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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-04 16:25:30 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-04-04 16:25:30 +0200
commitc21881be252aaea61eb8d3f7192b4032f27f6f14 (patch)
treef64eab47e9628e91aaf91c53d605d80bd58e5a8e /src
parent462781b16f9763cbfd8f182b8680b00c823ecd9e (diff)
Implement proper z-system
Diffstat (limited to 'src')
-rw-r--r--src/Compositor.cpp21
-rw-r--r--src/Compositor.hpp1
-rw-r--r--src/layout/DwindleLayout.cpp12
3 files changed, 27 insertions, 7 deletions
diff --git a/src/Compositor.cpp b/src/Compositor.cpp
index 5f444fe8..8dd5c561 100644
--- a/src/Compositor.cpp
+++ b/src/Compositor.cpp
@@ -242,8 +242,7 @@ bool CCompositor::windowExists(CWindow* pWindow) {
CWindow* CCompositor::vectorToWindow(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
- // first loop over floating cuz they're above
- // TODO: make an actual Z-system
+ // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, pos.x, pos.y) && w.m_bIsMapped && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -272,8 +271,7 @@ CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
- // first loop over floating cuz they're above
- // TODO: make an actual Z-system
+ // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (w.m_bIsFloating && w.m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -292,8 +290,7 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
CWindow* CCompositor::windowFromCursor() {
const auto PMONITOR = getMonitorFromCursor();
- // first loop over floating cuz they're above
- // TODO: make an actual Z-system
+ // first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto& w : m_lWindows) {
wlr_box box = {w.m_vRealPosition.x, w.m_vRealPosition.y, w.m_vRealSize.x, w.m_vRealSize.y};
if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && w.m_bIsMapped && w.m_bIsFloating && isWorkspaceVisible(w.m_iWorkspaceID))
@@ -532,4 +529,16 @@ bool CCompositor::isWindowActive(CWindow* pWindow) {
const auto PSURFACE = g_pXWaylandManager->getWindowSurface(pWindow);
return PSURFACE == m_pLastFocus || pWindow == m_pLastWindow;
+}
+
+void CCompositor::moveWindowToTop(CWindow* pWindow) {
+ if (!windowValidMapped(pWindow))
+ return;
+
+ for (auto it = m_lWindows.begin(); it != m_lWindows.end(); ++it) {
+ if (&(*it) == pWindow) {
+ m_lWindows.splice(m_lWindows.end(), m_lWindows, it);
+ break;
+ }
+ }
} \ No newline at end of file
diff --git a/src/Compositor.hpp b/src/Compositor.hpp
index 4bf5d85b..06daa6f9 100644
--- a/src/Compositor.hpp
+++ b/src/Compositor.hpp
@@ -94,6 +94,7 @@ public:
CWindow* getFullscreenWindowOnWorkspace(const int&);
bool doesSeatAcceptInput(wlr_surface*);
bool isWindowActive(CWindow*);
+ void moveWindowToTop(CWindow*);
private:
void initAllSignals();
diff --git a/src/layout/DwindleLayout.cpp b/src/layout/DwindleLayout.cpp
index 5e4be345..4e12fc49 100644
--- a/src/layout/DwindleLayout.cpp
+++ b/src/layout/DwindleLayout.cpp
@@ -304,6 +304,8 @@ void CHyprDwindleLayout::changeWindowFloatingMode(CWindow* pWindow) {
pWindow->m_vRealSize = PSAVEDSIZE;
} else {
onWindowRemoved(pWindow);
+
+ g_pCompositor->moveWindowToTop(pWindow);
}
}
@@ -327,6 +329,7 @@ void CHyprDwindleLayout::onBeginDragWindow() {
if (!DRAGGINGWINDOW->m_bIsFloating) {
DRAGGINGWINDOW->m_bDraggingTiled = true;
changeWindowFloatingMode(DRAGGINGWINDOW);
+ DRAGGINGWINDOW->m_bIsFloating = true;
} else {
DRAGGINGWINDOW->m_bDraggingTiled = false;
}
@@ -339,8 +342,11 @@ void CHyprDwindleLayout::onBeginDragWindow() {
void CHyprDwindleLayout::onEndDragWindow() {
const auto DRAGGINGWINDOW = g_pInputManager->currentlyDraggedWindow;
- if (DRAGGINGWINDOW->m_bDraggingTiled)
+ if (DRAGGINGWINDOW->m_bDraggingTiled) {
+ DRAGGINGWINDOW->m_bIsFloating = false;
changeWindowFloatingMode(DRAGGINGWINDOW);
+ }
+
}
void CHyprDwindleLayout::onMouseMove(const Vector2D& mousePos) {
@@ -419,6 +425,8 @@ void CHyprDwindleLayout::onWindowCreatedFloating(CWindow* pWindow) {
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);
+
+ g_pCompositor->moveWindowToTop(pWindow);
}
void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
@@ -466,6 +474,8 @@ void CHyprDwindleLayout::fullscreenRequestForWindow(CWindow* pWindow) {
g_pXWaylandManager->setWindowSize(pWindow, pWindow->m_vRealSize);
}
+ g_pCompositor->moveWindowToTop(pWindow);
+
// we need to fix XWayland windows by sending them to NARNIA
// because otherwise they'd still be recieving mouse events
g_pCompositor->fixXWaylandWindowsOnWorkspace(PMONITOR->activeWorkspace);