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-rw-r--r--src/managers/InputManager.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/managers/InputManager.cpp b/src/managers/InputManager.cpp
index e450775e..eacf7e40 100644
--- a/src/managers/InputManager.cpp
+++ b/src/managers/InputManager.cpp
@@ -51,7 +51,11 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
Vector2D surfacePos = Vector2D(-1337, -1337);
CWindow* pFoundWindow = nullptr;
- // first, we check if the workspace doesnt have a fullscreen window
+ // overlay is above fullscreen
+ if (!foundSurface)
+ foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
+
+ // then, we check if the workspace doesnt have a fullscreen window
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PMONITOR->activeWorkspace);
if (PWORKSPACE->m_bHasFullscreenWindow && !foundSurface) {
pFoundWindow = g_pCompositor->getFullscreenWindowOnWorkspace(PWORKSPACE->m_iID);
@@ -77,10 +81,6 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus) {
}
}
- // then surfaces on top
- if (!foundSurface)
- foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY], &surfaceCoords);
-
if (!foundSurface)
foundSurface = g_pCompositor->vectorToLayerSurface(mouseCoords, &PMONITOR->m_aLayerSurfaceLists[ZWLR_LAYER_SHELL_V1_LAYER_TOP], &surfaceCoords);