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-rw-r--r--src/managers/AnimationManager.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp
index f017a9e8..54bdc524 100644
--- a/src/managers/AnimationManager.cpp
+++ b/src/managers/AnimationManager.cpp
@@ -80,7 +80,7 @@ void CAnimationManager::tick() {
const float SPENT = av->getPercent();
// window stuff
- const auto PWINDOW = (CWindow*)av->m_pWindow;
+ PHLWINDOW PWINDOW = av->m_pWindow.lock();
PHLWORKSPACE PWORKSPACE = av->m_pWorkspace.lock();
const auto PLAYER = (SLayerSurface*)av->m_pLayer;
CMonitor* PMONITOR = nullptr;
@@ -121,19 +121,19 @@ void CAnimationManager::tick() {
const CBox windowBoxNoOffset = w->getFullWindowBoundingBox();
const CBox monitorBox = {PMONITOR->vecPosition, PMONITOR->vecSize};
if (windowBoxNoOffset.intersection(monitorBox) != windowBoxNoOffset) // on edges between multiple monitors
- g_pHyprRenderer->damageWindow(w.get(), true);
+ g_pHyprRenderer->damageWindow(w, true);
}
if (PWORKSPACE->m_bIsSpecialWorkspace)
- g_pHyprRenderer->damageWindow(w.get(), true); // hack for special too because it can cross multiple monitors
+ g_pHyprRenderer->damageWindow(w, true); // hack for special too because it can cross multiple monitors
}
// damage any workspace window that is on any monitor
for (auto& w : g_pCompositor->m_vWindows) {
- if (!g_pCompositor->windowValidMapped(w.get()) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned)
+ if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE || w->m_bPinned)
continue;
- g_pHyprRenderer->damageWindow(w.get());
+ g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
// "some fucking layers miss 1 pixel???" -- vaxry
@@ -192,7 +192,7 @@ void CAnimationManager::tick() {
default: UNREACHABLE();
}
// set size and pos if valid, but only if damage policy entire (dont if border for example)
- if (g_pCompositor->windowValidMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2)
+ if (validMapped(PWINDOW) && av->m_eDamagePolicy == AVARDAMAGE_ENTIRE && PWINDOW->m_iX11Type != 2)
g_pXWaylandManager->setWindowSize(PWINDOW, PWINDOW->m_vRealSize.goal());
// check if we did not finish animating. If so, trigger onAnimationEnd.
@@ -213,14 +213,14 @@ void CAnimationManager::tick() {
g_pHyprRenderer->damageWindow(PWINDOW);
} else if (PWORKSPACE) {
for (auto& w : g_pCompositor->m_vWindows) {
- if (!g_pCompositor->windowValidMapped(w.get()) || w->m_pWorkspace != PWORKSPACE)
+ if (!validMapped(w) || w->m_pWorkspace != PWORKSPACE)
continue;
w->updateWindowDecos();
// damage any workspace window that is on any monitor
if (!w->m_bPinned)
- g_pHyprRenderer->damageWindow(w.get());
+ g_pHyprRenderer->damageWindow(w);
}
} else if (PLAYER) {
if (PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || PLAYER->layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM)
@@ -304,7 +304,7 @@ bool CAnimationManager::bezierExists(const std::string& bezier) {
//
//
-void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPerc) {
+void CAnimationManager::animationPopin(PHLWINDOW pWindow, bool close, float minPerc) {
const auto GOALPOS = pWindow->m_vRealPosition.goal();
const auto GOALSIZE = pWindow->m_vRealSize.goal();
@@ -317,7 +317,7 @@ void CAnimationManager::animationPopin(CWindow* pWindow, bool close, float minPe
}
}
-void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool close) {
+void CAnimationManager::animationSlide(PHLWINDOW pWindow, std::string force, bool close) {
pWindow->m_vRealSize.warp(false); // size we preserve in slide
const auto GOALPOS = pWindow->m_vRealPosition.goal();
@@ -381,7 +381,7 @@ void CAnimationManager::animationSlide(CWindow* pWindow, std::string force, bool
pWindow->m_vRealPosition = posOffset;
}
-void CAnimationManager::onWindowPostCreateClose(CWindow* pWindow, bool close) {
+void CAnimationManager::onWindowPostCreateClose(PHLWINDOW pWindow, bool close) {
if (!close) {
pWindow->m_vRealPosition.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");
pWindow->m_vRealSize.m_pConfig = g_pConfigManager->getAnimationPropertyConfig("windowsIn");