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| author | UjinT34 <41110182+UjinT34@users.noreply.github.com> | 2026-01-21 18:54:14 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-21 15:54:14 +0000 |
| commit | 6c3ebed76e7def7b853e21fbf93f6eeb176696f9 (patch) | |
| tree | dea1b5a43291252a5cfc66895ba9bd77cbc04ec4 /src/render/shaders/glsl/do_sdr_mod.glsl | |
| parent | f9fb24577a0891bc4a8e9591c63ace789fd466a1 (diff) | |
renderer: add surface shader variants with less branching and uniforms (#13030)
* shader variant features
* getSurfaceShader variant with feats
* split surface shaders by features
* cleanup old shaders
Diffstat (limited to 'src/render/shaders/glsl/do_sdr_mod.glsl')
| -rw-r--r-- | src/render/shaders/glsl/do_sdr_mod.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/shaders/glsl/do_sdr_mod.glsl b/src/render/shaders/glsl/do_sdr_mod.glsl new file mode 100644 index 00000000..05dbe180 --- /dev/null +++ b/src/render/shaders/glsl/do_sdr_mod.glsl @@ -0,0 +1,2 @@ +pixColor = saturate(pixColor, dstxyz, sdrSaturation); +pixColor.rgb *= sdrBrightnessMultiplier; |
