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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-12 09:49:56 +0200
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-07-12 09:49:56 +0200
commit2f3b2db83d6fda5ade686157ebd6c27b3468d15b (patch)
treed2eb2460da01baba30cbc259028d02fadda1fc64 /src
parentbf8bd87d110bb88788364cb8da723531a4bb86b7 (diff)
fixed tiled popups going behind windows
Diffstat (limited to 'src')
-rw-r--r--src/Compositor.cpp37
-rw-r--r--src/helpers/WLClasses.hpp6
-rw-r--r--src/render/OpenGL.cpp2
-rw-r--r--src/render/Renderer.cpp79
-rw-r--r--src/render/Renderer.hpp8
5 files changed, 100 insertions, 32 deletions
diff --git a/src/Compositor.cpp b/src/Compositor.cpp
index 076c8095..fb44b541 100644
--- a/src/Compositor.cpp
+++ b/src/Compositor.cpp
@@ -427,6 +427,15 @@ CWindow* CCompositor::vectorToWindowTiled(const Vector2D& pos) {
return nullptr;
}
+void findExtensionForVector2D(wlr_surface* surface, int x, int y, void* data) {
+ const auto DATA = (SExtensionFindingData*)data;
+
+ wlr_box box = {DATA->origin.x + x, DATA->origin.y + y, surface->current.width, surface->current.height};
+
+ if (wlr_box_contains_point(&box, DATA->vec.x, DATA->vec.y))
+ *DATA->found = surface;
+}
+
CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
const auto PMONITOR = getMonitorFromVector(pos);
@@ -448,10 +457,34 @@ CWindow* CCompositor::vectorToWindowIdeal(const Vector2D& pos) {
// first loop over floating cuz they're above, m_lWindows should be sorted bottom->top, for tiled it doesn't matter.
for (auto w = m_vWindows.rbegin(); w != m_vWindows.rend(); w++) {
wlr_box box = {(*w)->m_vRealPosition.vec().x, (*w)->m_vRealPosition.vec().y, (*w)->m_vRealSize.vec().x, (*w)->m_vRealSize.vec().y};
- if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y) && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && (*w)->m_iX11Type != 2)
- return w->get();
+ if ((*w)->m_bIsFloating && (*w)->m_bIsMapped && isWorkspaceVisible((*w)->m_iWorkspaceID) && !(*w)->m_bHidden && (*w)->m_iX11Type != 2) {
+ if (wlr_box_contains_point(&box, m_sWLRCursor->x, m_sWLRCursor->y))
+ return w->get();
+
+ if (!(*w)->m_bIsX11) {
+ wlr_surface* resultSurf = nullptr;
+ Vector2D origin =(*w)->m_vRealPosition.vec();
+ SExtensionFindingData data = {origin, pos, &resultSurf};
+ wlr_xdg_surface_for_each_popup_surface((*w)->m_uSurface.xdg, findExtensionForVector2D, &data);
+
+ if (resultSurf)
+ return w->get();
+ }
+ }
}
+ // for windows, we need to check their extensions too, first.
+ for (auto& w : m_vWindows) {
+ if (!w->m_bIsX11 && !w->m_bIsFloating && w->m_bIsMapped && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bHidden && w->m_iX11Type != 2) {
+ wlr_surface* resultSurf = nullptr;
+ Vector2D origin = w->m_vRealPosition.vec();
+ SExtensionFindingData data = {origin, pos, &resultSurf};
+ wlr_xdg_surface_for_each_popup_surface(w->m_uSurface.xdg, findExtensionForVector2D, &data);
+
+ if (resultSurf)
+ return w.get();
+ }
+ }
for (auto& w : m_vWindows) {
wlr_box box = {w->m_vPosition.x, w->m_vPosition.y, w->m_vSize.x, w->m_vSize.y};
if (!w->m_bIsFloating && w->m_bIsMapped && wlr_box_contains_point(&box, pos.x, pos.y) && w->m_iWorkspaceID == PMONITOR->activeWorkspace && !w->m_bHidden && w->m_iX11Type != 2)
diff --git a/src/helpers/WLClasses.hpp b/src/helpers/WLClasses.hpp
index ed10b2fc..ce2d7248 100644
--- a/src/helpers/WLClasses.hpp
+++ b/src/helpers/WLClasses.hpp
@@ -72,6 +72,12 @@ struct SRenderData {
bool squishOversized = false;
};
+struct SExtensionFindingData {
+ Vector2D origin;
+ Vector2D vec;
+ wlr_surface** found;
+};
+
struct SStringRuleNames {
std::string layout = "";
std::string model = "";
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index bfe3a9ed..4b2fabea 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -717,7 +717,7 @@ void CHyprOpenGLImpl::makeWindowSnapshot(CWindow* pWindow) {
const auto BLURVAL = g_pConfigManager->getInt("decoration:blur");
g_pConfigManager->setInt("decoration:blur", 0);
- g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders);
+ g_pHyprRenderer->renderWindow(pWindow, PMONITOR, &now, !pWindow->m_bX11DoesntWantBorders, RENDER_PASS_ALL);
g_pConfigManager->setInt("decoration:blur", BLURVAL);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index be36509b..3f43f343 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -111,7 +111,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor
continue;
// found it!
- renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL);
+ renderWindow(w.get(), pMonitor, time, pWorkspace->m_efFullscreenMode != FULLSCREEN_FULL, RENDER_PASS_ALL);
pWorkspaceWindow = w.get();
}
@@ -121,7 +121,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor
if (w->m_iWorkspaceID != pWorkspaceWindow->m_iWorkspaceID || !w->m_bCreatedOverFullscreen || !w->m_bIsMapped)
continue;
- renderWindow(w.get(), pMonitor, time, true);
+ renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// and then special windows
@@ -136,7 +136,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor
continue;
// render the bad boy
- renderWindow(w.get(), pMonitor, time, true);
+ renderWindow(w.get(), pMonitor, time, true, RENDER_PASS_ALL);
}
// and the overlay layers
@@ -158,7 +158,7 @@ void CHyprRenderer::renderWorkspaceWithFullscreenWindow(SMonitor* pMonitor, CWor
g_pHyprError->draw();
}
-void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate) {
+void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec* time, bool decorate, eRenderPassMode mode) {
if (pWindow->m_bHidden)
return;
@@ -193,35 +193,40 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, SMonitor* pMonitor, timespec*
g_pHyprOpenGL->m_pCurrentWindow = pWindow;
// render window decorations first, if not fullscreen full
- if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations)
- wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
- if (!pWindow->m_bIsX11) {
- wlr_box geom;
- wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
+ if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_MAIN) {
+ if (!pWindow->m_bIsFullscreen || PWORKSPACE->m_efFullscreenMode != FULLSCREEN_FULL) for (auto& wd : pWindow->m_dWindowDecorations)
+ wd->draw(pMonitor, renderdata.alpha * renderdata.fadeAlpha / 255.f);
- g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height);
- g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height);
-
- if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
- // No special UV mods needed
+ if (!pWindow->m_bIsX11) {
+ wlr_box geom;
+ wlr_xdg_surface_get_geometry(pWindow->m_uSurface.xdg, &geom);
+
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D((double)geom.x / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)geom.y / (double)pWindow->m_uSurface.xdg->surface->current.height);
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D((double)(geom.width + geom.x) / (double)pWindow->m_uSurface.xdg->surface->current.width, (double)(geom.y + geom.height) / (double)pWindow->m_uSurface.xdg->surface->current.height);
+
+ if (g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft == Vector2D() && g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight == Vector2D(1, 1)) {
+ // No special UV mods needed
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
+ g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
+ }
+ } else {
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
- } else {
+
+ wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
+
g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
}
- wlr_surface_for_each_surface(g_pXWaylandManager->getWindowSurface(pWindow), renderSurface, &renderdata);
-
- g_pHyprOpenGL->m_RenderData.primarySurfaceUVTopLeft = Vector2D(-1, -1);
- g_pHyprOpenGL->m_RenderData.primarySurfaceUVBottomRight = Vector2D(-1, -1);
-
- if (!pWindow->m_bIsX11) {
- renderdata.dontRound = false; // restore dontround
- renderdata.pMonitor = pMonitor;
- wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
+ if (mode == RENDER_PASS_ALL || mode == RENDER_PASS_POPUP) {
+ if (!pWindow->m_bIsX11) {
+ renderdata.dontRound = false; // restore dontround
+ renderdata.pMonitor = pMonitor;
+ wlr_xdg_surface_for_each_popup_surface(pWindow->m_uSurface.xdg, renderSurface, &renderdata);
+ }
}
g_pHyprOpenGL->m_pCurrentWindow = nullptr;
@@ -266,7 +271,25 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
return;
}
- // Non-floating
+ // Non-floating main
+ for (auto& w : g_pCompositor->m_vWindows) {
+ if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut)
+ continue;
+
+ if (w->m_bIsFloating)
+ continue; // floating are in the second pass
+
+ if (w->m_iWorkspaceID == SPECIAL_WORKSPACE_ID)
+ continue; // special are in the third pass
+
+ if (!shouldRenderWindow(w.get(), PMONITOR))
+ continue;
+
+ // render the bad boy
+ renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_MAIN);
+ }
+
+ // Non-floating popup
for (auto& w : g_pCompositor->m_vWindows) {
if (w->m_bHidden && !w->m_bIsMapped && !w->m_bFadingOut)
continue;
@@ -281,7 +304,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
continue;
// render the bad boy
- renderWindow(w.get(), PMONITOR, time, true);
+ renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_POPUP);
}
// floating on top
@@ -299,7 +322,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
continue;
// render the bad boy
- renderWindow(w.get(), PMONITOR, time, true);
+ renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_ALL);
}
// and then special
@@ -314,7 +337,7 @@ void CHyprRenderer::renderAllClientsForMonitor(const int& ID, timespec* time) {
continue;
// render the bad boy
- renderWindow(w.get(), PMONITOR, time, true);
+ renderWindow(w.get(), PMONITOR, time, true, RENDER_PASS_ALL);
}
// Render surfaces above windows for monitor
diff --git a/src/render/Renderer.hpp b/src/render/Renderer.hpp
index ff9fd4ea..c03c7117 100644
--- a/src/render/Renderer.hpp
+++ b/src/render/Renderer.hpp
@@ -17,6 +17,12 @@ enum DAMAGETRACKINGMODES {
DAMAGE_TRACKING_FULL
};
+enum eRenderPassMode {
+ RENDER_PASS_ALL = 0,
+ RENDER_PASS_MAIN,
+ RENDER_PASS_POPUP
+};
+
class CHyprRenderer {
public:
@@ -41,7 +47,7 @@ public:
private:
void arrangeLayerArray(SMonitor*, const std::list<SLayerSurface*>&, bool, wlr_box*);
void renderWorkspaceWithFullscreenWindow(SMonitor*, CWorkspace*, timespec*);
- void renderWindow(CWindow*, SMonitor*, timespec*, bool);
+ void renderWindow(CWindow*, SMonitor*, timespec*, bool, eRenderPassMode);
void renderLayer(SLayerSurface*, SMonitor*, timespec*);
void renderDragIcon(SMonitor*, timespec*);