diff options
| author | Vaxry <43317083+vaxerski@users.noreply.github.com> | 2026-04-24 15:21:16 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-04-24 15:21:16 +0100 |
| commit | e3c9b64812042ade8bec47499f461f2c7d36c184 (patch) | |
| tree | 669e3d1a30f6bc9fc9c857d3dda3a1cae468fbbc /src/render/shaders | |
| parent | b65714e3b8e123fb2febd507905d25fa6abd0400 (diff) | |
opengl/shadow: fix shadow offset rendering (#14156)
Diffstat (limited to 'src/render/shaders')
| -rw-r--r-- | src/render/shaders/glsl/shadow.frag | 6 | ||||
| -rw-r--r-- | src/render/shaders/glsl/shadow.glsl | 63 |
2 files changed, 38 insertions, 31 deletions
diff --git a/src/render/shaders/glsl/shadow.frag b/src/render/shaders/glsl/shadow.frag index 19f87348..e91e9a14 100644 --- a/src/render/shaders/glsl/shadow.frag +++ b/src/render/shaders/glsl/shadow.frag @@ -14,6 +14,8 @@ uniform mat3 targetPrimariesXYZ; uniform vec2 topLeft; uniform vec2 bottomRight; +uniform vec2 windowTopLeft; +uniform vec2 windowBottomRight; uniform vec2 fullSize; uniform float radius; uniform float roundingPower; @@ -39,7 +41,7 @@ void main() { #else fragColor = #endif - getShadow(pixColor, v_texcoord, radius, roundingPower, topLeft, fullSize, range, shadowPower, bottomRight, thick + getShadow(pixColor, v_texcoord, radius, roundingPower, topLeft, fullSize, range, shadowPower, bottomRight, windowTopLeft, windowBottomRight, thick #if USE_CM , sourceTF, targetTF, convertMatrix, srcTFRange, dstTFRange @@ -66,4 +68,4 @@ void main() { fragColor = pixColors[0]; mirrorColor = pixColors[1]; #endif -}
\ No newline at end of file +} diff --git a/src/render/shaders/glsl/shadow.glsl b/src/render/shaders/glsl/shadow.glsl index 6bc92572..fdfa697c 100644 --- a/src/render/shaders/glsl/shadow.glsl +++ b/src/render/shaders/glsl/shadow.glsl @@ -24,13 +24,38 @@ float modifiedLength(vec2 a, float roundingPower) { return pow(pow(abs(a.x), roundingPower) + pow(abs(a.y), roundingPower), 1.0 / roundingPower); } +bool pointInRoundedRect(vec2 pixCoord, vec2 tl, vec2 br, float radius, float roundingPower) { + if (pixCoord.x < tl.x || pixCoord.x > br.x || pixCoord.y < tl.y || pixCoord.y > br.y) + return false; + + if (radius <= 0.0) + return true; + + radius = min(radius, min((br.x - tl.x) * 0.5, (br.y - tl.y) * 0.5)); + + vec2 innerTL = tl + vec2(radius, radius); + vec2 innerBR = br - vec2(radius, radius); + + if (pixCoord.x >= innerTL.x && pixCoord.x <= innerBR.x) + return true; + + if (pixCoord.y >= innerTL.y && pixCoord.y <= innerBR.y) + return true; + + vec2 delta = vec2(0.0, 0.0); + delta.x = pixCoord.x < innerTL.x ? innerTL.x - pixCoord.x : pixCoord.x - innerBR.x; + delta.y = pixCoord.y < innerTL.y ? innerTL.y - pixCoord.y : pixCoord.y - innerBR.y; + + return distanceWithRounding(delta, roundingPower) <= radius; +} + #if USE_MIRROR vec4[2] #else vec4 #endif getShadow(vec4 pixColor, vec2 v_texcoord, float borderRadius, float roundingPower, vec2 topLeft, vec2 fullSize, float range, float shadowPower, vec2 bottomRight, - float decoWidth + vec2 windowTopLeft, vec2 windowBottomRight, float windowRadius #if USE_CM , int sourceTF, int targetTF, mat3 convertMatrix, vec2 srcTFRange, vec2 dstTFRange @@ -65,41 +90,21 @@ vec4 if (pixCoord[0] < topLeft[0]) { if (pixCoord[1] < topLeft[1]) { // top left - float distance = distanceWithRounding(vec2(topLeft.x - pixCoord.x, topLeft.y - pixCoord.y), roundingPower); - if (borderRadius > 0.0 && distance < decoWidth) { - pixColor[3] = 0.0; - } else { - pixColor[3] = pixColor[3] * pixAlphaRoundedDistance(modifiedLength(pixCoord - topLeft, roundingPower), radius, range, shadowPower); - } + pixColor[3] = pixColor[3] * pixAlphaRoundedDistance(modifiedLength(pixCoord - topLeft, roundingPower), radius, range, shadowPower); done = true; } else if (pixCoord[1] > bottomRight[1]) { // bottom left - float distance = distanceWithRounding(vec2(topLeft.x - pixCoord.x, pixCoord.y - bottomRight.y), roundingPower); - if (borderRadius > 0.0 && distance < decoWidth) { - pixColor[3] = 0.0; - } else { - pixColor[3] = pixColor[3] * pixAlphaRoundedDistance(modifiedLength(pixCoord - vec2(topLeft[0], bottomRight[1]), roundingPower), radius, range, shadowPower); - } + pixColor[3] = pixColor[3] * pixAlphaRoundedDistance(modifiedLength(pixCoord - vec2(topLeft[0], bottomRight[1]), roundingPower), radius, range, shadowPower); done = true; } } else if (pixCoord[0] > bottomRight[0]) { if (pixCoord[1] < topLeft[1]) { // top right - float distance = distanceWithRounding(vec2(pixCoord.x - bottomRight.x, topLeft.y - pixCoord.y), roundingPower); - if (borderRadius > 0.0 && distance < decoWidth) { - pixColor[3] = 0.0; - } else { - pixColor[3] = pixColor[3] * pixAlphaRoundedDistance(modifiedLength(pixCoord - vec2(bottomRight[0], topLeft[1]), roundingPower), radius, range, shadowPower); - } + pixColor[3] = pixColor[3] * pixAlphaRoundedDistance(modifiedLength(pixCoord - vec2(bottomRight[0], topLeft[1]), roundingPower), radius, range, shadowPower); done = true; } else if (pixCoord[1] > bottomRight[1]) { // bottom right - float distance = distanceWithRounding(vec2(pixCoord.x - bottomRight.x, pixCoord.y - bottomRight.y), roundingPower); - if (borderRadius > 0.0 && distance < decoWidth) { - pixColor[3] = 0.0; - } else { - pixColor[3] = pixColor[3] * pixAlphaRoundedDistance(modifiedLength(pixCoord - bottomRight, roundingPower), radius, range, shadowPower); - } + pixColor[3] = pixColor[3] * pixAlphaRoundedDistance(modifiedLength(pixCoord - bottomRight, roundingPower), radius, range, shadowPower); done = true; } } @@ -118,12 +123,12 @@ vec4 if (smallest < range) { // between border and max shadow distance pixColor[3] = pixColor[3] * pow((smallest / range), shadowPower); - } else { - // inside border or window - pixColor[3] = 0.0; } } + if (pointInRoundedRect(pixCoord, windowTopLeft, windowBottomRight, windowRadius, roundingPower)) + pixColor[3] = 0.0; + if (pixColor[3] == 0.0) { discard; #if USE_MIRROR @@ -171,4 +176,4 @@ vec4 return pixColor; #endif } -#endif
\ No newline at end of file +#endif |
