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authordavc0n <dconti.dev@gmail.com>2025-05-05 23:44:49 +0200
committerGitHub <noreply@github.com>2025-05-05 23:44:49 +0200
commit997fefbc1113323ed2bf5d782bdafc0d17532647 (patch)
tree0368c8c41b6566492b5c68b03e3f23591fa28af8 /src/render/pass/Pass.cpp
parentc7eb14109865aa6a057b6cd2e36312da80da9caa (diff)
render: refactor class member vars (#10292)
* render: refactor class member vars * render: fix clang format
Diffstat (limited to 'src/render/pass/Pass.cpp')
-rw-r--r--src/render/pass/Pass.cpp126
1 files changed, 63 insertions, 63 deletions
diff --git a/src/render/pass/Pass.cpp b/src/render/pass/Pass.cpp
index 925a30b4..fc743865 100644
--- a/src/render/pass/Pass.cpp
+++ b/src/render/pass/Pass.cpp
@@ -15,11 +15,11 @@ bool CRenderPass::empty() const {
}
bool CRenderPass::single() const {
- return m_vPassElements.size() == 1;
+ return m_passElements.size() == 1;
}
void CRenderPass::add(SP<IPassElement> el) {
- m_vPassElements.emplace_back(makeShared<SPassElementData>(CRegion{}, el));
+ m_passElements.emplace_back(makeShared<SPassElementData>(CRegion{}, el));
}
void CRenderPass::simplify() {
@@ -28,10 +28,10 @@ void CRenderPass::simplify() {
// TODO: use precompute blur for instances where there is nothing in between
// if there is live blur, we need to NOT occlude any area where it will be influenced
- const auto WILLBLUR = std::ranges::any_of(m_vPassElements, [](const auto& el) { return el->element->needsLiveBlur(); });
+ const auto WILLBLUR = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsLiveBlur(); });
- CRegion newDamage = damage.copy().intersect(CBox{{}, g_pHyprOpenGL->m_RenderData.pMonitor->m_transformedSize});
- for (auto& el : m_vPassElements | std::views::reverse) {
+ CRegion newDamage = m_damage.copy().intersect(CBox{{}, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize});
+ for (auto& el : m_passElements | std::views::reverse) {
if (newDamage.empty() && !el->element->undiscardable()) {
el->discard = true;
@@ -43,7 +43,7 @@ void CRenderPass::simplify() {
if (!bb1 || newDamage.empty())
continue;
- auto bb = bb1->scale(g_pHyprOpenGL->m_RenderData.pMonitor->m_scale);
+ auto bb = bb1->scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale);
// drop if empty
if (CRegion copy = newDamage.copy(); copy.intersect(bb).empty()) {
@@ -54,13 +54,13 @@ void CRenderPass::simplify() {
auto opaque = el->element->opaqueRegion();
if (!opaque.empty()) {
- opaque.scale(g_pHyprOpenGL->m_RenderData.pMonitor->m_scale);
+ opaque.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale);
// if this intersects the liveBlur region, allow live blur to operate correctly.
// do not occlude a border near it.
if (WILLBLUR) {
CRegion liveBlurRegion;
- for (auto& el2 : m_vPassElements) {
+ for (auto& el2 : m_passElements) {
// if we reach self, no problem, we can break.
// if the blur is above us, we don't care, it will work fine.
if (el2 == el)
@@ -76,7 +76,7 @@ void CRenderPass::simplify() {
}
// expand the region: this area needs to be proper to blur it right.
- liveBlurRegion.scale(g_pHyprOpenGL->m_RenderData.pMonitor->m_scale).expand(oneBlurRadius() * 2.F);
+ liveBlurRegion.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale).expand(oneBlurRadius() * 2.F);
if (auto infringement = opaque.copy().intersect(liveBlurRegion); !infringement.empty()) {
// eh, this is not the correct solution, but it will do...
@@ -86,57 +86,57 @@ void CRenderPass::simplify() {
}
newDamage.subtract(opaque);
if (*PDEBUGPASS)
- occludedRegions.emplace_back(opaque);
+ m_occludedRegions.emplace_back(opaque);
}
}
if (*PDEBUGPASS) {
- for (auto& el2 : m_vPassElements) {
+ for (auto& el2 : m_passElements) {
if (!el2->element->needsLiveBlur())
continue;
const auto BB = el2->element->boundingBox();
RASSERT(BB, "No bounding box for an element with live blur is illegal");
- totalLiveBlurRegion.add(BB->copy().scale(g_pHyprOpenGL->m_RenderData.pMonitor->m_scale));
+ m_totalLiveBlurRegion.add(BB->copy().scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale));
}
}
}
void CRenderPass::clear() {
- m_vPassElements.clear();
+ m_passElements.clear();
}
CRegion CRenderPass::render(const CRegion& damage_) {
static auto PDEBUGPASS = CConfigValue<Hyprlang::INT>("debug:pass");
- const auto WILLBLUR = std::ranges::any_of(m_vPassElements, [](const auto& el) { return el->element->needsLiveBlur(); });
+ const auto WILLBLUR = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsLiveBlur(); });
- damage = *PDEBUGPASS ? CRegion{CBox{{}, {INT32_MAX, INT32_MAX}}} : damage_.copy();
+ m_damage = *PDEBUGPASS ? CRegion{CBox{{}, {INT32_MAX, INT32_MAX}}} : damage_.copy();
if (*PDEBUGPASS) {
- occludedRegions.clear();
- totalLiveBlurRegion = CRegion{};
+ m_occludedRegions.clear();
+ m_totalLiveBlurRegion = CRegion{};
}
- if (damage.empty()) {
- g_pHyprOpenGL->m_RenderData.damage = damage;
- g_pHyprOpenGL->m_RenderData.finalDamage = damage;
- return damage;
+ if (m_damage.empty()) {
+ g_pHyprOpenGL->m_renderData.damage = m_damage;
+ g_pHyprOpenGL->m_renderData.finalDamage = m_damage;
+ return m_damage;
}
- if (!*PDEBUGPASS && debugData.present)
- debugData = {false};
- else if (*PDEBUGPASS && !debugData.present) {
- debugData.present = true;
- debugData.keyboardFocusText = g_pHyprOpenGL->renderText("keyboard", Colors::WHITE, 12);
- debugData.pointerFocusText = g_pHyprOpenGL->renderText("pointer", Colors::WHITE, 12);
- debugData.lastWindowText = g_pHyprOpenGL->renderText("lastWindow", Colors::WHITE, 12);
+ if (!*PDEBUGPASS && m_debugData.present)
+ m_debugData = {false};
+ else if (*PDEBUGPASS && !m_debugData.present) {
+ m_debugData.present = true;
+ m_debugData.keyboardFocusText = g_pHyprOpenGL->renderText("keyboard", Colors::WHITE, 12);
+ m_debugData.pointerFocusText = g_pHyprOpenGL->renderText("pointer", Colors::WHITE, 12);
+ m_debugData.lastWindowText = g_pHyprOpenGL->renderText("lastWindow", Colors::WHITE, 12);
}
if (WILLBLUR && !*PDEBUGPASS) {
// combine blur regions into one that will be expanded
CRegion blurRegion;
- for (auto& el : m_vPassElements) {
+ for (auto& el : m_passElements) {
if (!el->element->needsLiveBlur())
continue;
@@ -146,40 +146,40 @@ CRegion CRenderPass::render(const CRegion& damage_) {
blurRegion.add(*BB);
}
- blurRegion.scale(g_pHyprOpenGL->m_RenderData.pMonitor->m_scale);
+ blurRegion.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale);
- blurRegion.intersect(damage).expand(oneBlurRadius());
+ blurRegion.intersect(m_damage).expand(oneBlurRadius());
- g_pHyprOpenGL->m_RenderData.finalDamage = blurRegion.copy().add(damage);
+ g_pHyprOpenGL->m_renderData.finalDamage = blurRegion.copy().add(m_damage);
// FIXME: why does this break on * 1.F ?
// used to work when we expand all the damage... I think? Well, before pass.
// moving a window over blur shows the edges being wonk.
blurRegion.expand(oneBlurRadius() * 1.5F);
- damage = blurRegion.copy().add(damage);
+ m_damage = blurRegion.copy().add(m_damage);
} else
- g_pHyprOpenGL->m_RenderData.finalDamage = damage;
+ g_pHyprOpenGL->m_renderData.finalDamage = m_damage;
- if (std::ranges::any_of(m_vPassElements, [](const auto& el) { return el->element->disableSimplification(); })) {
- for (auto& el : m_vPassElements) {
- el->elementDamage = damage;
+ if (std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->disableSimplification(); })) {
+ for (auto& el : m_passElements) {
+ el->elementDamage = m_damage;
}
} else
simplify();
- g_pHyprOpenGL->m_RenderData.pCurrentMonData->blurFBShouldRender = std::ranges::any_of(m_vPassElements, [](const auto& el) { return el->element->needsPrecomputeBlur(); });
+ g_pHyprOpenGL->m_renderData.pCurrentMonData->blurFBShouldRender = std::ranges::any_of(m_passElements, [](const auto& el) { return el->element->needsPrecomputeBlur(); });
- if (m_vPassElements.empty())
+ if (m_passElements.empty())
return {};
- for (auto& el : m_vPassElements) {
+ for (auto& el : m_passElements) {
if (el->discard) {
el->element->discard();
continue;
}
- g_pHyprOpenGL->m_RenderData.damage = el->elementDamage;
+ g_pHyprOpenGL->m_renderData.damage = el->elementDamage;
el->element->draw(el->elementDamage);
}
@@ -192,16 +192,16 @@ CRegion CRenderPass::render(const CRegion& damage_) {
});
}
- g_pHyprOpenGL->m_RenderData.damage = damage;
- return damage;
+ g_pHyprOpenGL->m_renderData.damage = m_damage;
+ return m_damage;
}
void CRenderPass::renderDebugData() {
- CBox box = {{}, g_pHyprOpenGL->m_RenderData.pMonitor->m_transformedSize};
- for (const auto& rg : occludedRegions) {
+ CBox box = {{}, g_pHyprOpenGL->m_renderData.pMonitor->m_transformedSize};
+ for (const auto& rg : m_occludedRegions) {
g_pHyprOpenGL->renderRectWithDamage(box, Colors::RED.modifyA(0.1F), rg);
}
- g_pHyprOpenGL->renderRectWithDamage(box, Colors::GREEN.modifyA(0.1F), totalLiveBlurRegion);
+ g_pHyprOpenGL->renderRectWithDamage(box, Colors::GREEN.modifyA(0.1F), m_totalLiveBlurRegion);
std::unordered_map<CWLSurfaceResource*, float> offsets;
@@ -219,9 +219,9 @@ void CRenderPass::renderDebugData() {
if (!bb.has_value())
return;
- CBox box = bb->copy().translate(-g_pHyprOpenGL->m_RenderData.pMonitor->m_position).scale(g_pHyprOpenGL->m_RenderData.pMonitor->m_scale);
+ CBox box = bb->copy().translate(-g_pHyprOpenGL->m_renderData.pMonitor->m_position).scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale);
- if (box.intersection(CBox{{}, g_pHyprOpenGL->m_RenderData.pMonitor->m_size}).empty())
+ if (box.intersection(CBox{{}, g_pHyprOpenGL->m_renderData.pMonitor->m_size}).empty())
return;
g_pHyprOpenGL->renderRectWithDamage(box, color, CRegion{0, 0, INT32_MAX, INT32_MAX});
@@ -231,17 +231,17 @@ void CRenderPass::renderDebugData() {
else
offsets[surface.get()] = 0;
- box = {box.pos(), texture->m_vSize};
+ box = {box.pos(), texture->m_size};
g_pHyprOpenGL->renderRectWithDamage(box, CHyprColor{0.F, 0.F, 0.F, 0.2F}, CRegion{0, 0, INT32_MAX, INT32_MAX}, std::min(5.0, box.size().y));
g_pHyprOpenGL->renderTexture(texture, box, 1.F);
- offsets[surface.get()] += texture->m_vSize.y;
+ offsets[surface.get()] += texture->m_size.y;
};
- renderHLSurface(debugData.keyboardFocusText, g_pSeatManager->m_state.keyboardFocus.lock(), Colors::PURPLE.modifyA(0.1F));
- renderHLSurface(debugData.pointerFocusText, g_pSeatManager->m_state.pointerFocus.lock(), Colors::ORANGE.modifyA(0.1F));
+ renderHLSurface(m_debugData.keyboardFocusText, g_pSeatManager->m_state.keyboardFocus.lock(), Colors::PURPLE.modifyA(0.1F));
+ renderHLSurface(m_debugData.pointerFocusText, g_pSeatManager->m_state.pointerFocus.lock(), Colors::ORANGE.modifyA(0.1F));
if (g_pCompositor->m_lastWindow)
- renderHLSurface(debugData.lastWindowText, g_pCompositor->m_lastWindow->m_wlSurface->resource(), Colors::LIGHT_BLUE.modifyA(0.1F));
+ renderHLSurface(m_debugData.lastWindowText, g_pCompositor->m_lastWindow->m_wlSurface->resource(), Colors::LIGHT_BLUE.modifyA(0.1F));
if (g_pSeatManager->m_state.pointerFocus) {
if (g_pSeatManager->m_state.pointerFocus->m_current.input.intersect(CBox{{}, g_pSeatManager->m_state.pointerFocus->m_current.size}).getExtents().size() !=
@@ -251,28 +251,28 @@ void CRenderPass::renderDebugData() {
auto BOX = hlSurface->getSurfaceBoxGlobal();
if (BOX) {
auto region = g_pSeatManager->m_state.pointerFocus->m_current.input.copy()
- .scale(g_pHyprOpenGL->m_RenderData.pMonitor->m_scale)
- .translate(BOX->pos() - g_pHyprOpenGL->m_RenderData.pMonitor->m_position);
+ .scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale)
+ .translate(BOX->pos() - g_pHyprOpenGL->m_renderData.pMonitor->m_position);
g_pHyprOpenGL->renderRectWithDamage(box, CHyprColor{0.8F, 0.8F, 0.2F, 0.4F}, region);
}
}
}
}
- const auto DISCARDED_ELEMENTS = std::count_if(m_vPassElements.begin(), m_vPassElements.end(), [](const auto& e) { return e->discard; });
- auto tex = g_pHyprOpenGL->renderText(std::format("occlusion layers: {}\npass elements: {} ({} discarded)\nviewport: {:X0}", occludedRegions.size(), m_vPassElements.size(),
- DISCARDED_ELEMENTS, g_pHyprOpenGL->m_RenderData.pMonitor->m_pixelSize),
+ const auto DISCARDED_ELEMENTS = std::count_if(m_passElements.begin(), m_passElements.end(), [](const auto& e) { return e->discard; });
+ auto tex = g_pHyprOpenGL->renderText(std::format("occlusion layers: {}\npass elements: {} ({} discarded)\nviewport: {:X0}", m_occludedRegions.size(), m_passElements.size(),
+ DISCARDED_ELEMENTS, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize),
Colors::WHITE, 12);
if (tex) {
- box = CBox{{0.F, g_pHyprOpenGL->m_RenderData.pMonitor->m_size.y - tex->m_vSize.y}, tex->m_vSize}.scale(g_pHyprOpenGL->m_RenderData.pMonitor->m_scale);
+ box = CBox{{0.F, g_pHyprOpenGL->m_renderData.pMonitor->m_size.y - tex->m_size.y}, tex->m_size}.scale(g_pHyprOpenGL->m_renderData.pMonitor->m_scale);
g_pHyprOpenGL->renderTexture(tex, box, 1.F);
}
std::string passStructure;
auto yn = [](const bool val) -> const char* { return val ? "yes" : "no"; };
auto tick = [](const bool val) -> const char* { return val ? "✔" : "✖"; };
- for (const auto& el : m_vPassElements | std::views::reverse) {
+ for (const auto& el : m_passElements | std::views::reverse) {
passStructure += std::format("{} {} (bb: {} op: {})\n", tick(!el->discard), el->element->passName(), yn(el->element->boundingBox().has_value()),
yn(!el->element->opaqueRegion().empty()));
}
@@ -282,8 +282,8 @@ void CRenderPass::renderDebugData() {
tex = g_pHyprOpenGL->renderText(passStructure, Colors::WHITE, 12);
if (tex) {
- box = CBox{{g_pHyprOpenGL->m_RenderData.pMonitor->m_size.x - tex->m_vSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->m_size.y - tex->m_vSize.y}, tex->m_vSize}.scale(
- g_pHyprOpenGL->m_RenderData.pMonitor->m_scale);
+ box = CBox{{g_pHyprOpenGL->m_renderData.pMonitor->m_size.x - tex->m_size.x, g_pHyprOpenGL->m_renderData.pMonitor->m_size.y - tex->m_size.y}, tex->m_size}.scale(
+ g_pHyprOpenGL->m_renderData.pMonitor->m_scale);
g_pHyprOpenGL->renderTexture(tex, box, 1.F);
}
}
@@ -296,5 +296,5 @@ float CRenderPass::oneBlurRadius() {
}
void CRenderPass::removeAllOfType(const std::string& type) {
- std::erase_if(m_vPassElements, [&type](const auto& e) { return e->element->passName() == type; });
+ std::erase_if(m_passElements, [&type](const auto& e) { return e->element->passName() == type; });
}