diff options
Diffstat (limited to 'src/Window.hpp')
| -rw-r--r-- | src/Window.hpp | 42 |
1 files changed, 22 insertions, 20 deletions
diff --git a/src/Window.hpp b/src/Window.hpp index aeb674d1..5fcb951f 100644 --- a/src/Window.hpp +++ b/src/Window.hpp @@ -142,26 +142,28 @@ struct SWindowSpecialRenderData { }; struct SWindowAdditionalConfigData { - std::string animationStyle = std::string(""); - CWindowOverridableVar<int> rounding = -1; // -1 means no - CWindowOverridableVar<bool> forceNoBlur = false; - CWindowOverridableVar<bool> forceOpaque = false; - CWindowOverridableVar<bool> forceOpaqueOverridden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher. - CWindowOverridableVar<bool> forceAllowsInput = false; - CWindowOverridableVar<bool> forceNoAnims = false; - CWindowOverridableVar<bool> forceNoBorder = false; - CWindowOverridableVar<bool> forceNoShadow = false; - CWindowOverridableVar<bool> forceNoDim = false; - CWindowOverridableVar<bool> noFocus = false; - CWindowOverridableVar<bool> windowDanceCompat = false; - CWindowOverridableVar<bool> noMaxSize = false; - CWindowOverridableVar<bool> dimAround = false; - CWindowOverridableVar<bool> forceRGBX = false; - CWindowOverridableVar<bool> keepAspectRatio = false; - CWindowOverridableVar<int> xray = -1; // -1 means unset, takes precedence over the renderdata one - CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one - CWindowOverridableVar<bool> forceTearing = false; - CWindowOverridableVar<bool> nearestNeighbor = false; + std::string animationStyle = std::string(""); + CWindowOverridableVar<int> rounding = -1; // -1 means no + CWindowOverridableVar<bool> forceNoBlur = false; + CWindowOverridableVar<bool> forceOpaque = false; + CWindowOverridableVar<bool> forceOpaqueOverridden = false; // if true, a rule will not change the forceOpaque state. This is for the force opaque dispatcher. + CWindowOverridableVar<bool> forceAllowsInput = false; + CWindowOverridableVar<bool> forceNoAnims = false; + CWindowOverridableVar<bool> forceNoBorder = false; + CWindowOverridableVar<bool> forceNoShadow = false; + CWindowOverridableVar<bool> forceNoDim = false; + CWindowOverridableVar<bool> noFocus = false; + CWindowOverridableVar<bool> windowDanceCompat = false; + CWindowOverridableVar<bool> noMaxSize = false; + CWindowOverridableVar<Vector2D> maxSize = Vector2D(std::numeric_limits<double>::max(), std::numeric_limits<double>::max()); + CWindowOverridableVar<Vector2D> minSize = Vector2D(1, 1); + CWindowOverridableVar<bool> dimAround = false; + CWindowOverridableVar<bool> forceRGBX = false; + CWindowOverridableVar<bool> keepAspectRatio = false; + CWindowOverridableVar<int> xray = -1; // -1 means unset, takes precedence over the renderdata one + CWindowOverridableVar<int> borderSize = -1; // -1 means unset, takes precedence over the renderdata one + CWindowOverridableVar<bool> forceTearing = false; + CWindowOverridableVar<bool> nearestNeighbor = false; }; struct SWindowRule { |
