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authorVaxry <43317083+vaxerski@users.noreply.github.com>2024-12-22 17:12:09 +0100
committerGitHub <noreply@github.com>2024-12-22 17:12:09 +0100
commite536b02248f370971716b744968776f6880528be (patch)
tree5e5755b7894eb44f9259cfe0e1d97899148a8a60 /src/render/pass/FramebufferElement.hpp
parent1cc1a46c2e154a27750b81307040d3bf7ff0f64f (diff)
Renderer: rewrite render scheduling (#8683)
This rewrites renderer scheduling. Occlusion is now unified in a new Pass type.
Diffstat (limited to 'src/render/pass/FramebufferElement.hpp')
-rw-r--r--src/render/pass/FramebufferElement.hpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/render/pass/FramebufferElement.hpp b/src/render/pass/FramebufferElement.hpp
new file mode 100644
index 00000000..f3d181d4
--- /dev/null
+++ b/src/render/pass/FramebufferElement.hpp
@@ -0,0 +1,24 @@
+#pragma once
+#include "PassElement.hpp"
+
+class CFramebufferElement : public IPassElement {
+ public:
+ struct SFramebufferElementData {
+ bool main = true;
+ uint8_t framebufferID = 0;
+ };
+
+ CFramebufferElement(const SFramebufferElementData& data_);
+ virtual ~CFramebufferElement() = default;
+
+ virtual void draw(const CRegion& damage);
+ virtual bool needsLiveBlur();
+ virtual bool needsPrecomputeBlur();
+
+ virtual const char* passName() {
+ return "CFramebufferElement";
+ }
+
+ private:
+ SFramebufferElementData data;
+}; \ No newline at end of file