diff options
| author | Vaxry <vaxry@vaxry.net> | 2025-01-26 15:05:34 +0000 |
|---|---|---|
| committer | Vaxry <vaxry@vaxry.net> | 2025-01-26 15:05:34 +0000 |
| commit | e9510115039e7ae9fcf2778e8455e7beed3424ea (patch) | |
| tree | 1c1d313f51082ebeb096aa33e53efc490125c07d /src/render/pass/SurfacePassElement.cpp | |
| parent | 16aeb24bc1395b46d675ec3522ed452e487f5b69 (diff) | |
renderer/internal: stop using box pointers
in favor of const refs
Diffstat (limited to 'src/render/pass/SurfacePassElement.cpp')
| -rw-r--r-- | src/render/pass/SurfacePassElement.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/render/pass/SurfacePassElement.cpp b/src/render/pass/SurfacePassElement.cpp index b79407c8..a5d3d7c0 100644 --- a/src/render/pass/SurfacePassElement.cpp +++ b/src/render/pass/SurfacePassElement.cpp @@ -122,14 +122,14 @@ void CSurfacePassElement::draw(const CRegion& damage) { // to what we do for misaligned surfaces (blur the entire thing and then render shit without blur) if (data.surfaceCounter == 0 && !data.popup) { if (BLUR) - g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, roundingPower, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA); + g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, windowBox, ALPHA, data.surface, rounding, roundingPower, data.blockBlurOptimization, data.fadeAlpha, OVERALL_ALPHA); else - g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true); + g_pHyprOpenGL->renderTexture(TEXTURE, windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true); } else { if (BLUR && data.popup) - g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, &windowBox, ALPHA, data.surface, rounding, roundingPower, true, data.fadeAlpha, OVERALL_ALPHA); + g_pHyprOpenGL->renderTextureWithBlur(TEXTURE, windowBox, ALPHA, data.surface, rounding, roundingPower, true, data.fadeAlpha, OVERALL_ALPHA); else - g_pHyprOpenGL->renderTexture(TEXTURE, &windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true); + g_pHyprOpenGL->renderTexture(TEXTURE, windowBox, ALPHA * OVERALL_ALPHA, rounding, roundingPower, false, true); } if (!g_pHyprRenderer->m_bBlockSurfaceFeedback) |
