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authorvaxerski <43317083+vaxerski@users.noreply.github.com>2022-09-30 17:03:06 +0100
committervaxerski <43317083+vaxerski@users.noreply.github.com>2022-09-30 17:03:14 +0100
commit3c27d1ab130409c2e320aaaacaf0939ebef1bee9 (patch)
treed2af05f4b16f13f8215719533650fe3fafea86d7 /src/render/decorations
parent59a3c43913b0536112f3700251aea28768c6882e (diff)
optimize vector config value setting
Diffstat (limited to 'src/render/decorations')
-rw-r--r--src/render/decorations/CHyprDropShadowDecoration.cpp19
1 files changed, 2 insertions, 17 deletions
diff --git a/src/render/decorations/CHyprDropShadowDecoration.cpp b/src/render/decorations/CHyprDropShadowDecoration.cpp
index 38de306d..3f56977b 100644
--- a/src/render/decorations/CHyprDropShadowDecoration.cpp
+++ b/src/render/decorations/CHyprDropShadowDecoration.cpp
@@ -63,30 +63,15 @@ void CHyprDropShadowDecoration::draw(CMonitor* pMonitor, float a) {
static auto *const PSHADOWSIZE = &g_pConfigManager->getConfigValuePtr("decoration:shadow_range")->intValue;
static auto *const PROUNDING = &g_pConfigManager->getConfigValuePtr("decoration:rounding")->intValue;
static auto *const PSHADOWIGNOREWINDOW = &g_pConfigManager->getConfigValuePtr("decoration:shadow_ignore_window")->intValue;
- static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->strValue;
+ static auto *const PSHADOWOFFSET = &g_pConfigManager->getConfigValuePtr("decoration:shadow_offset")->vecValue;
if (*PSHADOWS != 1)
return; // disabled
- // get the real offset
- Vector2D offset;
- try {
- if (const auto SPACEPOS = PSHADOWOFFSET->find(' '); SPACEPOS != std::string::npos) {
- const auto X = PSHADOWOFFSET->substr(0, SPACEPOS);
- const auto Y = PSHADOWOFFSET->substr(SPACEPOS + 1);
-
- if (isNumber(X, true) && isNumber(Y, true)) {
- offset = Vector2D(std::stof(X), std::stof(Y));
- }
- }
- } catch (std::exception& e) {
- return; // cannot parse
- }
-
const auto ROUNDING = !m_pWindow->m_sSpecialRenderData.rounding ? 0 : (m_pWindow->m_sAdditionalConfigData.rounding == -1 ? *PROUNDING : m_pWindow->m_sAdditionalConfigData.rounding);
// update the extents
- m_seExtents = {{*PSHADOWSIZE + 2 - offset.x, *PSHADOWSIZE + 2 - offset.y}, {*PSHADOWSIZE + 2 + offset.x, *PSHADOWSIZE + 2 + offset.y}};
+ m_seExtents = {{*PSHADOWSIZE + 2 - PSHADOWOFFSET->x, *PSHADOWSIZE + 2 - PSHADOWOFFSET->y}, {*PSHADOWSIZE + 2 + PSHADOWOFFSET->x, *PSHADOWSIZE + 2 + PSHADOWOFFSET->y}};
// draw the shadow
wlr_box fullBox = {m_vLastWindowPos.x - m_seExtents.topLeft.x + 2, m_vLastWindowPos.y - m_seExtents.topLeft.y + 2, m_vLastWindowSize.x + m_seExtents.topLeft.x + m_seExtents.bottomRight.x - 4, m_vLastWindowSize.y + m_seExtents.topLeft.y + m_seExtents.bottomRight.y - 4};