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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2023-09-30 01:41:05 +0100
committervaxerski <43317083+vaxerski@users.noreply.github.com>2023-09-30 01:41:05 +0100
commitc298439433f9b6861c7c62ea587289ac2e4ef2f8 (patch)
treee07cfa9d74005b0bda1c7ce4bc8fa38039680bf3 /src/render/shaders/Border.hpp
parent495d4f2d11f250d8a5ddde840cd0d38861f84623 (diff)
renderer: nuke multisample_edges in favor of a faster algorithm
Diffstat (limited to 'src/render/shaders/Border.hpp')
-rw-r--r--src/render/shaders/Border.hpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/render/shaders/Border.hpp b/src/render/shaders/Border.hpp
index 30227804..a4ab50ee 100644
--- a/src/render/shaders/Border.hpp
+++ b/src/render/shaders/Border.hpp
@@ -13,7 +13,6 @@ uniform vec2 fullSize;
uniform vec2 fullSizeUntransformed;
uniform float radius;
uniform float thick;
-uniform int primitiveMultisample;
uniform vec4 gradient[10];
uniform int gradientLength;