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authorTom Englund <tomenglund26@gmail.com>2026-02-06 22:02:20 +0100
committerGitHub <noreply@github.com>2026-02-06 21:02:20 +0000
commit63eb6b3bda71e7e5a1043f585ae39e878cb56b55 (patch)
tree2966a3d36d8715cd9dc740a1fce1ce5d809536d1 /src/render
parent8606bc255b5cfe2ca6270fa71053c76a6ce5e837 (diff)
opengl: add debug:gl_debugging (#13183)
add debug:gl_debugging so we can disable gl debugging entirerly, both glGetError and enabling EGL_KHR_debug has its cost, we still have EXT_create_context_robustness and glGetGraphicsResetStatus that should catch context loss, and is generally cheap to call it only checks a flag set. glGetError might cause a implicit flush to get any pending calls sent to the gpu. however to get EGL_KHR_debug back enabled we now require a restart of the compositor after changing debug:gl_debugging
Diffstat (limited to 'src/render')
-rw-r--r--src/render/OpenGL.cpp15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/render/OpenGL.cpp b/src/render/OpenGL.cpp
index e3690ecd..3e0c4f26 100644
--- a/src/render/OpenGL.cpp
+++ b/src/render/OpenGL.cpp
@@ -304,7 +304,8 @@ CHyprOpenGLImpl::CHyprOpenGLImpl() : m_drmFD(g_pCompositor->m_drmRenderNode.fd >
loadGLProc(&m_proc.eglQueryDisplayAttribEXT, "eglQueryDisplayAttribEXT");
}
- if (EGLEXTENSIONS.contains("EGL_KHR_debug")) {
+ static const auto GLDEBUG = CConfigValue<Hyprlang::INT>("debug:gl_debugging");
+ if (EGLEXTENSIONS.contains("EGL_KHR_debug") && *GLDEBUG) {
loadGLProc(&m_proc.eglDebugMessageControlKHR, "eglDebugMessageControlKHR");
static const EGLAttrib debugAttrs[] = {
EGL_DEBUG_MSG_CRITICAL_KHR, EGL_TRUE, EGL_DEBUG_MSG_ERROR_KHR, EGL_TRUE, EGL_DEBUG_MSG_WARN_KHR, EGL_TRUE, EGL_DEBUG_MSG_INFO_KHR, EGL_TRUE, EGL_NONE,
@@ -838,11 +839,15 @@ void CHyprOpenGLImpl::end() {
if UNLIKELY (m_renderData.pCurrentMonData->offMainFB.isAllocated())
m_renderData.pCurrentMonData->offMainFB.release();
- // check for gl errors
- const GLenum ERR = glGetError();
+ static const auto GLDEBUG = CConfigValue<Hyprlang::INT>("debug:gl_debugging");
- if UNLIKELY (ERR == GL_CONTEXT_LOST) /* We don't have infra to recover from this */
- RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented.");
+ if (*GLDEBUG) {
+ // check for gl errors
+ const GLenum ERR = glGetError();
+
+ if UNLIKELY (ERR == GL_CONTEXT_LOST) /* We don't have infra to recover from this */
+ RASSERT(false, "glGetError at Opengl::end() returned GL_CONTEXT_LOST. Cannot continue until proper GPU reset handling is implemented.");
+ }
}
void CHyprOpenGLImpl::setDamage(const CRegion& damage_, std::optional<CRegion> finalDamage) {