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authorMozzarella32 <143010987+Mozzarella32@users.noreply.github.com>2025-10-20 13:22:50 +0200
committerGitHub <noreply@github.com>2025-10-20 12:22:50 +0100
commit46dab01bcc47b2e29f36cd4d35d04091e4134a67 (patch)
tree42e79bda2f53b14ce79bdd259c3e4712874abe70 /src
parent474cd004df5c929fc3d7a71e46e8e9e363c21c39 (diff)
renderer: add more uniforms to the screen shader (#11986)
These are: pointer_shape from the cursor-shape-v1 protocol prepared for v2, along with left_ptr...bottom_right_corner and killing (Hyprland specific) pointer_shape_previous with pointer_switch_time to blend between shapes pointer_size scaled size as used by the normal cursor pointer_pressed_positions[32] with pointer_pressed_times[32] and pointer_pressed_killed(32 bits) for click/touch animations and if they killed something pointer_inactive_timeout with pointer_last_active to smoothly fade the pointer out pointer_hidden to hide it when the cursor is hidden (excluding by cursor:invisible as this config value can be used to turn off the normal cursor, which is useful when drawing it with the screen shader)
Diffstat (limited to 'src')
-rw-r--r--src/helpers/CursorShapes.hpp2
-rw-r--r--src/macros.hpp3
-rw-r--r--src/managers/CursorManager.cpp4
-rw-r--r--src/managers/CursorManager.hpp2
-rw-r--r--src/managers/input/InputManager.cpp5
-rw-r--r--src/managers/input/Touch.cpp2
-rw-r--r--src/render/OpenGL.cpp154
-rw-r--r--src/render/OpenGL.hpp6
-rw-r--r--src/render/Renderer.cpp41
-rw-r--r--src/render/Renderer.hpp9
-rw-r--r--src/render/Shader.hpp12
11 files changed, 215 insertions, 25 deletions
diff --git a/src/helpers/CursorShapes.hpp b/src/helpers/CursorShapes.hpp
index 6f3c8a0e..cb95cd8b 100644
--- a/src/helpers/CursorShapes.hpp
+++ b/src/helpers/CursorShapes.hpp
@@ -40,4 +40,4 @@ constexpr std::array<const char*, 35> CURSOR_SHAPE_NAMES = {
"zoom-in",
"zoom-out",
};
-// clang-format on \ No newline at end of file
+// clang-format on
diff --git a/src/macros.hpp b/src/macros.hpp
index 851f1ca3..7fa25cfb 100644
--- a/src/macros.hpp
+++ b/src/macros.hpp
@@ -31,6 +31,9 @@
#define MIN_WINDOW_SIZE 20.0
+// max value 32 because killed is a int uniform
+#define POINTER_PRESSED_HISTORY_LENGTH 32
+
#define LISTENER(name) \
void listener_##name(wl_listener*, void*); \
inline wl_listener listen_##name = {.notify = listener_##name}
diff --git a/src/managers/CursorManager.cpp b/src/managers/CursorManager.cpp
index 442da443..d2905a1e 100644
--- a/src/managers/CursorManager.cpp
+++ b/src/managers/CursorManager.cpp
@@ -342,3 +342,7 @@ bool CCursorManager::changeTheme(const std::string& name, const int size) {
void CCursorManager::syncGsettings() {
m_xcursor->syncGsettings();
}
+
+float CCursorManager::getScaledSize() const {
+ return m_size * m_cursorScale;
+}
diff --git a/src/managers/CursorManager.hpp b/src/managers/CursorManager.hpp
index 03420dab..dd3238af 100644
--- a/src/managers/CursorManager.hpp
+++ b/src/managers/CursorManager.hpp
@@ -55,6 +55,8 @@ class CCursorManager {
void tickAnimatedCursor();
+ float getScaledSize() const;
+
private:
bool m_ourBufferConnected = false;
std::vector<SP<CCursorBuffer>> m_cursorBuffers;
diff --git a/src/managers/input/InputManager.cpp b/src/managers/input/InputManager.cpp
index 63e08154..ae355b4b 100644
--- a/src/managers/input/InputManager.cpp
+++ b/src/managers/input/InputManager.cpp
@@ -4,6 +4,7 @@
#include <cstdint>
#include <hyprutils/math/Vector2D.hpp>
#include <ranges>
+#include <algorithm>
#include "../../config/ConfigValue.hpp"
#include "../../config/ConfigManager.hpp"
#include "../../desktop/Window.hpp"
@@ -716,7 +717,7 @@ void CInputManager::setClickMode(eClickBehaviorMode mode) {
case CLICKMODE_DEFAULT:
Debug::log(LOG, "SetClickMode: DEFAULT");
m_clickBehavior = CLICKMODE_DEFAULT;
- g_pHyprRenderer->setCursorFromName("left_ptr");
+ g_pHyprRenderer->setCursorFromName("left_ptr", true);
break;
case CLICKMODE_KILL:
@@ -728,7 +729,7 @@ void CInputManager::setClickMode(eClickBehaviorMode mode) {
refocus();
// set cursor
- g_pHyprRenderer->setCursorFromName("crosshair");
+ g_pHyprRenderer->setCursorFromName("crosshair", true);
break;
default: break;
}
diff --git a/src/managers/input/Touch.cpp b/src/managers/input/Touch.cpp
index 2d3842f9..631bd569 100644
--- a/src/managers/input/Touch.cpp
+++ b/src/managers/input/Touch.cpp
@@ -124,6 +124,8 @@ void CInputManager::onTouchUp(ITouch::SUpEvent e) {
void CInputManager::onTouchMove(ITouch::SMotionEvent e) {
m_lastInputTouch = true;
+ m_lastCursorMovement.reset();
+
EMIT_HOOK_EVENT_CANCELLABLE("touchMove", e);
if (g_pUnifiedWorkspaceSwipe->isGestureInProgress()) {
// Do nothing if this is using a different finger.
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 3c30c4a1..436ba26c 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -9,6 +9,7 @@
#include "Renderer.hpp"
#include "../Compositor.hpp"
#include "../helpers/MiscFunctions.hpp"
+#include "../helpers/CursorShapes.hpp"
#include "../config/ConfigValue.hpp"
#include "../config/ConfigManager.hpp"
#include "../managers/PointerManager.hpp"
@@ -20,6 +21,7 @@
#include "../managers/HookSystemManager.hpp"
#include "../managers/input/InputManager.hpp"
#include "../managers/eventLoop/EventLoopManager.hpp"
+#include "../managers/CursorManager.hpp"
#include "../helpers/fs/FsUtils.hpp"
#include "../helpers/MainLoopExecutor.hpp"
#include "debug/HyprNotificationOverlay.hpp"
@@ -30,6 +32,8 @@
#include "pass/ClearPassElement.hpp"
#include "render/Shader.hpp"
#include "AsyncResourceGatherer.hpp"
+#include <ranges>
+#include <algorithm>
#include <string>
#include <xf86drm.h>
#include <fcntl.h>
@@ -381,6 +385,50 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() : m_drmFD(g_pCompositor->m_drmRenderNode.fd >
m_globalTimer.reset();
pushMonitorTransformEnabled(false);
+
+ static auto addLastPressToHistory = [this](const Vector2D& pos, bool killing, bool touch) {
+ // shift the new pos and time in
+ std::ranges::rotate(m_pressedHistoryPositions, m_pressedHistoryPositions.end() - 1);
+ m_pressedHistoryPositions[0] = pos;
+
+ std::ranges::rotate(m_pressedHistoryTimers, m_pressedHistoryTimers.end() - 1);
+ m_pressedHistoryTimers[0].reset();
+
+ // shift killed flag in
+ m_pressedHistoryKilled <<= 1;
+ m_pressedHistoryKilled |= killing ? 1 : 0;
+#if POINTER_PRESSED_HISTORY_LENGTH < 32
+ m_pressedHistoryKilled &= (1 >> POINTER_PRESSED_HISTORY_LENGTH) - 1;
+#endif
+
+ // shift touch flag in
+ m_pressedHistoryTouched <<= 1;
+ m_pressedHistoryTouched |= touch ? 1 : 0;
+#if POINTER_PRESSED_HISTORY_LENGTH < 32
+ m_pressedHistoryTouched &= (1 >> POINTER_PRESSED_HISTORY_LENGTH) - 1;
+#endif
+ };
+
+ static auto P2 = g_pHookSystem->hookDynamic("mouseButton", [](void* self, SCallbackInfo& info, std::any e) {
+ auto E = std::any_cast<IPointer::SButtonEvent>(e);
+
+ if (E.state != WL_POINTER_BUTTON_STATE_PRESSED)
+ return;
+
+ addLastPressToHistory(g_pInputManager->getMouseCoordsInternal(), g_pInputManager->getClickMode() == CLICKMODE_KILL, false);
+ });
+
+ static auto P3 = g_pHookSystem->hookDynamic("touchDown", [](void* self, SCallbackInfo& info, std::any e) {
+ auto E = std::any_cast<ITouch::SDownEvent>(e);
+
+ auto PMONITOR = g_pCompositor->getMonitorFromName(!E.device->m_boundOutput.empty() ? E.device->m_boundOutput : "");
+
+ PMONITOR = PMONITOR ? PMONITOR : g_pCompositor->m_lastMonitor.lock();
+
+ const auto TOUCH_COORDS = PMONITOR->m_position + (E.pos * PMONITOR->m_size);
+
+ addLastPressToHistory(TOUCH_COORDS, g_pInputManager->getClickMode() == CLICKMODE_KILL, true);
+ });
}
CHyprOpenGLImpl::~CHyprOpenGLImpl() {
@@ -1240,30 +1288,59 @@ void CHyprOpenGLImpl::applyScreenShader(const std::string& path) {
return;
}
- m_finalScreenShader.uniformLocations[SHADER_POINTER] = glGetUniformLocation(m_finalScreenShader.program, "pointer_position");
- m_finalScreenShader.uniformLocations[SHADER_PROJ] = glGetUniformLocation(m_finalScreenShader.program, "proj");
- m_finalScreenShader.uniformLocations[SHADER_TEX] = glGetUniformLocation(m_finalScreenShader.program, "tex");
- m_finalScreenShader.uniformLocations[SHADER_TIME] = glGetUniformLocation(m_finalScreenShader.program, "time");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_HIDDEN] = glGetUniformLocation(m_finalScreenShader.program, "pointer_hidden");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_KILLING] = glGetUniformLocation(m_finalScreenShader.program, "pointer_killing");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_SHAPE] = glGetUniformLocation(m_finalScreenShader.program, "pointer_shape");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_SHAPE_PREVIOUS] = glGetUniformLocation(m_finalScreenShader.program, "pointer_shape_previous");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_SWITCH_TIME] = glGetUniformLocation(m_finalScreenShader.program, "pointer_switch_time");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_PRESSED_POSITIONS] = glGetUniformLocation(m_finalScreenShader.program, "pointer_pressed_positions");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_PRESSED_TIMES] = glGetUniformLocation(m_finalScreenShader.program, "pointer_pressed_times");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_PRESSED_KILLED] = glGetUniformLocation(m_finalScreenShader.program, "pointer_pressed_killed");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_PRESSED_TOUCHED] = glGetUniformLocation(m_finalScreenShader.program, "pointer_pressed_touched");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_INACTIVE_TIMEOUT] = glGetUniformLocation(m_finalScreenShader.program, "pointer_inactive_timeout");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_LAST_ACTIVE] = glGetUniformLocation(m_finalScreenShader.program, "pointer_last_active");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER_SIZE] = glGetUniformLocation(m_finalScreenShader.program, "pointer_size");
+ m_finalScreenShader.uniformLocations[SHADER_POINTER] = glGetUniformLocation(m_finalScreenShader.program, "pointer_position");
+ m_finalScreenShader.uniformLocations[SHADER_PROJ] = glGetUniformLocation(m_finalScreenShader.program, "proj");
+ m_finalScreenShader.uniformLocations[SHADER_TEX] = glGetUniformLocation(m_finalScreenShader.program, "tex");
+ m_finalScreenShader.uniformLocations[SHADER_TIME] = glGetUniformLocation(m_finalScreenShader.program, "time");
if (m_finalScreenShader.uniformLocations[SHADER_TIME] != -1)
m_finalScreenShader.initialTime = m_globalTimer.getSeconds();
m_finalScreenShader.uniformLocations[SHADER_WL_OUTPUT] = glGetUniformLocation(m_finalScreenShader.program, "wl_output");
m_finalScreenShader.uniformLocations[SHADER_FULL_SIZE] = glGetUniformLocation(m_finalScreenShader.program, "screen_size");
if (m_finalScreenShader.uniformLocations[SHADER_FULL_SIZE] == -1)
m_finalScreenShader.uniformLocations[SHADER_FULL_SIZE] = glGetUniformLocation(m_finalScreenShader.program, "screenSize");
- if (m_finalScreenShader.uniformLocations[SHADER_TIME] != -1 && *PDT != 0 && !g_pHyprRenderer->m_crashingInProgress) {
- // The screen shader uses the "time" uniform
- // Since the screen shader could change every frame, damage tracking *needs* to be disabled
- g_pConfigManager->addParseError("Screen shader: Screen shader uses uniform 'time', which requires debug:damage_tracking to be switched off.\n"
- "WARNING: Disabling damage tracking will *massively* increase GPU utilization!");
- }
m_finalScreenShader.uniformLocations[SHADER_TEX_ATTRIB] = glGetAttribLocation(m_finalScreenShader.program, "texcoord");
m_finalScreenShader.uniformLocations[SHADER_POS_ATTRIB] = glGetAttribLocation(m_finalScreenShader.program, "pos");
- if (m_finalScreenShader.uniformLocations[SHADER_POINTER] != -1 && *PDT != 0 && !g_pHyprRenderer->m_crashingInProgress) {
- // The screen shader uses the "pointer_position" uniform
+
+ static auto uniformRequireNoDamage = [this](eShaderUniform uniform, const std::string& name) {
+ if (*PDT == 0)
+ return;
+ if (m_finalScreenShader.uniformLocations[uniform] == -1)
+ return;
+
+ // The screen shader uses the uniform
// Since the screen shader could change every frame, damage tracking *needs* to be disabled
- g_pConfigManager->addParseError("Screen shader: Screen shader uses uniform 'pointerPosition', which requires debug:damage_tracking to be switched off.\n"
- "WARNING: Disabling damage tracking will *massively* increase GPU utilization!");
- }
+ g_pConfigManager->addParseError(std::format("Screen shader: Screen shader uses uniform '{}', which requires debug:damage_tracking to be switched off.\n"
+ "WARNING:(Disabling damage tracking will *massively* increase GPU utilization!",
+ name));
+ };
+
+ // Allow glitch shader to use time uniform whighout damage tracking
+ if (!g_pHyprRenderer->m_crashingInProgress)
+ uniformRequireNoDamage(SHADER_TIME, "time");
+
+ uniformRequireNoDamage(SHADER_POINTER, "pointer_position");
+ uniformRequireNoDamage(SHADER_POINTER_PRESSED_POSITIONS, "pointer_pressed_positions");
+ uniformRequireNoDamage(SHADER_POINTER_PRESSED_TIMES, "pointer_pressed_times");
+ uniformRequireNoDamage(SHADER_POINTER_PRESSED_KILLED, "pointer_pressed_killed");
+ uniformRequireNoDamage(SHADER_POINTER_PRESSED_TOUCHED, "pointer_pressed_touched");
+ uniformRequireNoDamage(SHADER_POINTER_LAST_ACTIVE, "pointer_last_active");
+ uniformRequireNoDamage(SHADER_POINTER_HIDDEN, "pointer_hidden");
+ uniformRequireNoDamage(SHADER_POINTER_KILLING, "pointer_killing");
+ uniformRequireNoDamage(SHADER_POINTER_SHAPE, "pointer_shape");
+ uniformRequireNoDamage(SHADER_POINTER_SHAPE_PREVIOUS, "pointer_shape_previous");
+
m_finalScreenShader.createVao();
}
@@ -1539,9 +1616,10 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
CBox newBox = box;
m_renderData.renderModif.applyToBox(newBox);
- static const auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
- static const auto PPASS = CConfigValue<Hyprlang::INT>("render:cm_fs_passthrough");
- static const auto PENABLECM = CConfigValue<Hyprlang::INT>("render:cm_enabled");
+ static const auto PDT = CConfigValue<Hyprlang::INT>("debug:damage_tracking");
+ static const auto PPASS = CConfigValue<Hyprlang::INT>("render:cm_fs_passthrough");
+ static const auto PENABLECM = CConfigValue<Hyprlang::INT>("render:cm_enabled");
+ static const auto PCURSORTIMEOUT = CConfigValue<Hyprlang::FLOAT>("cursor:inactive_timeout");
// get the needed transform for this texture
const bool TRANSFORMS_MATCH = wlTransformToHyprutils(m_renderData.pMonitor->m_transform) == tex->m_transform; // FIXME: combine them properly!!!
@@ -1639,6 +1717,12 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
if (usingFinalShader) {
shader->setUniformInt(SHADER_WL_OUTPUT, m_renderData.pMonitor->m_id);
shader->setUniformFloat2(SHADER_FULL_SIZE, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y);
+ shader->setUniformFloat(SHADER_POINTER_INACTIVE_TIMEOUT, *PCURSORTIMEOUT);
+ shader->setUniformInt(SHADER_POINTER_HIDDEN, g_pHyprRenderer->m_cursorHiddenByCondition);
+ shader->setUniformInt(SHADER_POINTER_KILLING, g_pInputManager->getClickMode() == CLICKMODE_KILL);
+ shader->setUniformInt(SHADER_POINTER_SHAPE, g_pHyprRenderer->m_lastCursorData.shape);
+ shader->setUniformInt(SHADER_POINTER_SHAPE_PREVIOUS, g_pHyprRenderer->m_lastCursorData.shapePrevious);
+ shader->setUniformFloat(SHADER_POINTER_SIZE, g_pCursorManager->getScaledSize());
}
if (usingFinalShader && *PDT == 0) {
@@ -1646,9 +1730,41 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
Vector2D p = ((g_pInputManager->getMouseCoordsInternal() - pMonitor->m_position) * pMonitor->m_scale);
p = p.transform(wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize);
shader->setUniformFloat2(SHADER_POINTER, p.x / pMonitor->m_pixelSize.x, p.y / pMonitor->m_pixelSize.y);
- } else if (usingFinalShader)
+
+ std::vector<float> pressedPos = m_pressedHistoryPositions | std::views::transform([&](const Vector2D& vec) {
+ Vector2D pPressed = ((vec - pMonitor->m_position) * pMonitor->m_scale);
+ pPressed = pPressed.transform(wlTransformToHyprutils(pMonitor->m_transform), pMonitor->m_pixelSize);
+ return std::array<float, 2>{pPressed.x / pMonitor->m_pixelSize.x, pPressed.y / pMonitor->m_pixelSize.y};
+ }) |
+ std::views::join | std::ranges::to<std::vector<float>>();
+
+ shader->setUniform2fv(SHADER_POINTER_PRESSED_POSITIONS, pressedPos.size(), pressedPos);
+
+ std::vector<float> pressedTime =
+ m_pressedHistoryTimers | std::views::transform([](const CTimer& timer) { return timer.getSeconds(); }) | std::ranges::to<std::vector<float>>();
+
+ shader->setUniform1fv(SHADER_POINTER_PRESSED_TIMES, pressedTime.size(), pressedTime);
+
+ shader->setUniformInt(SHADER_POINTER_PRESSED_KILLED, m_pressedHistoryKilled);
+ shader->setUniformInt(SHADER_POINTER_PRESSED_TOUCHED, m_pressedHistoryTouched);
+
+ shader->setUniformFloat(SHADER_POINTER_LAST_ACTIVE, g_pInputManager->m_lastCursorMovement.getSeconds());
+ shader->setUniformFloat(SHADER_POINTER_SWITCH_TIME, g_pHyprRenderer->m_lastCursorData.switchedTimer.getSeconds());
+
+ } else if (usingFinalShader) {
shader->setUniformFloat2(SHADER_POINTER, 0.f, 0.f);
+ static const std::vector<float> pressedPosDefault(POINTER_PRESSED_HISTORY_LENGTH * 2uz, 0.f);
+ static const std::vector<float> pressedTimeDefault(POINTER_PRESSED_HISTORY_LENGTH, 0.f);
+
+ shader->setUniform2fv(SHADER_POINTER_PRESSED_POSITIONS, pressedPosDefault.size(), pressedPosDefault);
+ shader->setUniform1fv(SHADER_POINTER_PRESSED_TIMES, pressedTimeDefault.size(), pressedTimeDefault);
+ shader->setUniformInt(SHADER_POINTER_PRESSED_KILLED, 0);
+
+ shader->setUniformFloat(SHADER_POINTER_LAST_ACTIVE, 0.f);
+ shader->setUniformFloat(SHADER_POINTER_SWITCH_TIME, 0.f);
+ }
+
if (CRASHING) {
shader->setUniformFloat(SHADER_DISTORT, g_pHyprRenderer->m_crashingDistort);
shader->setUniformFloat2(SHADER_FULL_SIZE, m_renderData.pMonitor->m_pixelSize.x, m_renderData.pMonitor->m_pixelSize.y);
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index a6dbd339..45ed28dd 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -390,6 +390,12 @@ class CHyprOpenGLImpl {
void initMissingAssetTexture();
void requestBackgroundResource();
+ // for the final shader
+ std::array<CTimer, POINTER_PRESSED_HISTORY_LENGTH> m_pressedHistoryTimers = {};
+ std::array<Vector2D, POINTER_PRESSED_HISTORY_LENGTH> m_pressedHistoryPositions = {};
+ GLint m_pressedHistoryKilled = 0;
+ GLint m_pressedHistoryTouched = 0;
+
//
std::optional<std::vector<uint64_t>> getModsForFormat(EGLint format);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index e4b4bf5e..446c4bc4 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -26,6 +26,7 @@
#include "../hyprerror/HyprError.hpp"
#include "../debug/HyprDebugOverlay.hpp"
#include "../debug/HyprNotificationOverlay.hpp"
+#include "helpers/CursorShapes.hpp"
#include "helpers/Monitor.hpp"
#include "pass/TexPassElement.hpp"
#include "pass/ClearPassElement.hpp"
@@ -2042,6 +2043,42 @@ void CHyprRenderer::setCursorFromName(const std::string& name, bool force) {
return;
m_lastCursorData.name = name;
+
+ static auto getShapeOrDefault = [](std::string_view name) -> wpCursorShapeDeviceV1Shape {
+ const auto it = std::ranges::find(CURSOR_SHAPE_NAMES, name);
+
+ if (it == CURSOR_SHAPE_NAMES.end()) {
+ // clang-format off
+ static const auto overrites = std::unordered_map<std::string_view, wpCursorShapeDeviceV1Shape> {
+ {"top_side", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_N_RESIZE},
+ {"bottom_side", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_S_RESIZE},
+ {"left_side", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_W_RESIZE},
+ {"right_side", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_E_RESIZE},
+ {"top_left_corner", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NW_RESIZE},
+ {"bottom_left_corner", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_SW_RESIZE},
+ {"top_right_corner", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_NE_RESIZE},
+ {"bottom_right_corner", WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_SE_RESIZE},
+ };
+ // clang-format on
+
+ if (overrites.contains(name))
+ return overrites.at(name);
+
+ return WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT;
+ }
+
+ return sc<wpCursorShapeDeviceV1Shape>(std::distance(CURSOR_SHAPE_NAMES.begin(), it));
+ };
+
+ const auto newShape = getShapeOrDefault(name);
+
+ if (newShape != m_lastCursorData.shape) {
+ m_lastCursorData.shapePrevious = m_lastCursorData.shape;
+ m_lastCursorData.switchedTimer.reset();
+ }
+
+ m_lastCursorData.shape = newShape;
+
m_lastCursorData.surf.reset();
if (m_cursorHidden && !force)
@@ -2066,7 +2103,9 @@ void CHyprRenderer::ensureCursorRenderingMode() {
if (*PCURSORTIMEOUT > 0)
m_cursorHiddenConditions.hiddenOnTimeout = *PCURSORTIMEOUT < g_pInputManager->m_lastCursorMovement.getSeconds();
- const bool HIDE = m_cursorHiddenConditions.hiddenOnTimeout || m_cursorHiddenConditions.hiddenOnTouch || m_cursorHiddenConditions.hiddenOnKeyboard || (*PINVISIBLE != 0);
+ m_cursorHiddenByCondition = m_cursorHiddenConditions.hiddenOnTimeout || m_cursorHiddenConditions.hiddenOnTouch || m_cursorHiddenConditions.hiddenOnKeyboard;
+
+ const bool HIDE = m_cursorHiddenByCondition || (*PINVISIBLE != 0);
if (HIDE == m_cursorHidden)
return;
diff --git a/src/render/Renderer.hpp b/src/render/Renderer.hpp
index 511eeb9b..1980984d 100644
--- a/src/render/Renderer.hpp
+++ b/src/render/Renderer.hpp
@@ -9,6 +9,7 @@
#include "../helpers/time/Timer.hpp"
#include "../helpers/math/Math.hpp"
#include "../helpers/time/Time.hpp"
+#include "../../protocols/cursor-shape-v1.hpp"
struct SMonitorRule;
class CWorkspace;
@@ -108,8 +109,11 @@ class CHyprRenderer {
std::vector<CHLBufferReference> m_usedAsyncBuffers;
struct {
- int hotspotX = 0;
- int hotspotY = 0;
+ int hotspotX = 0;
+ int hotspotY = 0;
+ wpCursorShapeDeviceV1Shape shape = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT;
+ wpCursorShapeDeviceV1Shape shapePrevious = WP_CURSOR_SHAPE_DEVICE_V1_SHAPE_DEFAULT;
+ CTimer switchedTimer;
std::optional<SP<CWLSurface>> surf;
std::string name;
} m_lastCursorData;
@@ -139,6 +143,7 @@ class CHyprRenderer {
bool shouldBlur(WP<CPopup> p);
bool m_cursorHidden = false;
+ bool m_cursorHiddenByCondition = false;
bool m_cursorHasSurface = false;
SP<CRenderbuffer> m_currentRenderbuffer = nullptr;
SP<Aquamarine::IBuffer> m_currentBuffer = nullptr;
diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp
index 780b7fa8..4f545642 100644
--- a/src/render/Shader.hpp
+++ b/src/render/Shader.hpp
@@ -63,6 +63,18 @@ enum eShaderUniform : uint8_t {
SHADER_BRIGHTNESS,
SHADER_NOISE,
SHADER_POINTER,
+ SHADER_POINTER_SHAPE,
+ SHADER_POINTER_SWITCH_TIME,
+ SHADER_POINTER_SHAPE_PREVIOUS,
+ SHADER_POINTER_PRESSED_POSITIONS,
+ SHADER_POINTER_HIDDEN,
+ SHADER_POINTER_KILLING,
+ SHADER_POINTER_PRESSED_TIMES,
+ SHADER_POINTER_PRESSED_KILLED,
+ SHADER_POINTER_PRESSED_TOUCHED,
+ SHADER_POINTER_INACTIVE_TIMEOUT,
+ SHADER_POINTER_LAST_ACTIVE,
+ SHADER_POINTER_SIZE,
SHADER_LAST,
};