diff options
Diffstat (limited to 'src/managers/AnimationManager.cpp')
| -rw-r--r-- | src/managers/AnimationManager.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp index f017a9e8..54bdc524 100644 --- a/src/managers/AnimationManager.cpp +++ b/src/managers/AnimationManager.cpp @@ -80,7 +80,7 @@ void CAnimationManager::tick() { const float SPENT = av->getPercent(); // window stuff - const auto PWINDOW = (CWindow*)av->m_pWindow; + PHLWINDOW PWINDOW = av->m_pWindow.lock(); PHLWORKSPACE PWORKSPACE = av->m_pWorkspace.lock(); const auto PLAYER = (SLayerSurface*)av->m_pLayer; CMonitor* PMONITOR = nullptr; @@ -121,19 +121,19 @@ void CAnimationManager::tick() { const CBox windowBoxNoOffset = w->getFullWindowBoundingBox(); const CBox monitorBox = {PMONITOR->vecPosition, PMONITOR->vecSize}; if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors - g_pHyprRenderer->damageWindow(w.get(), true); + g_pHyprRenderer->damageWindow(w, true); } if (PWORKSPACE->m_bIsSpecialWorkspace) - g_pHyprRenderer->damageWindow(w.get(), true); // hack for special too because it can cross multiple monitors + g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors } // damage any workspace window that is on any monitor for (auto& w : g_pCompositor->m_vWindows) { - if (!g_pCompositor->windowValidMapped(w.get()) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned) + if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned) continue; - g_pHyprRenderer->damageWindow(w.get()); + g_pHyprRenderer->damageWindow(w); } } else if (PLAYER) { // "some fucking layers miss 1 pixel???" -- vaxry @@ -192,7 +192,7 @@ void CAnimationManager::tick() { default: UNREACHABLE(); } // set size and pos if valid, but only if damage policy entire (dont if border for example) - if (g_pCompositor->windowValidMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2) + if (validMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2) g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goal()); // check if we did not finish animating. If so, trigger onAnimationEnd. @@ -213,14 +213,14 @@ void CAnimationManager::tick() { g_pHyprRenderer->damageWindow(PWINDOW); } else if (PWORKSPACE) { for (auto& w : g_pCompositor->m_vWindows) { - if (!g_pCompositor->windowValidMapped(w.get()) || w->m_pWorkspace != PWORKSPACE) + if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE) continue; w->updateWindowDecos(); // damage any workspace window that is on any monitor if (!w->m_bPinned) - g_pHyprRenderer->damageWindow(w.get()); + g_pHyprRenderer->damageWindow(w); } } else if (PLAYER) { if (PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) @@ -304,7 +304,7 @@ bool CAnimationManager::bezierExists(const std::string& bezier) { // // -void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPerc) { +void CAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) { const auto GOALPOS = pWindow->m_vRealPosition.goal(); const auto GOALSIZE = pWindow->m_vRealSize.goal(); @@ -317,7 +317,7 @@ void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPe } } -void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) { +void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) { pWindow->m_vRealSize.warp(false); // size we preserve in slide const auto GOALPOS = pWindow->m_vRealPosition.goal(); @@ -381,7 +381,7 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool pWindow->m_vRealPosition = posOffset; } -void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) { +void CAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) { if (!close) { pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn"); pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn"); |
