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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-11-26 17:56:43 +0000
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-11-26 17:57:02 +0000
commit0948b078e1789605c42746a024df6039bb566b45 (patch)
treee3e1a0dfe0cf748343b290f30ef85824993145c8 /src
parent52c03569007f3df1a3fc740450db9b4b81d06ca7 (diff)
added border gradients
Diffstat (limited to 'src')
-rw-r--r--src/Compositor.cpp23
-rw-r--r--src/Window.cpp8
-rw-r--r--src/Window.hpp5
-rw-r--r--src/config/ConfigDataValues.hpp48
-rw-r--r--src/config/ConfigManager.cpp61
-rw-r--r--src/config/ConfigManager.hpp2
-rw-r--r--src/debug/HyprCtl.cpp7
-rw-r--r--src/defines.hpp2
-rw-r--r--src/render/OpenGL.cpp44
-rw-r--r--src/render/OpenGL.hpp4
-rw-r--r--src/render/Renderer.cpp12
-rw-r--r--src/render/Shader.hpp4
-rw-r--r--src/render/shaders/Border.hpp20
13 files changed, 200 insertions, 40 deletions
diff --git a/src/Compositor.cpp b/src/Compositor.cpp
index 68635423..a45d48a0 100644
--- a/src/Compositor.cpp
+++ b/src/Compositor.cpp
@@ -1407,8 +1407,8 @@ void CCompositor::updateAllWindowsAnimatedDecorationValues() {
void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
// optimization
- static int64_t* ACTIVECOL = &g_pConfigManager->getConfigValuePtr("general:col.active_border")->intValue;
- static int64_t* INACTIVECOL = &g_pConfigManager->getConfigValuePtr("general:col.inactive_border")->intValue;
+ static auto *const ACTIVECOL = (CGradientValueData*)g_pConfigManager->getConfigValuePtr("general:col.active_border")->data.get();
+ static auto *const INACTIVECOL = (CGradientValueData*)g_pConfigManager->getConfigValuePtr("general:col.inactive_border")->data.get();
static auto *const PINACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:inactive_opacity")->floatValue;
static auto *const PACTIVEALPHA = &g_pConfigManager->getConfigValuePtr("decoration:active_opacity")->floatValue;
static auto *const PFULLSCREENALPHA = &g_pConfigManager->getConfigValuePtr("decoration:fullscreen_opacity")->floatValue;
@@ -1416,14 +1416,25 @@ void CCompositor::updateWindowAnimatedDecorationValues(CWindow* pWindow) {
static auto *const PSHADOWCOLINACTIVE = &g_pConfigManager->getConfigValuePtr("decoration:col.shadow_inactive")->intValue;
static auto *const PDIMSTRENGTH = &g_pConfigManager->getConfigValuePtr("decoration:dim_strength")->floatValue;
+ auto setBorderColor = [&] (CGradientValueData grad) -> void {
+
+ if (grad == pWindow->m_cRealBorderColor)
+ return;
+
+ pWindow->m_cRealBorderColorPrevious = pWindow->m_cRealBorderColor;
+ pWindow->m_cRealBorderColor = grad;
+ pWindow->m_fBorderAnimationProgress.setValueAndWarp(0.f);
+ pWindow->m_fBorderAnimationProgress = 1.f;
+ };
+
// border
const auto RENDERDATA = g_pLayoutManager->getCurrentLayout()->requestRenderHints(pWindow);
if (RENDERDATA.isBorderColor)
- pWindow->m_cRealBorderColor = RENDERDATA.borderColor;
+ setBorderColor(RENDERDATA.borderColor);
else
- pWindow->m_cRealBorderColor = CColor(pWindow == m_pLastWindow ?
- (pWindow->m_sSpecialRenderData.activeBorderColor >= 0 ? pWindow->m_sSpecialRenderData.activeBorderColor : *ACTIVECOL) :
- (pWindow->m_sSpecialRenderData.inactiveBorderColor >= 0 ? pWindow->m_sSpecialRenderData.inactiveBorderColor : *INACTIVECOL));
+ setBorderColor(pWindow == m_pLastWindow ?
+ (pWindow->m_sSpecialRenderData.activeBorderColor >= 0 ? CGradientValueData(pWindow->m_sSpecialRenderData.activeBorderColor) : *ACTIVECOL) :
+ (pWindow->m_sSpecialRenderData.inactiveBorderColor >= 0 ? CGradientValueData(pWindow->m_sSpecialRenderData.inactiveBorderColor) : *INACTIVECOL));
// opacity
diff --git a/src/Window.cpp b/src/Window.cpp
index f13cb6d1..274c3d57 100644
--- a/src/Window.cpp
+++ b/src/Window.cpp
@@ -5,7 +5,7 @@
CWindow::CWindow() {
m_vRealPosition.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_vRealSize.create(AVARTYPE_VECTOR, g_pConfigManager->getAnimationPropertyConfig("windowsIn"), (void*)this, AVARDAMAGE_ENTIRE);
- m_cRealBorderColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
+ m_fBorderAnimationProgress.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("border"), (void*)this, AVARDAMAGE_BORDER);
m_fAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeIn"), (void*)this, AVARDAMAGE_ENTIRE);
m_fActiveInactiveAlpha.create(AVARTYPE_FLOAT, g_pConfigManager->getAnimationPropertyConfig("fadeSwitch"), (void*)this, AVARDAMAGE_ENTIRE);
m_cRealShadowColor.create(AVARTYPE_COLOR, g_pConfigManager->getAnimationPropertyConfig("fadeShadow"), (void*)this, AVARDAMAGE_SHADOW);
@@ -262,7 +262,7 @@ void CWindow::onUnmap() {
m_vRealPosition.setCallbackOnEnd(unregisterVar);
m_vRealSize.setCallbackOnEnd(unregisterVar);
- m_cRealBorderColor.setCallbackOnEnd(unregisterVar);
+ m_fBorderAnimationProgress.setCallbackOnEnd(unregisterVar);
m_fActiveInactiveAlpha.setCallbackOnEnd(unregisterVar);
m_fAlpha.setCallbackOnEnd(unregisterVar);
m_cRealShadowColor.setCallbackOnEnd(unregisterVar);
@@ -276,7 +276,7 @@ void CWindow::onMap() {
// JIC, reset the callbacks. If any are set, we'll make sure they are cleared so we don't accidentally unset them. (In case a window got remapped)
m_vRealPosition.resetAllCallbacks();
m_vRealSize.resetAllCallbacks();
- m_cRealBorderColor.resetAllCallbacks();
+ m_fBorderAnimationProgress.resetAllCallbacks();
m_fActiveInactiveAlpha.resetAllCallbacks();
m_fAlpha.resetAllCallbacks();
m_cRealShadowColor.resetAllCallbacks();
@@ -284,7 +284,7 @@ void CWindow::onMap() {
m_vRealPosition.registerVar();
m_vRealSize.registerVar();
- m_cRealBorderColor.registerVar();
+ m_fBorderAnimationProgress.registerVar();
m_fActiveInactiveAlpha.registerVar();
m_fAlpha.registerVar();
m_cRealShadowColor.registerVar();
diff --git a/src/Window.hpp b/src/Window.hpp
index 09ad5f48..5aab6db8 100644
--- a/src/Window.hpp
+++ b/src/Window.hpp
@@ -6,6 +6,7 @@
#include "helpers/AnimatedVariable.hpp"
#include "render/decorations/IHyprWindowDecoration.hpp"
#include <deque>
+#include "config/ConfigDataValues.hpp"
enum eIdleInhibitMode {
IDLEINHIBIT_NONE = 0,
@@ -136,7 +137,9 @@ public:
SSurfaceTreeNode* m_pSurfaceTree = nullptr;
// Animated border
- CAnimatedVariable m_cRealBorderColor;
+ CGradientValueData m_cRealBorderColor = {0};
+ CGradientValueData m_cRealBorderColorPrevious = {0};
+ CAnimatedVariable m_fBorderAnimationProgress;
// Fade in-out
CAnimatedVariable m_fAlpha;
diff --git a/src/config/ConfigDataValues.hpp b/src/config/ConfigDataValues.hpp
new file mode 100644
index 00000000..f2ea79a0
--- /dev/null
+++ b/src/config/ConfigDataValues.hpp
@@ -0,0 +1,48 @@
+#pragma once
+#include "../defines.hpp"
+
+enum eConfigValueDataTypes {
+ CVD_TYPE_INVALID = -1,
+ CVD_TYPE_GRADIENT = 0
+};
+
+interface ICustomConfigValueData {
+public:
+ virtual ~ICustomConfigValueData() = 0;
+
+ virtual eConfigValueDataTypes getDataType() = 0;
+};
+
+class CGradientValueData : public ICustomConfigValueData {
+public:
+ CGradientValueData(CColor col) {
+ m_vColors.push_back(col);
+ };
+ virtual ~CGradientValueData() { };
+
+ virtual eConfigValueDataTypes getDataType() {
+ return CVD_TYPE_GRADIENT;
+ }
+
+ void reset(CColor col) {
+ m_vColors.clear();
+ m_vColors.emplace_back(col);
+ m_fAngle = 0;
+ }
+
+ /* Vector containing the colors */
+ std::vector<CColor> m_vColors;
+
+ /* Float corresponding to the angle (rad) */
+ float m_fAngle = 0;
+
+ bool operator==(const CGradientValueData& other) {
+ if (other.m_vColors.size() != m_vColors.size() || m_fAngle != other.m_fAngle)
+ return false;
+
+ for (size_t i = 0; i < m_vColors.size(); ++i)
+ if (m_vColors[i] != other.m_vColors[i]) return false;
+
+ return true;
+ }
+}; \ No newline at end of file
diff --git a/src/config/ConfigManager.cpp b/src/config/ConfigManager.cpp
index 0f046c1c..795cb473 100644
--- a/src/config/ConfigManager.cpp
+++ b/src/config/ConfigManager.cpp
@@ -11,6 +11,9 @@
#include <iostream>
CConfigManager::CConfigManager() {
+ configValues["general:col.active_border"].data = std::make_shared<CGradientValueData>(0xffffffff);
+ configValues["general:col.inactive_border"].data = std::make_shared<CGradientValueData>(0xff444444);
+
setDefaultVars();
setDefaultAnimationVars();
@@ -39,8 +42,8 @@ void CConfigManager::setDefaultVars() {
configValues["general:no_border_on_floating"].intValue = 0;
configValues["general:gaps_in"].intValue = 5;
configValues["general:gaps_out"].intValue = 20;
- configValues["general:col.active_border"].intValue = 0xffffffff;
- configValues["general:col.inactive_border"].intValue = 0xff444444;
+ ((CGradientValueData*)configValues["general:col.active_border"].data.get())->reset(0xffffffff);
+ ((CGradientValueData*)configValues["general:col.inactive_border"].data.get())->reset(0xff444444);
configValues["general:cursor_inactive_timeout"].intValue = 0;
configValues["general:no_cursor_warps"].intValue = 0;
@@ -349,6 +352,56 @@ void CConfigManager::configSetValueSafe(const std::string& COMMAND, const std::s
Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">.";
}
+ } else if (CONFIGENTRY->data.get() != nullptr) {
+
+ switch (CONFIGENTRY->data->getDataType()) {
+ case CVD_TYPE_GRADIENT: {
+
+ CVarList varlist(VALUE, 0, ' ');
+
+ CGradientValueData* data = (CGradientValueData*)CONFIGENTRY->data.get();
+ data->m_vColors.clear();
+
+ for (auto& var : varlist) {
+ if (var.find("deg") != std::string::npos) {
+ // last arg
+ try {
+ data->m_fAngle = std::stoi(var.substr(0, var.find("deg"))) * (PI / 180.0); // radians
+ } catch (...) {
+ Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
+ parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">.";
+ }
+
+ break;
+ }
+
+ if (data->m_vColors.size() >= 10) {
+ Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
+ parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">. Max colors in a gradient is 10.";
+ break;
+ }
+
+ try {
+ data->m_vColors.push_back(configStringToInt(var));
+ } catch (std::exception& e) {
+ Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
+ parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">. " + e.what();
+ }
+ }
+
+ if (data->m_vColors.size() == 0) {
+ Debug::log(WARN, "Error reading value of %s", COMMAND.c_str());
+ parseError = "Error setting value <" + VALUE + "> for field <" + COMMAND + ">. No colors provided.";
+
+ data->m_vColors.push_back(0); // transparent
+ }
+
+ break;
+ }
+ default: {
+ break;
+ }
+ }
}
}
@@ -1607,3 +1660,7 @@ CMonitor* CConfigManager::getBoundMonitorForWS(std::string wsname) {
void CConfigManager::addExecRule(SExecRequestedRule rule) {
execRequestedRules.push_back(rule);
}
+
+ICustomConfigValueData::~ICustomConfigValueData() {
+ ; // empty
+}
diff --git a/src/config/ConfigManager.hpp b/src/config/ConfigManager.hpp
index 58f020ba..188f14e4 100644
--- a/src/config/ConfigManager.hpp
+++ b/src/config/ConfigManager.hpp
@@ -13,6 +13,7 @@
#include "../Window.hpp"
#include "defaultConfig.hpp"
+#include "ConfigDataValues.hpp"
#define STRVAL_EMPTY "[[EMPTY]]"
@@ -24,6 +25,7 @@ struct SConfigValue {
float floatValue = -__FLT_MAX__;
std::string strValue = "";
Vector2D vecValue = Vector2D(-__FLT_MAX__, -__FLT_MAX__);
+ std::shared_ptr<ICustomConfigValueData> data;
bool set = false; // used for device configs
};
diff --git a/src/debug/HyprCtl.cpp b/src/debug/HyprCtl.cpp
index 265d1aed..70fb3bd5 100644
--- a/src/debug/HyprCtl.cpp
+++ b/src/debug/HyprCtl.cpp
@@ -709,7 +709,7 @@ std::string dispatchGetOption(std::string request, HyprCtl::eHyprCtlOutputFormat
return "no such option";
if (format == HyprCtl::eHyprCtlOutputFormat::FORMAT_NORMAL)
- return getFormat("option %s\n\tint: %lld\n\tfloat: %f\n\tstr: \"%s\"", curitem.c_str(), PCFGOPT->intValue, PCFGOPT->floatValue, PCFGOPT->strValue.c_str());
+ return getFormat("option %s\n\tint: %lld\n\tfloat: %f\n\tstr: \"%s\"\n\tdata: %x", curitem.c_str(), PCFGOPT->intValue, PCFGOPT->floatValue, PCFGOPT->strValue.c_str(), PCFGOPT->data.get());
else {
return getFormat(
R"#(
@@ -717,9 +717,10 @@ R"#(
"option": "%s",
"int": %lld,
"float": %f,
- "str": "%s"
+ "str": "%s",
+ "data": "0x%x"
}
-)#", curitem.c_str(), PCFGOPT->intValue, PCFGOPT->floatValue, PCFGOPT->strValue.c_str()
+)#", curitem.c_str(), PCFGOPT->intValue, PCFGOPT->floatValue, PCFGOPT->strValue.c_str(), PCFGOPT->data.get()
);
}
}
diff --git a/src/defines.hpp b/src/defines.hpp
index c6bd7d6e..4e517754 100644
--- a/src/defines.hpp
+++ b/src/defines.hpp
@@ -79,3 +79,5 @@
#endif
#define SPECIAL_WORKSPACE_ID -99
+
+#define PI 3.14159265358979
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index 8010f9ca..676a49a9 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -239,7 +239,9 @@ void CHyprOpenGLImpl::initShaders() {
m_RenderData.pCurrentMonData->m_shBORDER1.fullSize = glGetUniformLocation(prog, "fullSize");
m_RenderData.pCurrentMonData->m_shBORDER1.radius = glGetUniformLocation(prog, "radius");
m_RenderData.pCurrentMonData->m_shBORDER1.primitiveMultisample = glGetUniformLocation(prog, "primitiveMultisample");
- m_RenderData.pCurrentMonData->m_shBORDER1.color = glGetUniformLocation(prog, "color");
+ m_RenderData.pCurrentMonData->m_shBORDER1.gradient = glGetUniformLocation(prog, "gradient");
+ m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength = glGetUniformLocation(prog, "gradientLength");
+ m_RenderData.pCurrentMonData->m_shBORDER1.angle = glGetUniformLocation(prog, "angle");
m_RenderData.pCurrentMonData->m_bShadersInitialized = true;
@@ -804,7 +806,7 @@ void pushVert2D(float x, float y, float* arr, int& counter, wlr_box* box) {
counter++;
}
-void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
+void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CGradientValueData& grad, int round, float a) {
RASSERT((box->width > 0 && box->height > 0), "Tried to render rect with width/height < 0!");
RASSERT(m_RenderData.pMonitor, "Tried to render rect without begin()!");
@@ -819,27 +821,13 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
int scaledBorderSize = *PBORDERSIZE * m_RenderData.pMonitor->scale;
- if (round < 1) {
- // zero rounding, just lines
- wlr_box borderbox = {box->x - scaledBorderSize, box->y - scaledBorderSize, scaledBorderSize, box->height + 2 * scaledBorderSize};
- renderRect(&borderbox, col, 0); // left
- borderbox = {box->x, box->y - (int)scaledBorderSize, box->width + (int)scaledBorderSize, (int)scaledBorderSize};
- renderRect(&borderbox, col, 0); // top
- borderbox = {box->x + box->width, box->y, (int)scaledBorderSize, box->height + (int)scaledBorderSize};
- renderRect(&borderbox, col, 0); // right
- borderbox = {box->x, box->y + box->height, box->width, (int)scaledBorderSize};
- renderRect(&borderbox, col, 0); // bottom
-
- return;
- }
-
// adjust box
box->x -= scaledBorderSize;
box->y -= scaledBorderSize;
box->width += 2 * scaledBorderSize;
box->height += 2 * scaledBorderSize;
- round += scaledBorderSize;
+ round += round == 0 ? 0 : scaledBorderSize;
float matrix[9];
wlr_matrix_project_box(matrix, box, wlr_output_transform_invert(!m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : m_RenderData.pMonitor->transform), 0, m_RenderData.pMonitor->output->transform_matrix); // TODO: write own, don't use WLR here
@@ -858,7 +846,19 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
wlr_matrix_transpose(glMatrix, glMatrix);
glUniformMatrix3fv(m_RenderData.pCurrentMonData->m_shBORDER1.proj, 1, GL_FALSE, glMatrix);
#endif
- glUniform4f(m_RenderData.pCurrentMonData->m_shBORDER1.color, col.r / 255.f, col.g / 255.f, col.b / 255.f, col.a / 255.f);
+
+ // TODO: make gradients already in 0 ... 1 and just pass vec.data(), alpha in shader
+ float* gradientValues = (float*)malloc(sizeof(float) * grad.m_vColors.size() * 4);
+ for (size_t i = 0; i < grad.m_vColors.size(); ++i) {
+ gradientValues[i * 4] = grad.m_vColors[i].r / 255.f;
+ gradientValues[i * 4 + 1] = grad.m_vColors[i].g / 255.f;
+ gradientValues[i * 4 + 2] = grad.m_vColors[i].b / 255.f;
+ gradientValues[i * 4 + 3] = grad.m_vColors[i].a / 255.f * a;
+ }
+
+ glUniform4fv(m_RenderData.pCurrentMonData->m_shBORDER1.gradient, grad.m_vColors.size(), gradientValues);
+ glUniform1i(m_RenderData.pCurrentMonData->m_shBORDER1.gradientLength, grad.m_vColors.size());
+ glUniform1f(m_RenderData.pCurrentMonData->m_shBORDER1.angle, grad.m_fAngle);
wlr_box transformedBox;
wlr_box_transform(&transformedBox, box, wlr_output_transform_invert(m_RenderData.pMonitor->transform),
@@ -906,6 +906,14 @@ void CHyprOpenGLImpl::renderBorder(wlr_box* box, const CColor& col, int round) {
glDisableVertexAttribArray(m_RenderData.pCurrentMonData->m_shBORDER1.texAttrib);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+
+ free(gradientValues);
+
+ // fix back box
+ box->x += scaledBorderSize;
+ box->y += scaledBorderSize;
+ box->width -= 2 * scaledBorderSize;
+ box->height -= 2 * scaledBorderSize;
}
void CHyprOpenGLImpl::makeRawWindowSnapshot(CWindow* pWindow, CFramebuffer* pFramebuffer) {
diff --git a/src/render/OpenGL.hpp b/src/render/OpenGL.hpp
index 70e6b258..e54b76aa 100644
--- a/src/render/OpenGL.hpp
+++ b/src/render/OpenGL.hpp
@@ -68,6 +68,8 @@ struct SCurrentRenderData {
wlr_box clipBox = {};
};
+class CGradientValueData;
+
class CHyprOpenGLImpl {
public:
@@ -82,7 +84,7 @@ public:
void renderTexture(const CTexture&, wlr_box*, float a, int round = 0, bool discardOpaque = false, bool allowCustomUV = false);
void renderTextureWithBlur(const CTexture&, wlr_box*, float a, wlr_surface* pSurface, int round = 0);
void renderRoundedShadow(wlr_box*, int round, int range, float a = 1.0);
- void renderBorder(wlr_box*, const CColor&, int round);
+ void renderBorder(wlr_box*, const CGradientValueData&, int round, float a = 1.0);
void makeWindowSnapshot(CWindow*);
void makeRawWindowSnapshot(CWindow*, CFramebuffer*);
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index eabd03e0..a85ba118 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -300,14 +300,20 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
float rounding = renderdata.dontRound ? 0 : renderdata.rounding == -1 ? *PROUNDING : renderdata.rounding;
rounding *= pMonitor->scale;
- auto col = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor.col();
- col.a *= renderdata.fadeAlpha * renderdata.alpha / 255.f;
+ auto grad = g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColor;
+ const bool ANIMATED = g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.isBeingAnimated();
+ float a1 = renderdata.fadeAlpha * renderdata.alpha / 255.f * (ANIMATED ? g_pHyprOpenGL->m_pCurrentWindow->m_fBorderAnimationProgress.fl() : 1.f);
wlr_box windowBox = {renderdata.x - pMonitor->vecPosition.x, renderdata.y - pMonitor->vecPosition.y, renderdata.w, renderdata.h};
scaleBox(&windowBox, pMonitor->scale);
- g_pHyprOpenGL->renderBorder(&windowBox, col, rounding);
+ g_pHyprOpenGL->renderBorder(&windowBox, grad, rounding, a1);
+
+ if (ANIMATED) {
+ float a2 = 1.f - a1;
+ g_pHyprOpenGL->renderBorder(&windowBox, g_pHyprOpenGL->m_pCurrentWindow->m_cRealBorderColorPrevious, rounding, a2);
+ }
}
}
diff --git a/src/render/Shader.hpp b/src/render/Shader.hpp
index cf31ed9c..db98b1f2 100644
--- a/src/render/Shader.hpp
+++ b/src/render/Shader.hpp
@@ -32,6 +32,10 @@ public:
GLint applyTint;
GLint tint;
+ GLint gradient;
+ GLint gradientLength;
+ GLint angle;
+
GLint getUniformLocation(const std::string&);
private:
diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp
index 70ed8baa..a2d61066 100644
--- a/src/render/shaders/Border.hpp
+++ b/src/render/shaders/Border.hpp
@@ -14,12 +14,28 @@ uniform float radius;
uniform float thick;
uniform int primitiveMultisample;
+uniform vec4 gradient[10];
+uniform int gradientLength;
+uniform float angle;
+
+vec4 getColorForCoord(vec2 normalizedCoord) {
+ if (gradientLength < 2)
+ return gradient[0];
+
+ float sine = sin(angle);
+ float progress = (normalizedCoord[1] * sine + normalizedCoord[0] * (1.0 - sine)) * float(gradientLength - 1);
+ int bottom = int(floor(progress));
+ int top = bottom + 1;
+
+ return gradient[top] * (progress - float(bottom)) + gradient[bottom] * (float(top) - progress);
+}
+
void main() {
highp vec2 pixCoord = vec2(gl_FragCoord);
vec2 originalPixCoord = fullSize * v_texcoord;
- vec4 pixColor = v_color;
+ vec4 pixColor = getColorForCoord(v_texcoord);
bool done = false;
@@ -27,7 +43,7 @@ void main() {
pixCoord *= vec2(lessThan(pixCoord, vec2(0.0))) * -2.0 + 1.0;
pixCoord -= fullSize * 0.5 - radius;
- if (min(pixCoord.x, pixCoord.y) > 0.0) {
+ if (min(pixCoord.x, pixCoord.y) > 0.0 && radius > 0.0) {
float dist = length(pixCoord);