summaryrefslogtreecommitdiff
path: root/src/layout/DwindleLayout.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/layout/DwindleLayout.cpp')
-rw-r--r--src/layout/DwindleLayout.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp
index 8a62698f..87f1fe33 100644
--- a/src/layout/DwindleLayout.cpp
+++ b/src/layout/DwindleLayout.cpp
@@ -655,7 +655,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
const bool DISPLAYBOTTOM = STICKS(PWINDOW->m_vPosition.y + PWINDOW->m_vSize.y, PMONITOR->vecPosition.y + PMONITOR->vecSize.y - PMONITOR->vecReservedBottomRight.y);
// construct allowed movement
- Vector2D allowedMovement = pixResize;
+ Vector2D allowedMovement = pixResize;
if (DISPLAYLEFT && DISPLAYRIGHT)
allowedMovement.x = 0;
@@ -671,7 +671,7 @@ void CHyprDwindleLayout::resizeActiveWindow(const Vector2D& pixResize, CWindow*
const bool PARENTSIDEBYSIDE = !PPARENT->splitTop;
// Get the parent's parent
- auto PPARENT2 = PPARENT->pParent;
+ auto PPARENT2 = PPARENT->pParent;
// No parent means we have only 2 windows, and thus one axis of freedom
if (!PPARENT2) {
@@ -749,8 +749,8 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
applyNodeDataToWindow(PNODE);
else {
// get back its' dimensions from position and size
- pWindow->m_vRealPosition = pWindow->m_vPosition;
- pWindow->m_vRealSize = pWindow->m_vSize;
+ pWindow->m_vRealPosition = pWindow->m_vLastFloatingPosition;
+ pWindow->m_vRealSize = pWindow->m_vLastFloatingSize;
}
} else {
// if it now got fullscreen, make it fullscreen
@@ -759,8 +759,10 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow, eFullscree
// save position and size if floating
if (pWindow->m_bIsFloating) {
- pWindow->m_vPosition = pWindow->m_vRealPosition.vec();
- pWindow->m_vSize = pWindow->m_vRealSize.vec();
+ pWindow->m_vLastFloatingSize = pWindow->m_vRealSize.goalv();
+ pWindow->m_vLastFloatingPosition = pWindow->m_vRealPosition.goalv();
+ pWindow->m_vPosition = pWindow->m_vRealPosition.goalv();
+ pWindow->m_vSize = pWindow->m_vRealSize.goalv();
}
// apply new pos and size being monitors' box