diff options
| author | Darksome <dev@darkso.me> | 2022-07-21 19:18:03 +0300 |
|---|---|---|
| committer | Darksome <dev@darkso.me> | 2022-07-21 19:18:03 +0300 |
| commit | eb8a1939e6dddaaf81f6b623d1c657b801978487 (patch) | |
| tree | d62d4ca30d4114fe2e2745e36907b65ac4be20af /src/render/shaders | |
| parent | 68cfc1a496f556f360c032651b75d33ddb576517 (diff) | |
| parent | 7f660fed0d4a8133ccde21c3e092dbc8c6e08c60 (diff) | |
Merge upstream
Diffstat (limited to 'src/render/shaders')
| -rw-r--r-- | src/render/shaders/Textures.hpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index d01e7775..13cdc92a 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -34,8 +34,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances = distances / 4.0; - gl_FragColor = )#" + colorVarName + R"#( * distances; - return; + )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } } else if (pixCoord[1] > bottomRight[1]) { @@ -66,8 +65,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances = distances / 4.0; - gl_FragColor = )#" + colorVarName + R"#( * distances; - return; + )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } } @@ -102,8 +100,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances = distances / 4.0; - gl_FragColor = )#" + colorVarName + R"#( * distances; - return; + )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } } else if (pixCoord[1] > bottomRight[1]) { @@ -134,8 +131,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar distances = distances / 4.0; - gl_FragColor = )#" + colorVarName + R"#( * distances; - return; + )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * distances; } } } @@ -176,11 +172,13 @@ void main() { return; } + vec4 pixColor = v_color; + vec2 pixCoord = fullSize * v_texcoord; - )#" + ROUNDED_SHADER_FUNC("v_color") + R"#( + )#" + ROUNDED_SHADER_FUNC("pixColor") + R"#( - gl_FragColor = v_color; + gl_FragColor = pixColor; })#"; inline const std::string TEXVERTSRC = R"#( |
