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| author | Pollux <pollux@pollux.codes> | 2025-01-06 13:30:57 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-06 19:30:57 +0000 |
| commit | b9f110ef8726fcba2b4ee69856027731e73003a5 (patch) | |
| tree | 26f2fd19e76beee88ecdf64d36c9c5fe511d4796 /src/render/shaders | |
| parent | 1bf4937b0292dc156e2530185c231608280be27f (diff) | |
shaders: fix blank windows when using corner rounding (#8969) (#8971)
Diffstat (limited to 'src/render/shaders')
| -rw-r--r-- | src/render/shaders/Textures.hpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/shaders/Textures.hpp b/src/render/shaders/Textures.hpp index 49d27b4c..78845322 100644 --- a/src/render/shaders/Textures.hpp +++ b/src/render/shaders/Textures.hpp @@ -19,7 +19,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar const float SMOOTHING_CONSTANT = )#" + std::format("{:.7f}", SHADER_ROUNDED_SMOOTHING_FACTOR) + R"#(; - //if (pixCoord.x + pixCoord.y > radius) { + if (pixCoord.x + pixCoord.y > radius) { float dist = pow(pow(pixCoord.x, roundingPower) + pow(pixCoord.y, roundingPower), 1.0/roundingPower); @@ -30,7 +30,7 @@ inline static constexpr auto ROUNDED_SHADER_FUNC = [](const std::string colorVar )#" + colorVarName + R"#( = )#" + colorVarName + R"#( * normalized; - //} + } )#"; }; |
