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authorVaxry <vaxry@vaxry.net>2026-04-04 15:08:38 +0100
committerVaxry <43317083+vaxerski@users.noreply.github.com>2026-04-04 11:53:49 -0400
commite40857fc8ac93961769f6ac3e5776ab9b5b5ad32 (patch)
treec8c8481c564e72817933f28d5bc960b04420baff /src/render/pass
parent4f34bd4768df382e548b9a6aab036ec847b4ff4b (diff)
render/pass: optimize simplification and blur calculations
Diffstat (limited to 'src/render/pass')
-rw-r--r--src/render/pass/Pass.cpp78
-rw-r--r--src/render/pass/Pass.hpp2
-rw-r--r--src/render/pass/PassElement.hpp4
3 files changed, 39 insertions, 45 deletions
diff --git a/src/render/pass/Pass.cpp b/src/render/pass/Pass.cpp
index a097fd59..e4ef6f96 100644
--- a/src/render/pass/Pass.cpp
+++ b/src/render/pass/Pass.cpp
@@ -27,16 +27,13 @@ void CRenderPass::add(UP<IPassElement>&& el) {
m_passElements.emplace_back(makeUnique<SPassElementData>(CRegion{}, std::move(el)));
}
-void CRenderPass::simplify() {
+void CRenderPass::simplify(bool willBlur, const CRegion& liveBlurRegion) {
const auto pMonitor = g_pHyprRenderer->m_renderData.pMonitor;
static auto PDEBUGPASS = CConfigValue<Hyprlang::INT>("debug:pass");
// TODO: use precompute blur for instances where there is nothing in between
- // if there is live blur, we need to NOT occlude any area where it will be influenced
- const auto WILLBLUR = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsLiveBlur(); });
-
- CRegion newDamage = m_damage.copy().intersect(CBox{{}, pMonitor->m_transformedSize});
+ CRegion newDamage = m_damage.copy().intersect(CBox{{}, pMonitor->m_transformedSize});
for (auto& el : m_passElements | std::views::reverse) {
if (newDamage.empty() && !el->element->undiscardable()) {
@@ -73,26 +70,7 @@ void CRenderPass::simplify() {
// if this intersects the liveBlur region, allow live blur to operate correctly.
// do not occlude a border near it.
- if (WILLBLUR) {
- CRegion liveBlurRegion;
- for (auto& el2 : m_passElements) {
- // if we reach self, no problem, we can break.
- // if the blur is above us, we don't care, it will work fine.
- if (el2 == el)
- break;
-
- if (!el2->element->needsLiveBlur())
- continue;
-
- const auto BB = el2->element->boundingBox();
- RASSERT(BB, "No bounding box for an element with live blur is illegal");
-
- liveBlurRegion.add(*BB);
- }
-
- // expand the region: this area needs to be proper to blur it right.
- liveBlurRegion.scale(pMonitor->m_scale).expand(oneBlurRadius() * 2.F);
-
+ if (willBlur) {
if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) {
// eh, this is not the correct solution, but it will do...
// TODO: is this *easily* fixable?
@@ -107,7 +85,7 @@ void CRenderPass::simplify() {
if (*PDEBUGPASS) {
for (auto& el2 : m_passElements) {
- if (!el2->element->needsLiveBlur())
+ if (!el2->element->needsLiveBlurCached)
continue;
const auto BB = el2->element->boundingBox();
@@ -126,7 +104,26 @@ CRegion CRenderPass::render(const CRegion& damage_) {
const auto pMonitor = g_pHyprRenderer->m_renderData.pMonitor;
static auto PDEBUGPASS = CConfigValue<Hyprlang::INT>("debug:pass");
- const auto WILLBLUR = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsLiveBlur(); });
+ // single pass: cache blur results and gather aggregate info
+ bool willBlur = false, willDisableSimplification = false, willPrecomputeBlur = false;
+ CRegion blurRegion;
+ for (auto& el : m_passElements) {
+ el->element->needsLiveBlurCached = el->element->needsLiveBlur();
+ el->element->needsPrecomputeBlurCached = el->element->needsPrecomputeBlur();
+
+ if (el->element->needsLiveBlurCached) {
+ willBlur = true;
+ const auto BB = el->element->boundingBox();
+ RASSERT(BB, "No bounding box for an element with live blur is illegal");
+ blurRegion.add(*BB);
+ }
+
+ if (el->element->needsPrecomputeBlurCached)
+ willPrecomputeBlur = true;
+
+ if (el->element->disableSimplification())
+ willDisableSimplification = true;
+ }
m_damage = *PDEBUGPASS ? CRegion{CBox{{}, {INT32_MAX, INT32_MAX}}} : damage_.copy();
if (*PDEBUGPASS) {
@@ -149,21 +146,14 @@ CRegion CRenderPass::render(const CRegion& damage_) {
m_debugData.lastWindowText = g_pHyprRenderer->renderText("lastWindow", Colors::WHITE, 12);
}
- if (WILLBLUR && !*PDEBUGPASS) {
- // combine blur regions into one that will be expanded
- CRegion blurRegion;
- for (auto& el : m_passElements) {
- if (!el->element->needsLiveBlur())
- continue;
-
- const auto BB = el->element->boundingBox();
- RASSERT(BB, "No bounding box for an element with live blur is illegal");
-
- blurRegion.add(*BB);
- }
-
+ // precompute the expanded live blur region for simplify() to use
+ CRegion liveBlurRegion;
+ if (willBlur && !*PDEBUGPASS) {
blurRegion.scale(pMonitor->m_scale);
+ // save a copy for simplify's occlusion test before we mutate for damage expansion
+ liveBlurRegion = blurRegion.copy().expand(oneBlurRadius() * 2.F);
+
blurRegion.intersect(m_damage).expand(oneBlurRadius());
g_pHyprRenderer->m_renderData.finalDamage = blurRegion.copy().add(m_damage);
@@ -177,15 +167,15 @@ CRegion CRenderPass::render(const CRegion& damage_) {
} else
g_pHyprRenderer->m_renderData.finalDamage = m_damage;
- if (g_pHyprRenderer->m_renderData.noSimplify || std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->disableSimplification(); })) {
+ if (g_pHyprRenderer->m_renderData.noSimplify || willDisableSimplification) {
for (auto& el : m_passElements) {
el->elementDamage = m_damage;
}
} else
- simplify();
+ simplify(willBlur, liveBlurRegion);
if (g_pHyprRenderer->m_renderData.pMonitor)
- g_pHyprRenderer->m_renderData.pMonitor->m_blurFBShouldRender = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsPrecomputeBlur(); });
+ g_pHyprRenderer->m_renderData.pMonitor->m_blurFBShouldRender = willPrecomputeBlur;
if (m_passElements.empty())
return {};
@@ -301,7 +291,7 @@ void CRenderPass::renderDebugData() {
auto tick = [](const bool val) -> const char* { return val ? "✔" : "✖"; };
for (const auto& el : m_passElements | std::views::reverse) {
passStructure += std::format("{} {} (bb: {} op: {}, pb: {}, lb: {})\n", tick(!el->discard), el->element->passName(), yn(el->element->boundingBox().has_value()),
- yn(!el->element->opaqueRegion().empty()), yn(el->element->needsPrecomputeBlur()), yn(el->element->needsLiveBlur()));
+ yn(!el->element->opaqueRegion().empty()), yn(el->element->needsPrecomputeBlurCached), yn(el->element->needsLiveBlurCached));
}
if (!passStructure.empty())
diff --git a/src/render/pass/Pass.hpp b/src/render/pass/Pass.hpp
index 5a85d067..898dd598 100644
--- a/src/render/pass/Pass.hpp
+++ b/src/render/pass/Pass.hpp
@@ -32,7 +32,7 @@ namespace Render {
std::vector<UP<SPassElementData>> m_passElements;
- void simplify();
+ void simplify(bool willBlur, const CRegion& liveBlurRegion);
float oneBlurRadius();
void renderDebugData();
diff --git a/src/render/pass/PassElement.hpp b/src/render/pass/PassElement.hpp
index 9b939f11..a3715b2f 100644
--- a/src/render/pass/PassElement.hpp
+++ b/src/render/pass/PassElement.hpp
@@ -34,4 +34,8 @@ class IPassElement {
virtual std::optional<CBox> boundingBox(); // in monitor-local logical coordinates
virtual CRegion opaqueRegion(); // in monitor-local logical coordinates
virtual bool disableSimplification();
+
+ // cached results, computed once per frame in CRenderPass::render()
+ bool needsLiveBlurCached = false;
+ bool needsPrecomputeBlurCached = false;
};