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-rw-r--r--src/managers/AnimationManager.cpp197
1 files changed, 92 insertions, 105 deletions
diff --git a/src/managers/AnimationManager.cpp b/src/managers/AnimationManager.cpp
index f77c3d7c..59f46804 100644
--- a/src/managers/AnimationManager.cpp
+++ b/src/managers/AnimationManager.cpp
@@ -1,6 +1,24 @@
#include "AnimationManager.hpp"
#include "../Compositor.hpp"
+CAnimationManager::CAnimationManager() {
+ std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
+ m_mBezierCurves["default"].setup(&points);
+}
+
+void CAnimationManager::removeAllBeziers() {
+ m_mBezierCurves.clear();
+
+ // add the default one
+ std::vector<Vector2D> points = {Vector2D(0, 0.75f), Vector2D(0.15f, 1.f)};
+ m_mBezierCurves["default"].setup(&points);
+}
+
+void CAnimationManager::addBezierWithName(std::string name, const Vector2D& p1, const Vector2D& p2) {
+ std::vector points = {p1, p2};
+ m_mBezierCurves[name].setup(&points);
+}
+
void CAnimationManager::tick() {
bool animationsDisabled = false;
@@ -8,116 +26,100 @@ void CAnimationManager::tick() {
if (!g_pConfigManager->getInt("animations:enabled"))
animationsDisabled = true;
- const bool WINDOWSENABLED = g_pConfigManager->getInt("animations:windows") && !animationsDisabled;
- const bool BORDERSENABLED = g_pConfigManager->getInt("animations:borders") && !animationsDisabled;
- const bool FADEENABLED = g_pConfigManager->getInt("animations:fadein") && !animationsDisabled;
const float ANIMSPEED = g_pConfigManager->getFloat("animations:speed");
-
- // Process speeds
- const float WINDOWSPEED = g_pConfigManager->getFloat("animations:windows_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:windows_speed");
- const float BORDERSPEED = g_pConfigManager->getFloat("animations:borders_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:borders_speed");
- const float FADESPEED = g_pConfigManager->getFloat("animations:fadein_speed") == 0 ? ANIMSPEED : g_pConfigManager->getFloat("animations:fadein_speed");
-
- const auto BORDERACTIVECOL = CColor(g_pConfigManager->getInt("general:col.active_border"));
- const auto BORDERINACTIVECOL = CColor(g_pConfigManager->getInt("general:col.inactive_border"));
-
const auto BORDERSIZE = g_pConfigManager->getInt("general:border_size");
+ const auto BEZIERSTR = g_pConfigManager->getString("animations:curve");
- for (auto& w : g_pCompositor->m_lWindows) {
+ auto DEFAULTBEZIER = m_mBezierCurves.find(BEZIERSTR);
+ if (DEFAULTBEZIER == m_mBezierCurves.end())
+ DEFAULTBEZIER = m_mBezierCurves.find("default");
- // get the box before transforms, for damage tracking later
- wlr_box WLRBOXPREV = { w.m_vRealPosition.x - BORDERSIZE - 1, w.m_vRealPosition.y - BORDERSIZE - 1, w.m_vRealSize.x + 2 * BORDERSIZE + 2, w.m_vRealSize.y + 2 * BORDERSIZE + 2};
- bool needsDamage = false;
+ for (auto& av : m_lAnimatedVariables) {
+ // get speed
+ const auto SPEED = *av->m_pSpeed == 0 ? ANIMSPEED : *av->m_pSpeed;
- // process fadeinout
- if (FADEENABLED) {
- const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
- w.m_bFadingOut = false;
+ // window stuff
+ const auto PWINDOW = (CWindow*)av->m_pWindow;
+ wlr_box WLRBOXPREV = {PWINDOW->m_vRealPosition.vec().x - BORDERSIZE - 1, PWINDOW->m_vRealPosition.vec().y - BORDERSIZE - 1, PWINDOW->m_vRealSize.vec().x + 2 * BORDERSIZE + 2, PWINDOW->m_vRealSize.vec().y + 2 * BORDERSIZE + 2};
- if (!deltazero(w.m_fAlpha, GOALALPHA)) {
- if (deltaSmallToFlip(w.m_fAlpha, GOALALPHA)) {
- w.m_fAlpha = GOALALPHA;
- } else {
- if (w.m_fAlpha > GOALALPHA)
- w.m_bFadingOut = true;
- w.m_fAlpha = parabolic(w.m_fAlpha, GOALALPHA, FADESPEED);
- }
-
- needsDamage = true;
- }
-
- } else {
- const auto GOALALPHA = w.m_bIsMapped ? 255.f : 0.f;
-
- if (!deltazero(GOALALPHA, w.m_fAlpha)) {
- if (w.m_bIsMapped)
- w.m_fAlpha = 255.f;
- else {
- w.m_fAlpha = 0.f;
- w.m_bFadingOut = false;
- }
-
- needsDamage = true;
- }
+ // check if it's disabled, if so, warp
+ if (av->m_pEnabled == 0 || animationsDisabled) {
+ av->warp();
+ g_pHyprRenderer->damageBox(&WLRBOXPREV);
+ g_pHyprRenderer->damageWindow(PWINDOW);
+ continue;
}
- // process fadein/out for unmapped windows, but nothing else.
- // we can't use windowValidMapped because we want to animate hidden windows too.
- if (!g_pCompositor->windowExists(&w) || !w.m_bIsMapped || !g_pXWaylandManager->getWindowSurface(&w)){
- if (needsDamage) {
- g_pHyprRenderer->damageWindow(&w); // only window, it didnt move cuz its unmappy
- }
+ // beziers are with a switch unforto
+ // TODO: maybe do something cleaner
- continue;
- }
+ // get the spent % (0 - 1)
+ const auto DURATIONPASSED = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now() - av->animationBegin).count();
+ const float SPENT = std::clamp((DURATIONPASSED / 100.f) / SPEED, 0.f, 1.f);
- // process the borders
- const auto RENDERHINTS = g_pLayoutManager->getCurrentLayout()->requestRenderHints(&w);
+ switch (av->m_eVarType) {
+ case AVARTYPE_FLOAT: {
+ if (!deltazero(av->m_fValue, av->m_fGoal)) {
+ const auto DELTA = av->m_fGoal - av->m_fBegun;
+ const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
- const auto& COLOR = RENDERHINTS.isBorderColor ? RENDERHINTS.borderColor : g_pCompositor->isWindowActive(&w) ? BORDERACTIVECOL : BORDERINACTIVECOL;
+ if (BEZIER != m_mBezierCurves.end())
+ av->m_fValue = av->m_fBegun + BEZIER->second.getYForPoint(SPENT) * DELTA;
+ else
+ av->m_fValue = av->m_fBegun + DEFAULTBEZIER->second.getYForPoint(SPENT) * DELTA;
- if (BORDERSENABLED) {
- if (!deltazero(COLOR, w.m_cRealBorderColor)) {
- if (deltaSmallToFlip(COLOR, w.m_cRealBorderColor)) {
- w.m_cRealBorderColor = COLOR;
+ if (SPENT >= 1.f) {
+ av->warp();
+ }
} else {
- w.m_cRealBorderColor = parabolic(BORDERSPEED, w.m_cRealBorderColor, COLOR);
+ continue; // dont process
}
- needsDamage = true;
+ break;
}
- } else {
- if (!deltazero(w.m_cRealBorderColor, COLOR))
- needsDamage = true;
- w.m_cRealBorderColor = COLOR;
- }
-
- // process the window
- if (WINDOWSENABLED) {
- if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize)) {
- if (deltaSmallToFlip(w.m_vRealPosition, w.m_vEffectivePosition) && deltaSmallToFlip(w.m_vRealSize, w.m_vEffectiveSize)) {
- w.m_vRealPosition = w.m_vEffectivePosition;
- w.m_vRealSize = w.m_vEffectiveSize;
- g_pXWaylandManager->setWindowSize(&w, w.m_vRealSize);
+ case AVARTYPE_VECTOR: {
+ if (!deltazero(av->m_vValue, av->m_vGoal)) {
+ const auto DELTA = av->m_vGoal - av->m_vBegun;
+ const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
+
+ if (BEZIER != m_mBezierCurves.end())
+ av->m_vValue = av->m_vBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
+ else
+ av->m_vValue = av->m_vBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
+
+ if (SPENT >= 1.f) {
+ av->warp();
+ }
} else {
- // if it is to be animated, animate it.
- w.m_vRealPosition = Vector2D(parabolic(w.m_vRealPosition.x, w.m_vEffectivePosition.x, WINDOWSPEED), parabolic(w.m_vRealPosition.y, w.m_vEffectivePosition.y, WINDOWSPEED));
- w.m_vRealSize = Vector2D(parabolic(w.m_vRealSize.x, w.m_vEffectiveSize.x, WINDOWSPEED), parabolic(w.m_vRealSize.y, w.m_vEffectiveSize.y, WINDOWSPEED));
+ continue; // dont process
}
-
- needsDamage = true;
+ break;
+ }
+ case AVARTYPE_COLOR: {
+ if (!deltazero(av->m_cValue, av->m_cGoal)) {
+ const auto DELTA = av->m_cGoal - av->m_cBegun;
+ const auto BEZIER = m_mBezierCurves.find(*av->m_pBezier);
+
+ if (BEZIER != m_mBezierCurves.end())
+ av->m_cValue = av->m_cBegun + DELTA * BEZIER->second.getYForPoint(SPENT);
+ else
+ av->m_cValue = av->m_cBegun + DELTA * DEFAULTBEZIER->second.getYForPoint(SPENT);
+
+ if (SPENT >= 1.f) {
+ av->warp();
+ }
+ } else {
+ continue; // dont process
+ }
+ break;
+ }
+ default: {
+ ;
}
- } else {
- if (!deltazero(w.m_vRealPosition, w.m_vEffectivePosition) || !deltazero(w.m_vRealSize, w.m_vEffectiveSize))
- needsDamage = true;
-
- w.m_vRealPosition = w.m_vEffectivePosition;
- w.m_vRealSize = w.m_vEffectiveSize;
}
- if (needsDamage) {
- g_pHyprRenderer->damageBox(&WLRBOXPREV);
- g_pHyprRenderer->damageWindow(&w);
- }
+ // damage the window
+ g_pHyprRenderer->damageBox(&WLRBOXPREV);
+ g_pHyprRenderer->damageWindow(PWINDOW);
}
}
@@ -143,19 +145,4 @@ bool CAnimationManager::deltazero(const float& a, const float& b) {
bool CAnimationManager::deltazero(const CColor& a, const CColor& b) {
return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a;
-}
-
-double CAnimationManager::parabolic(const double from, const double to, const double incline) {
- return from + ((to - from) / incline);
-}
-
-CColor CAnimationManager::parabolic(const double incline, const CColor& from, const CColor& to) {
- CColor newColor;
-
- newColor.r = parabolic(from.r, to.r, incline);
- newColor.g = parabolic(from.g, to.g, incline);
- newColor.b = parabolic(from.b, to.b, incline);
- newColor.a = parabolic(from.a, to.a, incline);
-
- return newColor;
} \ No newline at end of file