+ }
+}
+
+void CDesktopAnimationManager::startAnimation(PHLWORKSPACE ws, eAnimationType type, bool left, bool instant) {
+ const bool IN = type == ANIMATION_TYPE_IN;
+
+ if (!instant) {
+ const std::string ANIMNAME = std::format("{}{}", ws->m_isSpecialWorkspace ? "specialWorkspace" : "workspaces", IN ? "In" : "Out");
+
+ ws->m_alpha->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
+ ws->m_renderOffset->setConfig(g_pConfigManager->getAnimationPropertyConfig(ANIMNAME));
+ }
+
+ const auto ANIMSTYLE = ws->m_alpha->getStyle();
+ static auto PWORKSPACEGAP = CConfigValue<Hyprlang::INT>("general:gaps_workspaces");
+
+ // set floating windows offset callbacks
+ ws->m_renderOffset->setUpdateCallback([weak = PHLWORKSPACEREF{ws}](auto) {
+ if (!weak)
+ return;
+
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (!validMapped(w) || w->workspaceID() != weak->m_id)
+ continue;
+
+ w->onWorkspaceAnimUpdate();
+ };
+ });
+
+ if (ANIMSTYLE.starts_with("slidefade")) {
+ const auto PMONITOR = ws->m_monitor.lock();
+ float movePerc = 100.f;
+
+ if (ANIMSTYLE.find('%') != std::string::npos) {
+ try {
+ auto percstr = ANIMSTYLE.substr(ANIMSTYLE.find_last_of(' ') + 1);
+ movePerc = std::stoi(percstr.substr(0, percstr.length() - 1));
+ } catch (std::exception& e) { Debug::log(ERR, "Error in startAnim: invalid percentage"); }
+ }
+
+ ws->m_alpha->setValueAndWarp(1.f);
+ ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0));
+
+ if (ANIMSTYLE.starts_with("slidefadevert")) {
+ if (IN) {
+ ws->m_alpha->setValueAndWarp(0.f);
+ ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, (left ? PMONITOR->m_size.y : -PMONITOR->m_size.y) * (movePerc / 100.f)));
+ *ws->m_alpha = 1.f;
+ *ws->m_renderOffset = Vector2D(0, 0);
+ } else {
+ ws->m_alpha->setValueAndWarp(1.f);
+ *ws->m_alpha = 0.f;
+ *ws->m_renderOffset = Vector2D(0.0, (left ? -PMONITOR->m_size.y : PMONITOR->m_size.y) * (movePerc / 100.f));
+ }
+ } else {
+ if (IN) {
+ ws->m_alpha->setValueAndWarp(0.f);
+ ws->m_renderOffset->setValueAndWarp(Vector2D((left ? PMONITOR->m_size.x : -PMONITOR->m_size.x) * (movePerc / 100.f), 0.0));
+ *ws->m_alpha = 1.f;
+ *ws->m_renderOffset = Vector2D(0, 0);
+ } else {
+ ws->m_alpha->setValueAndWarp(1.f);
+ *ws->m_alpha = 0.f;
+ *ws->m_renderOffset = Vector2D((left ? -PMONITOR->m_size.x : PMONITOR->m_size.x) * (movePerc / 100.f), 0.0);
+ }
+ }
+ } else if (ANIMSTYLE == "fade") {
+ ws->m_renderOffset->setValueAndWarp(Vector2D(0, 0)); // fix a bug, if switching from slide -> fade.
+
+ if (IN) {
+ ws->m_alpha->setValueAndWarp(0.f);
+ *ws->m_alpha = 1.f;
+ } else {
+ ws->m_alpha->setValueAndWarp(1.f);
+ *ws->m_alpha = 0.f;
+ }
+ } else if (ANIMSTYLE == "slidevert") {
+ // fallback is slide
+ const auto PMONITOR = ws->m_monitor.lock();
+ const auto YDISTANCE = PMONITOR->m_size.y + *PWORKSPACEGAP;
+
+ ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
+
+ if (IN) {
+ ws->m_renderOffset->setValueAndWarp(Vector2D(0.0, left ? YDISTANCE : -YDISTANCE));
+ *ws->m_renderOffset = Vector2D(0, 0);
+ } else {
+ *ws->m_renderOffset = Vector2D(0.0, left ? -YDISTANCE : YDISTANCE);
+ }
+ } else {
+ // fallback is slide
+ const auto PMONITOR = ws->m_monitor.lock();
+ const auto XDISTANCE = PMONITOR->m_size.x + *PWORKSPACEGAP;
+
+ ws->m_alpha->setValueAndWarp(1.f); // fix a bug, if switching from fade -> slide.
+
+ if (IN) {
+ ws->m_renderOffset->setValueAndWarp(Vector2D(left ? XDISTANCE : -XDISTANCE, 0.0));
+ *ws->m_renderOffset = Vector2D(0, 0);
+ } else {
+ *ws->m_renderOffset = Vector2D(left ? -XDISTANCE : XDISTANCE, 0.0);
+ }
+ }
+
+ if (ws->m_isSpecialWorkspace) {
+ // required for open/close animations
+ if (IN) {
+ ws->m_alpha->setValueAndWarp(0.f);
+ *ws->m_alpha = 1.f;
+ } else {
+ ws->m_alpha->setValueAndWarp(1.f);
+ *ws->m_alpha = 0.f;
+ }
+ }
+
+ if (instant) {
+ ws->m_renderOffset->warp();
+ ws->m_alpha->warp();
+ }
+}
+
+void CDesktopAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
+ const auto GOALPOS = pWindow->m_realPosition->goal();
+ const auto GOALSIZE = pWindow->m_realSize->goal();
+
+ if (!close) {
+ pWindow->m_realSize->setValue((GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y}));
+ pWindow->m_realPosition->setValue(GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->value() / 2.f);
+ } else {
+ *pWindow->m_realSize = (GOALSIZE * minPerc).clamp({5, 5}, {GOALSIZE.x, GOALSIZE.y});
+ *pWindow->m_realPosition = GOALPOS + GOALSIZE / 2.f - pWindow->m_realSize->goal() / 2.f;
+ }
+}
+
+void CDesktopAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
+ pWindow->m_realSize->warp(false); // size we preserve in slide
+
+ const auto GOALPOS = pWindow->m_realPosition->goal();
+ const auto GOALSIZE = pWindow->m_realSize->goal();
+
+ const auto PMONITOR = pWindow->m_monitor.lock();
+
+ if (!PMONITOR)
+ return; // unsafe state most likely
+
+ Vector2D posOffset;
+
+ if (!force.empty()) {
+ if (force == "bottom")
+ posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
+ else if (force == "left")
+ posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
+ else if (force == "right")
+ posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
+ else
+ posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
+
+ if (!close)
+ pWindow->m_realPosition->setValue(posOffset);
+ else
+ *pWindow->m_realPosition = posOffset;
+
+ return;
+ }
+
+ const auto MIDPOINT = GOALPOS + GOALSIZE / 2.f;
+
+ // check sides it touches
+ const bool DISPLAYLEFT = STICKS(pWindow->m_position.x, PMONITOR->m_position.x + PMONITOR->m_reservedTopLeft.x);
+ const bool DISPLAYRIGHT = STICKS(pWindow->m_position.x + pWindow->m_size.x, PMONITOR->m_position.x + PMONITOR->m_size.x - PMONITOR->m_reservedBottomRight.x);
+ const bool DISPLAYTOP = STICKS(pWindow->m_position.y, PMONITOR->m_position.y + PMONITOR->m_reservedTopLeft.y);
+ const bool DISPLAYBOTTOM = STICKS(pWindow->m_position.y + pWindow->m_size.y, PMONITOR->m_position.y + PMONITOR->m_size.y - PMONITOR->m_reservedBottomRight.y);
+
+ if (DISPLAYBOTTOM && DISPLAYTOP) {
+ if (DISPLAYLEFT && DISPLAYRIGHT) {
+ posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
+ } else if (DISPLAYLEFT) {
+ posOffset = GOALPOS - Vector2D(GOALSIZE.x, 0.0);
+ } else {
+ posOffset = GOALPOS + Vector2D(GOALSIZE.x, 0.0);
+ }
+ } else if (DISPLAYTOP) {
+ posOffset = GOALPOS - Vector2D(0.0, GOALSIZE.y);
+ } else if (DISPLAYBOTTOM) {
+ posOffset = GOALPOS + Vector2D(0.0, GOALSIZE.y);
+ } else {
+ if (MIDPOINT.y > PMONITOR->m_position.y + PMONITOR->m_size.y / 2.f)
+ posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y + PMONITOR->m_size.y);
+ else
+ posOffset = Vector2D(GOALPOS.x, PMONITOR->m_position.y - GOALSIZE.y);
+ }
+
+ if (!close)
+ pWindow->m_realPosition->setValue(posOffset);
+ else
+ *pWindow->m_realPosition = posOffset;
+}
+
+void CDesktopAnimationManager::animationGnomed(PHLWINDOW pWindow, bool close) {
+ const auto GOALPOS = pWindow->m_realPosition->goal();
+ const auto GOALSIZE = pWindow->m_realSize->goal();
+
+ if (close) {
+ *pWindow->m_realPosition = GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F};
+ *pWindow->m_realSize = Vector2D{GOALSIZE.x, 0.F};
+ } else {
+ pWindow->m_realPosition->setValueAndWarp(GOALPOS + Vector2D{0.F, GOALSIZE.y / 2.F});
+ pWindow->m_realSize->setValueAndWarp(Vector2D{GOALSIZE.x, 0.F});
+ *pWindow->m_realPosition = GOALPOS;
+ *pWindow->m_realSize = GOALSIZE;
+ }
+}
+
+void CDesktopAnimationManager::setFullscreenFadeAnimation(PHLWORKSPACE ws, eAnimationType type) {
+ if (!ws)
+ return;
+
+ const auto FULLSCREEN = type == ANIMATION_TYPE_IN;
+
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (w->m_workspace == ws) {
+
+ if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
+ continue;
+
+ if (!FULLSCREEN)
+ *w->m_alpha = 1.F;
+ else if (!w->isFullscreen())
+ *w->m_alpha = !w->m_createdOverFullscreen ? 0.f : 1.f;
+ }
+ }
+
+ const auto PMONITOR = ws->m_monitor.lock();
+
+ if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
+ for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
+ if (!ls->m_fadingOut)
+ *ls->m_alpha = FULLSCREEN && ws->m_fullscreenMode == FSMODE_FULLSCREEN ? 0.f : 1.f;
+ }
+ }
+}
+
+void CDesktopAnimationManager::overrideFullscreenFadeAmount(PHLWORKSPACE ws, float fade, PHLWINDOW exclude) {
+ for (auto const& w : g_pCompositor->m_windows) {
+ if (w == exclude)
+ continue;
+
+ if (w->m_workspace == ws) {
+ if (w->m_fadingOut || w->m_pinned || w->isFullscreen())
+ continue;
+
+ *w->m_alpha = fade;
+ }
+ }
+
+ const auto PMONITOR = ws->m_monitor.lock();
+
+ if (ws->m_id == PMONITOR->activeWorkspaceID() || ws->m_id == PMONITOR->activeSpecialWorkspaceID()) {
+ for (auto const& ls : PMONITOR->m_layerSurfaceLayers[ZWLR_LAYER_SHELL_V1_LAYER_TOP]) {
+ if (!ls->m_fadingOut)
+ *ls->m_alpha = fade;
+ }
+ }
+}