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-rw-r--r--src/layout/IHyprLayout.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/layout/IHyprLayout.cpp b/src/layout/IHyprLayout.cpp
index 108f9039..7fadf188 100644
--- a/src/layout/IHyprLayout.cpp
+++ b/src/layout/IHyprLayout.cpp
@@ -147,7 +147,7 @@ void IHyprLayout::onWindowCreatedFloating(PHLWINDOW pWindow) {
pWindow->m_vRealPosition = pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealPosition.goal() +
pWindow->m_pXDGSurface->toplevel->parent->window->m_vRealSize.goal() / 2.F - desiredGeometry.size() / 2.F;
else
- pWindow->m_vRealPosition = PMONITOR->vecPosition + desiredGeometry.size() / 2.F;
+ pWindow->m_vRealPosition = PMONITOR->vecPosition + PMONITOR->vecSize / 2.F - desiredGeometry.size() / 2.F;
} else {
// if it is, we respect where it wants to put itself, but apply monitor offset if outside
// most of these are popups