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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-12 23:11:34 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-12 23:11:34 +0200
commitbf762f566f1c8c5e9c636f0d1ad4e485ad322da9 (patch)
tree667d1c3bf7a4f5f9c1e8bc0b5d7189ef2a760437 /src
parentf9985a36b345acf3fd4f6a1ad8170a475658fb60 (diff)
Fix VRAM memory leak when releasing snapshots
Diffstat (limited to 'src')
-rw-r--r--src/Compositor.cpp11
-rw-r--r--src/Compositor.hpp2
-rw-r--r--src/events/Monitors.cpp4
-rw-r--r--src/render/Framebuffer.cpp18
-rw-r--r--src/render/Framebuffer.hpp2
-rw-r--r--src/render/OpenGL.cpp9
6 files changed, 29 insertions, 17 deletions
diff --git a/src/Compositor.cpp b/src/Compositor.cpp
index 83fcdfcb..cdcf880c 100644
--- a/src/Compositor.cpp
+++ b/src/Compositor.cpp
@@ -852,9 +852,12 @@ void CCompositor::moveWindowToTop(CWindow* pWindow) {
}
}
-void CCompositor::cleanupFadingOut() {
+void CCompositor::cleanupFadingOut(const int& monid) {
for (auto& w : m_vWindowsFadingOut) {
+ if (w->m_iMonitorID != (long unsigned int)monid)
+ continue;
+
bool valid = windowExists(w);
if (!valid || !w->m_bFadingOut || w->m_fAlpha.fl() == 0.f) {
@@ -867,11 +870,16 @@ void CCompositor::cleanupFadingOut() {
m_vWindowsFadingOut.erase(std::remove(m_vWindowsFadingOut.begin(), m_vWindowsFadingOut.end(), w));
Debug::log(LOG, "Cleanup: destroyed a window");
+
+ glFlush(); // to free mem NOW.
return;
}
}
for (auto& ls : m_vSurfacesFadingOut) {
+ if (ls->monitorID != monid)
+ continue;
+
if (ls->fadingOut && ls->readyToDelete && !ls->alpha.isBeingAnimated()) {
for (auto& m : m_vMonitors) {
for (auto& lsl : m->m_aLayerSurfaceLists) {
@@ -887,6 +895,7 @@ void CCompositor::cleanupFadingOut() {
Debug::log(LOG, "Cleanup: destroyed a layersurface");
+ glFlush(); // to free mem NOW.
return;
}
}
diff --git a/src/Compositor.hpp b/src/Compositor.hpp
index b386f542..bc967621 100644
--- a/src/Compositor.hpp
+++ b/src/Compositor.hpp
@@ -124,7 +124,7 @@ public:
bool doesSeatAcceptInput(wlr_surface*);
bool isWindowActive(CWindow*);
void moveWindowToTop(CWindow*);
- void cleanupFadingOut();
+ void cleanupFadingOut(const int& monid);
CWindow* getWindowInDirection(CWindow*, char);
void deactivateAllWLRWorkspaces(wlr_ext_workspace_handle_v1* exclude = nullptr);
CWindow* getNextWindowOnWorkspace(CWindow*);
diff --git a/src/events/Monitors.cpp b/src/events/Monitors.cpp
index d523aeb3..cf7e4b49 100644
--- a/src/events/Monitors.cpp
+++ b/src/events/Monitors.cpp
@@ -186,7 +186,6 @@ void Events::listener_monitorFrame(void* owner, void* data) {
if (PMONITOR->ID == pMostHzMonitor->ID || !*PNOVFR) { // unfortunately with VFR we don't have the guarantee mostHz is going to be updated all the time, so we have to ignore that
g_pCompositor->sanityCheckWorkspaces();
g_pAnimationManager->tick();
- g_pCompositor->cleanupFadingOut();
HyprCtl::tickHyprCtl(); // so that we dont get that race condition multithread bullshit
@@ -229,6 +228,9 @@ void Events::listener_monitorFrame(void* owner, void* data) {
return;
}
+ // we need to cleanup fading out when rendering the appropriate context
+ g_pCompositor->cleanupFadingOut(PMONITOR->ID);
+
if (!hasChanged && *PDAMAGETRACKINGMODE != DAMAGE_TRACKING_NONE && PMONITOR->forceFullFrames == 0 && damageBlinkCleanup == 0) {
pixman_region32_fini(&damage);
wlr_output_rollback(PMONITOR->output);
diff --git a/src/render/Framebuffer.cpp b/src/render/Framebuffer.cpp
index 4a5baf50..90b41a4b 100644
--- a/src/render/Framebuffer.cpp
+++ b/src/render/Framebuffer.cpp
@@ -2,15 +2,14 @@
#include "OpenGL.hpp"
bool CFramebuffer::alloc(int w, int h) {
- bool firstAlloc = false;
- if (m_iFb == (uint32_t)-1)
- {
+ bool firstAlloc = false;
+
+ if (m_iFb == (uint32_t)-1) {
firstAlloc = true;
glGenFramebuffers(1, &m_iFb);
}
- if (m_cTex.m_iTexID == 0)
- {
+ if (m_cTex.m_iTexID == 0) {
firstAlloc = true;
glGenTextures(1, &m_cTex.m_iTexID);
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
@@ -20,13 +19,11 @@ bool CFramebuffer::alloc(int w, int h) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
- if (firstAlloc || m_Size != Vector2D(w, h))
- {
+ if (firstAlloc || m_Size != Vector2D(w, h)) {
glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
- glBindTexture(GL_TEXTURE_2D, m_cTex.m_iTexID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex.m_iTexID, 0);
@@ -37,7 +34,6 @@ bool CFramebuffer::alloc(int w, int h) {
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0);
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
- glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
@@ -78,3 +74,7 @@ void CFramebuffer::release() {
m_cTex.m_iTexID = 0;
m_iFb = -1;
}
+
+CFramebuffer::~CFramebuffer() {
+ release();
+} \ No newline at end of file
diff --git a/src/render/Framebuffer.hpp b/src/render/Framebuffer.hpp
index 3d15069d..6af59ca2 100644
--- a/src/render/Framebuffer.hpp
+++ b/src/render/Framebuffer.hpp
@@ -6,6 +6,8 @@
class CFramebuffer {
public:
+ ~CFramebuffer();
+
bool alloc(int w, int h);
void bind();
void release();
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 4b2fabea..d60e827e 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -702,8 +702,6 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
begin(PMONITOR, &fakeDamage, true);
- pixman_region32_fini(&fakeDamage);
-
clear(CColor(0,0,0,0)); // JIC
timespec now;
@@ -742,9 +740,10 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iCurrentOutputFb);
#endif
-
end();
+ pixman_region32_fini(&fakeDamage);
+
wlr_output_rollback(PMONITOR->output);
}
@@ -762,8 +761,6 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
begin(PMONITOR, &fakeDamage, true);
- pixman_region32_fini(&fakeDamage);
-
const auto PFRAMEBUFFER = &m_mLayerFramebuffers[pLayer];
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
@@ -792,6 +789,8 @@ void CHyprOpenGLImpl::makeLayerSnapshot(SLayerSurface* pLayer) {
end();
+ pixman_region32_fini(&fakeDamage);
+
wlr_output_rollback(PMONITOR->output);
}