diff options
| author | UjinT34 <41110182+UjinT34@users.noreply.github.com> | 2026-03-07 00:44:10 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 21:44:10 +0000 |
| commit | 4152ac76d0813d9d0f67d2f04653a13fa6e17433 (patch) | |
| tree | c341f1883cf5a182d32e4ad00192ba8786a9bb75 /src/render/gl | |
| parent | a5858018d896e0e0f0db517f893cd9a0936dd881 (diff) | |
renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)
Part 1 of the renderer refactors
Diffstat (limited to 'src/render/gl')
| -rw-r--r-- | src/render/gl/GLFramebuffer.cpp | 170 | ||||
| -rw-r--r-- | src/render/gl/GLFramebuffer.hpp | 30 | ||||
| -rw-r--r-- | src/render/gl/GLRenderbuffer.cpp | 71 | ||||
| -rw-r--r-- | src/render/gl/GLRenderbuffer.hpp | 20 | ||||
| -rw-r--r-- | src/render/gl/GLTexture.cpp | 223 | ||||
| -rw-r--r-- | src/render/gl/GLTexture.hpp | 49 |
6 files changed, 563 insertions, 0 deletions
diff --git a/src/render/gl/GLFramebuffer.cpp b/src/render/gl/GLFramebuffer.cpp new file mode 100644 index 00000000..d821f766 --- /dev/null +++ b/src/render/gl/GLFramebuffer.cpp @@ -0,0 +1,170 @@ +#include "GLFramebuffer.hpp" +#include "../OpenGL.hpp" +#include "../Renderer.hpp" +#include "macros.hpp" +#include "render/Framebuffer.hpp" + +CGLFramebuffer::CGLFramebuffer() : IFramebuffer() {} +CGLFramebuffer::CGLFramebuffer(const std::string& name) : IFramebuffer(name) {} + +bool CGLFramebuffer::internalAlloc(int w, int h, uint32_t drmFormat) { + g_pHyprRenderer->makeEGLCurrent(); + + bool firstAlloc = false; + + if (!m_tex) { + m_tex = g_pHyprRenderer->createTexture(); + m_tex->allocate({w, h}); + m_tex->bind(); + m_tex->setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + m_tex->setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + m_tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); + m_tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); + firstAlloc = true; + } + + if (!m_fbAllocated) { + glGenFramebuffers(1, &m_fb); + m_fbAllocated = true; + firstAlloc = true; + } + + if (firstAlloc) { + const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat); + m_tex->bind(); + glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, w, h, 0, format->glFormat, format->glType, nullptr); + glBindFramebuffer(GL_FRAMEBUFFER, m_fb); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex->m_texID, 0); + + if (m_stencilTex && m_stencilTex->ok()) { + m_stencilTex->bind(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_stencilTex->m_texID, 0); + + glDisable(GL_DEPTH_TEST); + glDepthMask(GL_FALSE); + } + + auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: {}, GL Error: 0x{:x})", status, sc<int>(glGetError())); + + if (m_stencilTex && m_stencilTex->ok()) + m_stencilTex->unbind(); + + Log::logger->log(Log::DEBUG, "Framebuffer created, status {}", status); + } + + glBindTexture(GL_TEXTURE_2D, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + return true; +} + +void CGLFramebuffer::addStencil(SP<ITexture> tex) { + if (m_stencilTex == tex) + return; + + RASSERT(!m_fbAllocated, "Should add stencil tex prior to FB allocation") + m_stencilTex = tex; +} + +void CGLFramebuffer::bind() { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb); + + if (g_pHyprOpenGL) + g_pHyprOpenGL->setViewport(0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y); + else + glViewport(0, 0, m_size.x, m_size.y); +} + +void CGLFramebuffer::unbind() { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); +} + +void CGLFramebuffer::release() { + if (m_fbAllocated) { + glBindFramebuffer(GL_FRAMEBUFFER, m_fb); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + glDeleteFramebuffers(1, &m_fb); + m_fbAllocated = false; + m_fb = 0; + } + + if (m_tex) + m_tex.reset(); + + m_size = Vector2D(); +} + +bool CGLFramebuffer::readPixels(CHLBufferReference buffer, uint32_t offsetX, uint32_t offsetY, uint32_t width, uint32_t height) { + auto shm = buffer->shm(); + auto [pixelData, fmt, bufLen] = buffer->beginDataPtr(0); // no need for end, cuz it's shm + + const auto PFORMAT = NFormatUtils::getPixelFormatFromDRM(shm.format); + if (!PFORMAT) { + LOGM(Log::ERR, "Can't copy: failed to find a pixel format"); + return false; + } + + g_pHyprRenderer->makeEGLCurrent(); + glBindFramebuffer(GL_READ_FRAMEBUFFER, getFBID()); + bind(); + + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + uint32_t packStride = NFormatUtils::minStride(PFORMAT, m_size.x); + int glFormat = PFORMAT->glFormat; + + if (glFormat == GL_RGBA) + glFormat = GL_BGRA_EXT; + + if (glFormat != GL_BGRA_EXT && glFormat != GL_RGB) { + if (PFORMAT->swizzle.has_value()) { + std::array<GLint, 4> RGBA = SWIZZLE_RGBA; + std::array<GLint, 4> BGRA = SWIZZLE_BGRA; + if (PFORMAT->swizzle == RGBA) + glFormat = GL_RGBA; + else if (PFORMAT->swizzle == BGRA) + glFormat = GL_BGRA_EXT; + else { + LOGM(Log::ERR, "Copied frame via shm might be broken or color flipped"); + glFormat = GL_RGBA; + } + } + } + + // This could be optimized by using a pixel buffer object to make this async, + // but really clients should just use a dma buffer anyways. + if (packStride == sc<uint32_t>(shm.stride)) { + glReadPixels(offsetX, offsetY, width > 0 ? width : m_size.x, height > 0 ? height : m_size.y, glFormat, PFORMAT->glType, pixelData); + } else { + const auto h = height > 0 ? height : m_size.y; + for (size_t i = 0; i < h; ++i) { + uint32_t y = i; + glReadPixels(offsetX, offsetY + y, width > 0 ? width : m_size.x, 1, glFormat, PFORMAT->glType, pixelData + i * shm.stride); + } + } + + unbind(); + glPixelStorei(GL_PACK_ALIGNMENT, 4); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + return true; +} + +CGLFramebuffer::~CGLFramebuffer() { + release(); +} + +GLuint CGLFramebuffer::getFBID() { + return m_fbAllocated ? m_fb : 0; +} + +void CGLFramebuffer::invalidate(const std::vector<GLenum>& attachments) { + if (!isAllocated()) + return; + + glInvalidateFramebuffer(GL_FRAMEBUFFER, attachments.size(), attachments.data()); +} diff --git a/src/render/gl/GLFramebuffer.hpp b/src/render/gl/GLFramebuffer.hpp new file mode 100644 index 00000000..c171444e --- /dev/null +++ b/src/render/gl/GLFramebuffer.hpp @@ -0,0 +1,30 @@ +#pragma once + +#include "../../defines.hpp" +#include "../Texture.hpp" +#include "../Framebuffer.hpp" +#include <drm_fourcc.h> + +class CGLFramebuffer : public IFramebuffer { + public: + CGLFramebuffer(); + CGLFramebuffer(const std::string& name); + ~CGLFramebuffer(); + + void addStencil(SP<ITexture> tex) override; + void release() override; + bool readPixels(CHLBufferReference buffer, uint32_t offsetX = 0, uint32_t offsetY = 0, uint32_t width = 0, uint32_t height = 0) override; + + void bind() override; + void unbind(); + GLuint getFBID(); + void invalidate(const std::vector<GLenum>& attachments); + + protected: + bool internalAlloc(int w, int h, uint32_t format = DRM_FORMAT_ARGB8888) override; + + private: + GLuint m_fb = -1; + + friend class CGLRenderbuffer; +}; diff --git a/src/render/gl/GLRenderbuffer.cpp b/src/render/gl/GLRenderbuffer.cpp new file mode 100644 index 00000000..8299d0e4 --- /dev/null +++ b/src/render/gl/GLRenderbuffer.cpp @@ -0,0 +1,71 @@ +#include "GLRenderbuffer.hpp" +#include "../Renderer.hpp" +#include "../OpenGL.hpp" +#include "../../Compositor.hpp" +#include "../Framebuffer.hpp" +#include "GLFramebuffer.hpp" +#include "render/Renderbuffer.hpp" +#include <hyprutils/memory/SharedPtr.hpp> +#include <hyprutils/signal/Listener.hpp> +#include <hyprutils/signal/Signal.hpp> + +#include <dlfcn.h> + +CGLRenderbuffer::~CGLRenderbuffer() { + if (!g_pCompositor || g_pCompositor->m_isShuttingDown || !g_pHyprRenderer) + return; + + g_pHyprRenderer->makeEGLCurrent(); + + unbind(); + m_framebuffer->release(); + + if (m_rbo) + glDeleteRenderbuffers(1, &m_rbo); + + if (m_image != EGL_NO_IMAGE_KHR) + g_pHyprOpenGL->m_proc.eglDestroyImageKHR(g_pHyprOpenGL->m_eglDisplay, m_image); +} + +CGLRenderbuffer::CGLRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t format) : IRenderbuffer(buffer, format) { + auto dma = buffer->dmabuf(); + + m_image = g_pHyprOpenGL->createEGLImage(dma); + if (m_image == EGL_NO_IMAGE_KHR) { + Log::logger->log(Log::ERR, "rb: createEGLImage failed"); + return; + } + + glGenRenderbuffers(1, &m_rbo); + glBindRenderbuffer(GL_RENDERBUFFER, m_rbo); + g_pHyprOpenGL->m_proc.glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, m_image); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + + m_framebuffer = makeShared<CGLFramebuffer>(); + glGenFramebuffers(1, &GLFB(m_framebuffer)->m_fb); + GLFB(m_framebuffer)->m_fbAllocated = true; + m_framebuffer->m_size = buffer->size; + m_framebuffer->m_drmFormat = dma.format; + m_framebuffer->bind(); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_rbo); + + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + Log::logger->log(Log::ERR, "rbo: glCheckFramebufferStatus failed"); + return; + } + + GLFB(m_framebuffer)->unbind(); + + m_listeners.destroyBuffer = buffer->events.destroy.listen([this] { g_pHyprRenderer->onRenderbufferDestroy(this); }); + + m_good = true; +} + +void CGLRenderbuffer::bind() { + g_pHyprRenderer->makeEGLCurrent(); + m_framebuffer->bind(); +} + +void CGLRenderbuffer::unbind() { + GLFB(m_framebuffer)->unbind(); +} diff --git a/src/render/gl/GLRenderbuffer.hpp b/src/render/gl/GLRenderbuffer.hpp new file mode 100644 index 00000000..8367f702 --- /dev/null +++ b/src/render/gl/GLRenderbuffer.hpp @@ -0,0 +1,20 @@ +#pragma once + +#include "../../helpers/memory/Memory.hpp" +#include "../Renderbuffer.hpp" +#include <aquamarine/buffer/Buffer.hpp> + +class CMonitor; + +class CGLRenderbuffer : public IRenderbuffer { + public: + CGLRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t format); + ~CGLRenderbuffer(); + + void bind() override; + void unbind() override; + + private: + void* m_image = nullptr; + GLuint m_rbo = 0; +}; diff --git a/src/render/gl/GLTexture.cpp b/src/render/gl/GLTexture.cpp new file mode 100644 index 00000000..6a1fb172 --- /dev/null +++ b/src/render/gl/GLTexture.cpp @@ -0,0 +1,223 @@ +#include "GLTexture.hpp" +#include "../Renderer.hpp" +#include "../../Compositor.hpp" +#include "../../helpers/Format.hpp" +#include "render/Texture.hpp" +#include <cstring> + +CGLTexture::CGLTexture(bool opaque) { + m_opaque = opaque; +} + +CGLTexture::~CGLTexture() { + if (!g_pCompositor || g_pCompositor->m_isShuttingDown || !g_pHyprRenderer) + return; + + g_pHyprRenderer->makeEGLCurrent(); + if (m_texID) { + GLCALL(glDeleteTextures(1, &m_texID)); + m_texID = 0; + } + + if (m_eglImage) + g_pHyprOpenGL->m_proc.eglDestroyImageKHR(g_pHyprOpenGL->m_eglDisplay, m_eglImage); + m_eglImage = nullptr; + m_cachedStates.fill(std::nullopt); +} + +CGLTexture::CGLTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size_, bool keepDataCopy, bool opaque) : + ITexture(drmFormat, pixels, stride, size_, keepDataCopy, opaque) { + + g_pHyprRenderer->makeEGLCurrent(); + + const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat); + ASSERT(format); + + m_type = format->withAlpha ? TEXTURE_RGBA : TEXTURE_RGBX; + m_size = size_; + m_isSynchronous = true; + m_target = GL_TEXTURE_2D; + allocate(size_); + bind(); + setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (format->swizzle.has_value()) + swizzle(format->swizzle.value()); + + bool alignmentChanged = false; + if (format->bytesPerBlock != 4) { + const GLint alignment = (stride % 4 == 0) ? 4 : 1; + GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, alignment)); + alignmentChanged = true; + } + + GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock)); + GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, size_.x, size_.y, 0, format->glFormat, format->glType, pixels)); + GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0)); + if (alignmentChanged) + GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 4)); + + unbind(); +} + +CGLTexture::CGLTexture(const Aquamarine::SDMABUFAttrs& attrs, void* image, bool opaque) { + m_opaque = opaque; + if (!g_pHyprOpenGL->m_proc.glEGLImageTargetTexture2DOES) { + Log::logger->log(Log::ERR, "Cannot create a dmabuf texture: no glEGLImageTargetTexture2DOES"); + return; + } + + m_opaque = NFormatUtils::isFormatOpaque(attrs.format); + + // #TODO external only formats should be external aswell. + // also needs a seperate color shader. + /*if (NFormatUtils::isFormatYUV(attrs.format)) { + m_target = GL_TEXTURE_EXTERNAL_OES; + m_type = TEXTURE_EXTERNAL; + } else {*/ + m_target = GL_TEXTURE_2D; + m_type = NFormatUtils::isFormatOpaque(attrs.format) ? TEXTURE_RGBX : TEXTURE_RGBA; + //} + + allocate(attrs.size); + m_eglImage = image; + + bind(); + setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + GLCALL(g_pHyprOpenGL->m_proc.glEGLImageTargetTexture2DOES(m_target, image)); + unbind(); +} + +CGLTexture::CGLTexture(std::span<const float> lut3D, size_t N) : ITexture(lut3D, N), m_target(GL_TEXTURE_3D) { + allocate({}); + bind(); + + GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); + setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); + setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); + setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + setTexParameter(GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); + + // Expand RGB->RGBA on upload (alpha=1) + std::vector<float> rgba; + rgba.resize(N * N * N * 4); + for (size_t i = 0, j = 0; i < N * N * N; ++i, j += 3) { + rgba[i * 4 + 0] = lut3D[j + 0]; + rgba[i * 4 + 1] = lut3D[j + 1]; + rgba[i * 4 + 2] = lut3D[j + 2]; + rgba[i * 4 + 3] = 1.F; + } + + GLCALL(glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA16F, N, N, N, 0, GL_RGBA, GL_FLOAT, rgba.data())); + + unbind(); +} + +void CGLTexture::update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage) { + if (damage.empty()) + return; + + g_pHyprRenderer->makeEGLCurrent(); + + const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat); + ASSERT(format); + + bind(); + + if (format->swizzle.has_value()) + swizzle(format->swizzle.value()); + + bool alignmentChanged = false; + if (format->bytesPerBlock != 4) { + const GLint alignment = (stride % 4 == 0) ? 4 : 1; + GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, alignment)); + alignmentChanged = true; + } + + GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride / format->bytesPerBlock)); + + damage.copy().intersect(CBox{{}, m_size}).forEachRect([&format, &pixels](const auto& rect) { + GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, rect.x1)); + GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, rect.y1)); + + int width = rect.x2 - rect.x1; + int height = rect.y2 - rect.y1; + GLCALL(glTexSubImage2D(GL_TEXTURE_2D, 0, rect.x1, rect.y1, width, height, format->glFormat, format->glType, pixels)); + }); + + if (alignmentChanged) + GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 4)); + + GLCALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0)); + GLCALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0)); + GLCALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0)); + + unbind(); + + if (m_keepDataCopy) { + m_dataCopy.resize(stride * m_size.y); + memcpy(m_dataCopy.data(), pixels, stride * m_size.y); + } +} + +void CGLTexture::allocate(const Vector2D& size, uint32_t drmFormat) { + if (!m_texID) + GLCALL(glGenTextures(1, &m_texID)); + m_size = size; + m_drmFormat = drmFormat; +} + +void CGLTexture::bind() { + GLCALL(glBindTexture(m_target, m_texID)); +} + +void CGLTexture::unbind() { + GLCALL(glBindTexture(m_target, 0)); +} + +bool CGLTexture::ok() { + return m_texID > 0; +} + +bool CGLTexture::isDMA() { + return m_eglImage; +} + +constexpr std::optional<size_t> CGLTexture::getCacheStateIndex(GLenum pname) { + switch (pname) { + case GL_TEXTURE_WRAP_S: return TEXTURE_PAR_WRAP_S; + case GL_TEXTURE_WRAP_T: return TEXTURE_PAR_WRAP_T; + case GL_TEXTURE_MAG_FILTER: return TEXTURE_PAR_MAG_FILTER; + case GL_TEXTURE_MIN_FILTER: return TEXTURE_PAR_MIN_FILTER; + case GL_TEXTURE_SWIZZLE_R: return TEXTURE_PAR_SWIZZLE_R; + case GL_TEXTURE_SWIZZLE_B: return TEXTURE_PAR_SWIZZLE_B; + default: return std::nullopt; + } +} + +void CGLTexture::setTexParameter(GLenum pname, GLint param) { + const auto cacheIndex = getCacheStateIndex(pname); + + if (!cacheIndex) { + GLCALL(glTexParameteri(m_target, pname, param)); + return; + } + + const auto idx = cacheIndex.value(); + + if (m_cachedStates[idx] == param) + return; + + m_cachedStates[idx] = param; + GLCALL(glTexParameteri(m_target, pname, param)); +} + +void CGLTexture::swizzle(const std::array<GLint, 4>& colors) { + setTexParameter(GL_TEXTURE_SWIZZLE_R, colors.at(0)); + setTexParameter(GL_TEXTURE_SWIZZLE_G, colors.at(1)); + setTexParameter(GL_TEXTURE_SWIZZLE_B, colors.at(2)); + setTexParameter(GL_TEXTURE_SWIZZLE_A, colors.at(3)); +} diff --git a/src/render/gl/GLTexture.hpp b/src/render/gl/GLTexture.hpp new file mode 100644 index 00000000..34510e90 --- /dev/null +++ b/src/render/gl/GLTexture.hpp @@ -0,0 +1,49 @@ +#pragma once + +#include "../Texture.hpp" +#include <aquamarine/buffer/Buffer.hpp> +#include <hyprutils/math/Misc.hpp> + +class CGLTexture : public ITexture { + public: + using ITexture::ITexture; + + CGLTexture(CGLTexture&) = delete; + CGLTexture(CGLTexture&&) = delete; + CGLTexture(const CGLTexture&&) = delete; + CGLTexture(const CGLTexture&) = delete; + + CGLTexture(bool opaque = false); + CGLTexture(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const Vector2D& size, bool keepDataCopy = false, bool opaque = false); + CGLTexture(const Aquamarine::SDMABUFAttrs&, void* image, bool opaque = false); + CGLTexture(std::span<const float> lut3D, size_t N); + ~CGLTexture(); + + void allocate(const Vector2D& size, uint32_t drmFormat = 0) override; + void update(uint32_t drmFormat, uint8_t* pixels, uint32_t stride, const CRegion& damage) override; + void bind() override; + void unbind() override; + void setTexParameter(GLenum pname, GLint param) override; + bool ok() override; + bool isDMA() override; + + private: + void* m_eglImage = nullptr; + + enum eTextureParam : uint8_t { + TEXTURE_PAR_WRAP_S = 0, + TEXTURE_PAR_WRAP_T, + TEXTURE_PAR_MAG_FILTER, + TEXTURE_PAR_MIN_FILTER, + TEXTURE_PAR_SWIZZLE_R, + TEXTURE_PAR_SWIZZLE_B, + TEXTURE_PAR_LAST, + }; + + GLenum m_target = GL_TEXTURE_2D; + + void swizzle(const std::array<GLint, 4>& colors); + constexpr std::optional<size_t> getCacheStateIndex(GLenum pname); + + std::array<std::optional<GLint>, TEXTURE_PAR_LAST> m_cachedStates; +}; |
