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authorTom Englund <tomenglund26@gmail.com>2025-10-25 21:36:02 +0200
committerGitHub <noreply@github.com>2025-10-25 20:36:02 +0100
commit6ea4769b39fccec22ae2acd015511a745d378840 (patch)
treea98f8f2052599d60bbe5e7e89a6698c84ad497ab /src/render/gl
parent72cbb7906a0c65eb62b1d5ddb0769dc0391f37e6 (diff)
EGL: minor egl changes (#12132)
* opengl: use EGLint and we dont have to cast data use EGLint in the attrib array and we dont have to cast the resulting data. * opengl: add linear to correct vector drop empty check, what if we get mods that isnt linear. then it wont be added, also add it to the result vector that we actually return.
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