diff options
| author | UjinT34 <41110182+UjinT34@users.noreply.github.com> | 2026-03-07 00:44:10 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 21:44:10 +0000 |
| commit | 4152ac76d0813d9d0f67d2f04653a13fa6e17433 (patch) | |
| tree | c341f1883cf5a182d32e4ad00192ba8786a9bb75 /src/render/gl/GLFramebuffer.cpp | |
| parent | a5858018d896e0e0f0db517f893cd9a0936dd881 (diff) | |
renderer: refactor Texture, Framebuffer and Renderbuffer (#13437)
Part 1 of the renderer refactors
Diffstat (limited to 'src/render/gl/GLFramebuffer.cpp')
| -rw-r--r-- | src/render/gl/GLFramebuffer.cpp | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/src/render/gl/GLFramebuffer.cpp b/src/render/gl/GLFramebuffer.cpp new file mode 100644 index 00000000..d821f766 --- /dev/null +++ b/src/render/gl/GLFramebuffer.cpp @@ -0,0 +1,170 @@ +#include "GLFramebuffer.hpp" +#include "../OpenGL.hpp" +#include "../Renderer.hpp" +#include "macros.hpp" +#include "render/Framebuffer.hpp" + +CGLFramebuffer::CGLFramebuffer() : IFramebuffer() {} +CGLFramebuffer::CGLFramebuffer(const std::string& name) : IFramebuffer(name) {} + +bool CGLFramebuffer::internalAlloc(int w, int h, uint32_t drmFormat) { + g_pHyprRenderer->makeEGLCurrent(); + + bool firstAlloc = false; + + if (!m_tex) { + m_tex = g_pHyprRenderer->createTexture(); + m_tex->allocate({w, h}); + m_tex->bind(); + m_tex->setTexParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + m_tex->setTexParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + m_tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR); + m_tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR); + firstAlloc = true; + } + + if (!m_fbAllocated) { + glGenFramebuffers(1, &m_fb); + m_fbAllocated = true; + firstAlloc = true; + } + + if (firstAlloc) { + const auto format = NFormatUtils::getPixelFormatFromDRM(drmFormat); + m_tex->bind(); + glTexImage2D(GL_TEXTURE_2D, 0, format->glInternalFormat ? format->glInternalFormat : format->glFormat, w, h, 0, format->glFormat, format->glType, nullptr); + glBindFramebuffer(GL_FRAMEBUFFER, m_fb); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex->m_texID, 0); + + if (m_stencilTex && m_stencilTex->ok()) { + m_stencilTex->bind(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_stencilTex->m_texID, 0); + + glDisable(GL_DEPTH_TEST); + glDepthMask(GL_FALSE); + } + + auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Framebuffer incomplete, couldn't create! (FB status: {}, GL Error: 0x{:x})", status, sc<int>(glGetError())); + + if (m_stencilTex && m_stencilTex->ok()) + m_stencilTex->unbind(); + + Log::logger->log(Log::DEBUG, "Framebuffer created, status {}", status); + } + + glBindTexture(GL_TEXTURE_2D, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + return true; +} + +void CGLFramebuffer::addStencil(SP<ITexture> tex) { + if (m_stencilTex == tex) + return; + + RASSERT(!m_fbAllocated, "Should add stencil tex prior to FB allocation") + m_stencilTex = tex; +} + +void CGLFramebuffer::bind() { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fb); + + if (g_pHyprOpenGL) + g_pHyprOpenGL->setViewport(0, 0, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.x, g_pHyprOpenGL->m_renderData.pMonitor->m_pixelSize.y); + else + glViewport(0, 0, m_size.x, m_size.y); +} + +void CGLFramebuffer::unbind() { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); +} + +void CGLFramebuffer::release() { + if (m_fbAllocated) { + glBindFramebuffer(GL_FRAMEBUFFER, m_fb); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + glDeleteFramebuffers(1, &m_fb); + m_fbAllocated = false; + m_fb = 0; + } + + if (m_tex) + m_tex.reset(); + + m_size = Vector2D(); +} + +bool CGLFramebuffer::readPixels(CHLBufferReference buffer, uint32_t offsetX, uint32_t offsetY, uint32_t width, uint32_t height) { + auto shm = buffer->shm(); + auto [pixelData, fmt, bufLen] = buffer->beginDataPtr(0); // no need for end, cuz it's shm + + const auto PFORMAT = NFormatUtils::getPixelFormatFromDRM(shm.format); + if (!PFORMAT) { + LOGM(Log::ERR, "Can't copy: failed to find a pixel format"); + return false; + } + + g_pHyprRenderer->makeEGLCurrent(); + glBindFramebuffer(GL_READ_FRAMEBUFFER, getFBID()); + bind(); + + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + uint32_t packStride = NFormatUtils::minStride(PFORMAT, m_size.x); + int glFormat = PFORMAT->glFormat; + + if (glFormat == GL_RGBA) + glFormat = GL_BGRA_EXT; + + if (glFormat != GL_BGRA_EXT && glFormat != GL_RGB) { + if (PFORMAT->swizzle.has_value()) { + std::array<GLint, 4> RGBA = SWIZZLE_RGBA; + std::array<GLint, 4> BGRA = SWIZZLE_BGRA; + if (PFORMAT->swizzle == RGBA) + glFormat = GL_RGBA; + else if (PFORMAT->swizzle == BGRA) + glFormat = GL_BGRA_EXT; + else { + LOGM(Log::ERR, "Copied frame via shm might be broken or color flipped"); + glFormat = GL_RGBA; + } + } + } + + // This could be optimized by using a pixel buffer object to make this async, + // but really clients should just use a dma buffer anyways. + if (packStride == sc<uint32_t>(shm.stride)) { + glReadPixels(offsetX, offsetY, width > 0 ? width : m_size.x, height > 0 ? height : m_size.y, glFormat, PFORMAT->glType, pixelData); + } else { + const auto h = height > 0 ? height : m_size.y; + for (size_t i = 0; i < h; ++i) { + uint32_t y = i; + glReadPixels(offsetX, offsetY + y, width > 0 ? width : m_size.x, 1, glFormat, PFORMAT->glType, pixelData + i * shm.stride); + } + } + + unbind(); + glPixelStorei(GL_PACK_ALIGNMENT, 4); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); + return true; +} + +CGLFramebuffer::~CGLFramebuffer() { + release(); +} + +GLuint CGLFramebuffer::getFBID() { + return m_fbAllocated ? m_fb : 0; +} + +void CGLFramebuffer::invalidate(const std::vector<GLenum>& attachments) { + if (!isAllocated()) + return; + + glInvalidateFramebuffer(GL_FRAMEBUFFER, attachments.size(), attachments.data()); +} |
